committed by
GitHub
13 changed files with 1189 additions and 1110 deletions
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7src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp
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1src/citra_qt/debugger/graphics/graphics_vertex_shader.h
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6src/video_core/CMakeLists.txt
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22src/video_core/command_processor.cpp
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2src/video_core/pica.cpp
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102src/video_core/shader/shader.cpp
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70src/video_core/shader/shader.h
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49src/video_core/shader/shader_interpreter.cpp
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26src/video_core/shader/shader_interpreter.h
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890src/video_core/shader/shader_jit_x64.cpp
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115src/video_core/shader/shader_jit_x64.h
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884src/video_core/shader/shader_jit_x64_compiler.cpp
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125src/video_core/shader/shader_jit_x64_compiler.h
@ -1,888 +1,48 @@ |
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// Copyright 2015 Citra Emulator Project
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cmath>
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#include <cstdint>
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#include <nihstro/shader_bytecode.h>
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#include <smmintrin.h>
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#include <xmmintrin.h>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/vector_math.h"
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#include "common/x64/cpu_detect.h"
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#include "common/x64/xbyak_abi.h"
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#include "common/x64/xbyak_util.h"
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#include "video_core/pica_state.h"
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#include "video_core/pica_types.h"
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#include "common/hash.h"
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#include "common/microprofile.h"
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader_jit_x64.h"
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#include "video_core/shader/shader_jit_x64.h"
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using namespace Common::X64; |
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using namespace Xbyak::util; |
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using Xbyak::Label; |
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using Xbyak::Reg32; |
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using Xbyak::Reg64; |
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using Xbyak::Xmm; |
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#include "video_core/shader/shader_jit_x64_compiler.h"
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namespace Pica { |
namespace Pica { |
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namespace Shader { |
namespace Shader { |
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typedef void (JitShader::*JitFunction)(Instruction instr); |
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const JitFunction instr_table[64] = { |
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&JitShader::Compile_ADD, // add
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&JitShader::Compile_DP3, // dp3
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&JitShader::Compile_DP4, // dp4
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&JitShader::Compile_DPH, // dph
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nullptr, // unknown
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&JitShader::Compile_EX2, // ex2
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&JitShader::Compile_LG2, // lg2
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nullptr, // unknown
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&JitShader::Compile_MUL, // mul
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&JitShader::Compile_SGE, // sge
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&JitShader::Compile_SLT, // slt
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&JitShader::Compile_FLR, // flr
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&JitShader::Compile_MAX, // max
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&JitShader::Compile_MIN, // min
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&JitShader::Compile_RCP, // rcp
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&JitShader::Compile_RSQ, // rsq
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nullptr, // unknown
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nullptr, // unknown
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&JitShader::Compile_MOVA, // mova
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&JitShader::Compile_MOV, // mov
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nullptr, // unknown
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nullptr, // unknown
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nullptr, // unknown
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nullptr, // unknown
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&JitShader::Compile_DPH, // dphi
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nullptr, // unknown
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&JitShader::Compile_SGE, // sgei
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&JitShader::Compile_SLT, // slti
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nullptr, // unknown
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nullptr, // unknown
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nullptr, // unknown
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nullptr, // unknown
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nullptr, // unknown
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&JitShader::Compile_NOP, // nop
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&JitShader::Compile_END, // end
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nullptr, // break
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&JitShader::Compile_CALL, // call
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&JitShader::Compile_CALLC, // callc
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&JitShader::Compile_CALLU, // callu
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&JitShader::Compile_IF, // ifu
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&JitShader::Compile_IF, // ifc
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&JitShader::Compile_LOOP, // loop
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nullptr, // emit
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nullptr, // sete
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&JitShader::Compile_JMP, // jmpc
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&JitShader::Compile_JMP, // jmpu
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&JitShader::Compile_CMP, // cmp
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&JitShader::Compile_CMP, // cmp
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // madi
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&JitShader::Compile_MAD, // mad
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&JitShader::Compile_MAD, // mad
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&JitShader::Compile_MAD, // mad
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&JitShader::Compile_MAD, // mad
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&JitShader::Compile_MAD, // mad
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&JitShader::Compile_MAD, // mad
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&JitShader::Compile_MAD, // mad
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&JitShader::Compile_MAD, // mad
