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@ -16,8 +16,8 @@ |
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#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
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#include "yuzu_cmd/yuzu_icon.h"
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EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_) |
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: input_subsystem{input_subsystem_} { |
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EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_) |
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: input_subsystem{input_subsystem_}, system{system_} { |
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { |
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LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting..."); |
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exit(1); |
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@ -218,7 +218,7 @@ void EmuWindow_SDL2::WaitEvent() { |
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const u32 current_time = SDL_GetTicks(); |
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if (current_time > last_time + 2000) { |
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const auto results = Core::System::GetInstance().GetAndResetPerfStats(); |
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const auto results = system.GetAndResetPerfStats(); |
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const auto title = |
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fmt::format("yuzu {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname, |
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Common::g_scm_branch, Common::g_scm_desc, results.average_game_fps, |
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