7 changed files with 220 additions and 169 deletions
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22src/shader_recompiler/backend/glasm/emit_glasm_barriers.cpp
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29src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
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18src/shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp
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26src/shader_recompiler/backend/glasm/emit_glasm_logical.cpp
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169src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
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95src/shader_recompiler/backend/glasm/emit_glasm_special.cpp
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30src/shader_recompiler/backend/glasm/emit_glasm_undefined.cpp
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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namespace Shader::Backend::GLASM { |
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void EmitBarrier(EmitContext& ctx) { |
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ctx.Add("BAR;"); |
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} |
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void EmitWorkgroupMemoryBarrier(EmitContext& ctx) { |
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ctx.Add("MEMBAR.CTA;"); |
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} |
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void EmitDeviceMemoryBarrier(EmitContext& ctx) { |
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ctx.Add("MEMBAR;"); |
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} |
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} // namespace Shader::Backend::GLASM
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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namespace Shader::Backend::GLASM { |
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void EmitJoin(EmitContext&) { |
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throw NotImplementedException("Join shouldn't be emitted"); |
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} |
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void EmitDemoteToHelperInvocation(EmitContext& ctx) { |
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ctx.Add("KIL TR.x;"); |
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} |
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} // namespace Shader::Backend::GLASM
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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namespace Shader::Backend::GLASM { |
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void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { |
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ctx.Add("OR.S {},{},{};", inst, a, b); |
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} |
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void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { |
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ctx.Add("AND.S {},{},{};", inst, a, b); |
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} |
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void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { |
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ctx.Add("XOR.S {},{},{};", inst, a, b); |
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} |
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void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { |
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ctx.Add("SEQ.S {},{},0;", inst, value); |
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} |
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} // namespace Shader::Backend::GLASM
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLASM { |
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static void DefinePhi(EmitContext& ctx, IR::Inst& phi) { |
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switch (phi.Type()) { |
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case IR::Type::U1: |
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case IR::Type::U32: |
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case IR::Type::F32: |
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ctx.reg_alloc.Define(phi); |
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break; |
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case IR::Type::U64: |
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case IR::Type::F64: |
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ctx.reg_alloc.LongDefine(phi); |
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break; |
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default: |
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throw NotImplementedException("Phi node type {}", phi.Type()); |
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} |
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} |
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void EmitPhi(EmitContext& ctx, IR::Inst& phi) { |
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const size_t num_args{phi.NumArgs()}; |
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for (size_t i = 0; i < num_args; ++i) { |
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ctx.reg_alloc.Consume(phi.Arg(i)); |
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} |
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if (!phi.Definition<Id>().is_valid) { |
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// The phi node wasn't forward defined
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DefinePhi(ctx, phi); |
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} |
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} |
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void EmitVoid(EmitContext&) {} |
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void EmitReference(EmitContext& ctx, const IR::Value& value) { |
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ctx.reg_alloc.Consume(value); |
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} |
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void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) { |
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IR::Inst& phi{RegAlloc::AliasInst(*phi_value.Inst())}; |
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if (!phi.Definition<Id>().is_valid) { |
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// The phi node wasn't forward defined
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DefinePhi(ctx, phi); |
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} |
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const Register phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})}; |
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const Value eval_value{ctx.reg_alloc.Consume(value)}; |
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if (phi_reg == eval_value) { |
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return; |
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} |
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switch (phi.Flags<IR::Type>()) { |
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case IR::Type::U1: |
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case IR::Type::U32: |
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case IR::Type::F32: |
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ctx.Add("MOV.S {}.x,{};", phi_reg, ScalarS32{eval_value}); |
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break; |
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case IR::Type::U64: |
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case IR::Type::F64: |
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ctx.Add("MOV.U64 {}.x,{};", phi_reg, ScalarRegister{eval_value}); |
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break; |
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default: |
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throw NotImplementedException("Phi node type {}", phi.Type()); |
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} |
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} |
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void EmitPrologue(EmitContext&) { |
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// TODO
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} |
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void EmitEpilogue(EmitContext&) { |
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// TODO
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} |
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void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) { |
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if (stream.type == Type::U32 && stream.imm_u32 == 0) { |
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ctx.Add("EMIT;"); |
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} else { |
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ctx.Add("EMITS {};", stream); |
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} |
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} |
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void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) { |
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if (!stream.IsImmediate()) { |
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LOG_WARNING(Shader_GLASM, "Stream is not immediate"); |
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} |
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ctx.reg_alloc.Consume(stream); |
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ctx.Add("ENDPRIM;"); |
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} |
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} // namespace Shader::Backend::GLASM
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@ -0,0 +1,30 @@ |
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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namespace Shader::Backend::GLASM { |
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { |
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ctx.Add("MOV.S {}.x,0;", inst); |
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} |
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void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) { |
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ctx.Add("MOV.S {}.x,0;", inst); |
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} |
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void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) { |
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ctx.Add("MOV.S {}.x,0;", inst); |
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} |
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void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) { |
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ctx.Add("MOV.S {}.x,0;", inst); |
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} |
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void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) { |
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ctx.LongAdd("MOV.S64 {}.x,0;", inst); |
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} |
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} // namespace Shader::Backend::GLASM
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