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}; |
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// The following is used to alias some commonly used registers. Generally, RAX-RDX and XMM0-XMM3 can
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// be used as scratch registers within a compiler function. The other registers have designated
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// purposes, as documented below:
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JitX64Engine::JitX64Engine() = default; |
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JitX64Engine::~JitX64Engine() = default; |
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/// Pointer to the uniform memory
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static const Reg64 SETUP = r9; |
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/// The two 32-bit VS address offset registers set by the MOVA instruction
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static const Reg64 ADDROFFS_REG_0 = r10; |
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static const Reg64 ADDROFFS_REG_1 = r11; |
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/// VS loop count register (Multiplied by 16)
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static const Reg32 LOOPCOUNT_REG = r12d; |
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/// Current VS loop iteration number (we could probably use LOOPCOUNT_REG, but this quicker)
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static const Reg32 LOOPCOUNT = esi; |
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/// Number to increment LOOPCOUNT_REG by on each loop iteration (Multiplied by 16)
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static const Reg32 LOOPINC = edi; |
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/// Result of the previous CMP instruction for the X-component comparison
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static const Reg64 COND0 = r13; |
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/// Result of the previous CMP instruction for the Y-component comparison
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static const Reg64 COND1 = r14; |
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/// Pointer to the UnitState instance for the current VS unit
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static const Reg64 STATE = r15; |
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/// SIMD scratch register
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static const Xmm SCRATCH = xmm0; |
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/// Loaded with the first swizzled source register, otherwise can be used as a scratch register
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static const Xmm SRC1 = xmm1; |
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/// Loaded with the second swizzled source register, otherwise can be used as a scratch register
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static const Xmm SRC2 = xmm2; |
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/// Loaded with the third swizzled source register, otherwise can be used as a scratch register
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static const Xmm SRC3 = xmm3; |
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/// Additional scratch register
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static const Xmm SCRATCH2 = xmm4; |
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/// Constant vector of [1.0f, 1.0f, 1.0f, 1.0f], used to efficiently set a vector to one
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static const Xmm ONE = xmm14; |
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/// Constant vector of [-0.f, -0.f, -0.f, -0.f], used to efficiently negate a vector with XOR
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static const Xmm NEGBIT = xmm15; |
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void JitX64Engine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) { |
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ASSERT(entry_point < 1024); |
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setup.engine_data.entry_point = entry_point; |
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// State registers that must not be modified by external functions calls
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// Scratch registers, e.g., SRC1 and SCRATCH, have to be saved on the side if needed
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static const BitSet32 persistent_regs = BuildRegSet({ |
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// Pointers to register blocks
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SETUP, STATE, |
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// Cached registers
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ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1, |
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// Constants
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ONE, NEGBIT, |
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}); |
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u64 code_hash = Common::ComputeHash64(&setup.program_code, sizeof(setup.program_code)); |
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u64 swizzle_hash = Common::ComputeHash64(&setup.swizzle_data, sizeof(setup.swizzle_data)); |
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/// Raw constant for the source register selector that indicates no swizzling is performed
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static const u8 NO_SRC_REG_SWIZZLE = 0x1b; |
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/// Raw constant for the destination register enable mask that indicates all components are enabled
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static const u8 NO_DEST_REG_MASK = 0xf; |
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/**
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* Get the vertex shader instruction for a given offset in the current shader program |
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* @param offset Offset in the current shader program of the instruction |
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* @return Instruction at the specified offset |
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*/ |
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static Instruction GetVertexShaderInstruction(size_t offset) { |
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return {g_state.vs.program_code[offset]}; |
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} |
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static void LogCritical(const char* msg) { |
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LOG_CRITICAL(HW_GPU, "%s", msg); |
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} |
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void JitShader::Compile_Assert(bool condition, const char* msg) { |
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if (!condition) { |
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mov(ABI_PARAM1, reinterpret_cast<size_t>(msg)); |
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CallFarFunction(*this, LogCritical); |
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} |
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} |
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/**
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* Loads and swizzles a source register into the specified XMM register. |
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* @param instr VS instruction, used for determining how to load the source register |
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* @param src_num Number indicating which source register to load (1 = src1, 2 = src2, 3 = src3) |
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* @param src_reg SourceRegister object corresponding to the source register to load |
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* @param dest Destination XMM register to store the loaded, swizzled source register |
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*/ |
