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@ -22,6 +22,7 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default; |
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void ConfigureGraphicsAdvanced::SetConfiguration() { |
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const bool runtime_lock = !system.IsPoweredOn(); |
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ui->use_vsync->setEnabled(runtime_lock); |
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ui->renderer_force_max_clock->setEnabled(runtime_lock); |
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ui->use_asynchronous_shaders->setEnabled(runtime_lock); |
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); |
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@ -40,12 +41,12 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { |
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Settings::values.max_anisotropy.GetValue()); |
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} else { |
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ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy); |
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ConfigurationShared::SetPerGameSetting(ui->renderer_force_max_clock, |
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&Settings::values.renderer_force_max_clock); |
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ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox, |
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&Settings::values.max_anisotropy); |
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ConfigurationShared::SetHighlight(ui->label_gpu_accuracy, |
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!Settings::values.gpu_accuracy.UsingGlobal()); |
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ConfigurationShared::SetHighlight(ui->renderer_force_max_clock, |
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!Settings::values.renderer_force_max_clock.UsingGlobal()); |
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ConfigurationShared::SetHighlight(ui->af_label, |
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!Settings::values.max_anisotropy.UsingGlobal()); |
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} |
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