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shader_decode: keep it search on all code
It fixed opcode LD, LDG on Pokemon Sword that can't find the constant buffer. Not sure if it helps any on visual.
pull/15/merge
Nguyen Dac Nam
6 years ago
committed by
GitHub
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with
12 additions and
4 deletions
-
src/video_core/shader/track.cpp
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@ -159,11 +159,19 @@ std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& co |
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} |
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// Reduce the cursor in one to avoid infinite loops when the instruction sets the same
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// register that it uses as operand
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const auto [source, new_cursor] = TrackRegister(gpr, code, cursor - 1); |
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if (!source) { |
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return {}; |
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s64 current_cursor = cursor; |
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while (current_cursor > 0) { |
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const auto [source, new_cursor] = TrackRegister(gpr, code, current_cursor - 1); |
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current_cursor = new_cursor; |
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if (!source) { |
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continue; |
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} |
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const auto [base_address, index, offset] = TrackCbuf(source, code, current_cursor); |
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if (base_address != nullptr) { |
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return {base_address, index, offset}; |
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} |
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} |
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return TrackCbuf(source, code, new_cursor); |
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return {}; |
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} |
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if (const auto operation = std::get_if<OperationNode>(&*tracked)) { |
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for (std::size_t i = operation->GetOperandsCount(); i > 0; --i) { |
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