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void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, |
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Xmm dest) { |
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Reg64 src_ptr; |
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size_t src_offset; |
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if (src_reg.GetRegisterType() == RegisterType::FloatUniform) { |
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src_ptr = SETUP; |
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src_offset = ShaderSetup::GetFloatUniformOffset(src_reg.GetIndex()); |
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u64 cache_key = code_hash ^ swizzle_hash; |
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auto iter = cache.find(cache_key); |
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if (iter != cache.end()) { |
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setup.engine_data.cached_shader = iter->second.get(); |
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} else { |
} else { |
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src_ptr = STATE; |
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src_offset = UnitState::InputOffset(src_reg); |
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} |
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int src_offset_disp = (int)src_offset; |
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ASSERT_MSG(src_offset == src_offset_disp, "Source register offset too large for int type"); |
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unsigned operand_desc_id; |
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const bool is_inverted = |
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(0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed)); |
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unsigned address_register_index; |
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unsigned offset_src; |
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if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD || |
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instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) { |
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operand_desc_id = instr.mad.operand_desc_id; |
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offset_src = is_inverted ? 3 : 2; |
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address_register_index = instr.mad.address_register_index; |
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} else { |
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operand_desc_id = instr.common.operand_desc_id; |
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offset_src = is_inverted ? 2 : 1; |
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address_register_index = instr.common.address_register_index; |
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} |
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if (src_num == offset_src && address_register_index != 0) { |
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switch (address_register_index) { |
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case 1: // address offset 1
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movaps(dest, xword[src_ptr + ADDROFFS_REG_0 + src_offset_disp]); |
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break; |
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case 2: // address offset 2
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movaps(dest, xword[src_ptr + ADDROFFS_REG_1 + src_offset_disp]); |
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break; |
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case 3: // address offset 3
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movaps(dest, xword[src_ptr + LOOPCOUNT_REG.cvt64() + src_offset_disp]); |
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break; |
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default: |
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UNREACHABLE(); |
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break; |
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} |
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} else { |
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// Load the source
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movaps(dest, xword[src_ptr + src_offset_disp]); |
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} |
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SwizzlePattern swiz = {g_state.vs.swizzle_data[operand_desc_id]}; |
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// Generate instructions for source register swizzling as needed
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u8 sel = swiz.GetRawSelector(src_num); |
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if (sel != NO_SRC_REG_SWIZZLE) { |
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// Selector component order needs to be reversed for the SHUFPS instruction
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sel = ((sel & 0xc0) >> 6) | ((sel & 3) << 6) | ((sel & 0xc) << 2) | ((sel & 0x30) >> 2); |
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// Shuffle inputs for swizzle
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shufps(dest, dest, sel); |
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} |
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// If the source register should be negated, flip the negative bit using XOR
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const bool negate[] = {swiz.negate_src1, swiz.negate_src2, swiz.negate_src3}; |
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if (negate[src_num - 1]) { |
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xorps(dest, NEGBIT); |
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auto shader = std::make_unique<JitShader>(); |
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shader->Compile(&setup.program_code, &setup.swizzle_data); |
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setup.engine_data.cached_shader = shader.get(); |
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cache.emplace_hint(iter, cache_key, std::move(shader)); |
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} |
} |
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} |
} |
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void JitShader::Compile_DestEnable(Instruction instr, Xmm src) { |
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DestRegister dest; |
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unsigned operand_desc_id; |
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if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD || |
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instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) { |
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operand_desc_id = instr.mad.operand_desc_id; |
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dest = instr.mad.dest.Value(); |
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} else { |
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operand_desc_id = instr.common.operand_desc_id; |
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dest = instr.common.dest.Value(); |
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} |
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SwizzlePattern swiz = {g_state.vs.swizzle_data[operand_desc_id]}; |
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size_t dest_offset_disp = UnitState::OutputOffset(dest); |
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// If all components are enabled, write the result to the destination register
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if (swiz.dest_mask == NO_DEST_REG_MASK) { |
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// Store dest back to memory
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movaps(xword[STATE + dest_offset_disp], src); |
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} else { |
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// Not all components are enabled, so mask the result when storing to the destination
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// register...
