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Merge pull request #2112 from lioncash/shadowing

gl_rasterizer_cache: Get rid of variable shadowing
nce_cpp
bunnei 7 years ago
committed by GitHub
parent
commit
1cf741c23a
  1. 20
      src/video_core/renderer_opengl/gl_rasterizer_cache.h

20
src/video_core/renderer_opengl/gl_rasterizer_cache.h

@ -36,7 +36,6 @@ using PixelFormat = VideoCore::Surface::PixelFormat;
using ComponentType = VideoCore::Surface::ComponentType; using ComponentType = VideoCore::Surface::ComponentType;
struct SurfaceParams { struct SurfaceParams {
enum class SurfaceClass { enum class SurfaceClass {
Uploaded, Uploaded,
RenderTarget, RenderTarget,
@ -169,20 +168,27 @@ struct SurfaceParams {
} }
u32 MipBlockDepth(u32 mip_level) const { u32 MipBlockDepth(u32 mip_level) const {
if (mip_level == 0)
if (mip_level == 0) {
return block_depth; return block_depth;
if (is_layered)
}
if (is_layered) {
return 1; return 1;
u32 depth = MipDepth(mip_level);
}
const u32 mip_depth = MipDepth(mip_level);
u32 bd = 32; u32 bd = 32;
while (bd > 1 && depth * 2 <= bd) {
while (bd > 1 && mip_depth * 2 <= bd) {
bd >>= 1; bd >>= 1;
} }
if (bd == 32) { if (bd == 32) {
u32 bh = MipBlockHeight(mip_level);
if (bh >= 4)
const u32 bh = MipBlockHeight(mip_level);
if (bh >= 4) {
return 16; return 16;
}
} }
return bd; return bd;
} }

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