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HACK glsl: Write defaults to unused generic attributes

nce_cpp
ameerj 5 years ago
parent
commit
1cc3be2135
  1. 7
      src/shader_recompiler/backend/glsl/emit_context.cpp
  2. 6
      src/shader_recompiler/backend/glsl/emit_glsl.cpp

7
src/shader_recompiler/backend/glsl/emit_context.cpp

@ -110,8 +110,11 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);
}
for (size_t index = 0; index < info.stores_generics.size(); ++index) {
if (info.stores_generics[index]) {
header += fmt::format("layout(location={}) out vec4 out_attr{};", index, index);
// TODO: Properly resolve attribute issues
const auto declaration{
fmt::format("layout(location={}) out vec4 out_attr{};", index, index)};
if (info.stores_generics[index] || stage == Stage::VertexA || stage == Stage::VertexB) {
header += declaration;
}
}
DefineConstantBuffers(bindings);

6
src/shader_recompiler/backend/glsl/emit_glsl.cpp

@ -209,6 +209,12 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
ctx.header += "void main(){\n";
if (program.stage == Stage::VertexA || program.stage == Stage::VertexB) {
ctx.header += "gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);";
// TODO: Properly resolve attribute issues
for (size_t index = 0; index < program.info.stores_generics.size() / 2; ++index) {
if (!program.info.stores_generics[index]) {
ctx.header += fmt::format("out_attr{}=vec4(0,0,0,1);", index);
}
}
}
DefineVariables(ctx, ctx.header);
if (ctx.uses_cc_carry) {

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