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movaps(SCRATCH, xword[STATE + dest_offset_disp]); |
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if (Common::GetCPUCaps().sse4_1) { |
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u8 mask = ((swiz.dest_mask & 1) << 3) | ((swiz.dest_mask & 8) >> 3) | |
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((swiz.dest_mask & 2) << 1) | ((swiz.dest_mask & 4) >> 1); |
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blendps(SCRATCH, src, mask); |
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} else { |
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movaps(SCRATCH2, src); |
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unpckhps(SCRATCH2, SCRATCH); // Unpack X/Y components of source and destination
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unpcklps(SCRATCH, src); // Unpack Z/W components of source and destination
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// Compute selector to selectively copy source components to destination for SHUFPS
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// instruction
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u8 sel = ((swiz.DestComponentEnabled(0) ? 1 : 0) << 0) | |
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((swiz.DestComponentEnabled(1) ? 3 : 2) << 2) | |
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((swiz.DestComponentEnabled(2) ? 0 : 1) << 4) | |
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((swiz.DestComponentEnabled(3) ? 2 : 3) << 6); |
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shufps(SCRATCH, SCRATCH2, sel); |
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} |
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// Store dest back to memory
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movaps(xword[STATE + dest_offset_disp], SCRATCH); |
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} |
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} |
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void JitShader::Compile_SanitizedMul(Xmm src1, Xmm src2, Xmm scratch) { |
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movaps(scratch, src1); |
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cmpordps(scratch, src2); |
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mulps(src1, src2); |
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MICROPROFILE_DECLARE(GPU_Shader); |
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movaps(src2, src1); |
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cmpunordps(src2, src2); |
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void JitX64Engine::Run(const ShaderSetup& setup, UnitState& state) const { |
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ASSERT(setup.engine_data.cached_shader != nullptr); |
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xorps(scratch, src2); |
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andps(src1, scratch); |
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} |
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void JitShader::Compile_EvaluateCondition(Instruction instr) { |
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// Note: NXOR is used below to check for equality
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switch (instr.flow_control.op) { |
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case Instruction::FlowControlType::Or: |
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mov(eax, COND0); |
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mov(ebx, COND1); |
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xor(eax, (instr.flow_control.refx.Value() ^ 1)); |
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xor(ebx, (instr.flow_control.refy.Value() ^ 1)); |
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or (eax, ebx); |
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break; |
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case Instruction::FlowControlType::And: |
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mov(eax, COND0); |
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mov(ebx, COND1); |
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xor(eax, (instr.flow_control.refx.Value() ^ 1)); |
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xor(ebx, (instr.flow_control.refy.Value() ^ 1)); |
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and(eax, ebx); |
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break; |
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case Instruction::FlowControlType::JustX: |
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mov(eax, COND0); |
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xor(eax, (instr.flow_control.refx.Value() ^ 1)); |
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break; |
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||||
case Instruction::FlowControlType::JustY: |
|
||||
mov(eax, COND1); |
|
||||
xor(eax, (instr.flow_control.refy.Value() ^ 1)); |
|
||||
break; |
|
||||
} |
|
||||
} |
|
||||
|
MICROPROFILE_SCOPE(GPU_Shader); |
||||
|
|
||||
void JitShader::Compile_UniformCondition(Instruction instr) { |
|
||||
size_t offset = ShaderSetup::GetBoolUniformOffset(instr.flow_control.bool_uniform_id); |
|
||||
cmp(byte[SETUP + offset], 0); |
|
||||
|
const JitShader* shader = static_cast<const JitShader*>(setup.engine_data.cached_shader); |
||||
|
shader->Run(setup, state, setup.engine_data.entry_point); |
||||
} |
} |
||||
|
|
||||
BitSet32 JitShader::PersistentCallerSavedRegs() { |
|
||||
return persistent_regs & ABI_ALL_CALLER_SAVED; |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_ADD(Instruction instr) { |
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
|
||||
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); |
|
||||
addps(SRC1, SRC2); |
|
||||
Compile_DestEnable(instr, SRC1); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_DP3(Instruction instr) { |
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
|
||||
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); |
|
||||
|
|
||||
Compile_SanitizedMul(SRC1, SRC2, SCRATCH); |
|
||||
|
|
||||
movaps(SRC2, SRC1); |
|
||||
shufps(SRC2, SRC2, _MM_SHUFFLE(1, 1, 1, 1)); |
|
||||
|
|
||||
movaps(SRC3, SRC1); |
|
||||
shufps(SRC3, SRC3, _MM_SHUFFLE(2, 2, 2, 2)); |
|
||||
|
|
||||
shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); |
|
||||
addps(SRC1, SRC2); |
|
||||
addps(SRC1, SRC3); |
|
||||
|
|
||||
Compile_DestEnable(instr, SRC1); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_DP4(Instruction instr) { |
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
|
||||
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); |
|
||||
|
|
||||
Compile_SanitizedMul(SRC1, SRC2, SCRATCH); |
|
||||
|
|
||||
movaps(SRC2, SRC1); |
|
||||
shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
|
|
||||
addps(SRC1, SRC2); |
|
||||
|
|
||||
movaps(SRC2, SRC1); |
|
||||
shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
|
|
||||
addps(SRC1, SRC2); |
|
||||
|
|
||||
Compile_DestEnable(instr, SRC1); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_DPH(Instruction instr) { |
|
||||
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::DPHI) { |
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1); |
|
||||
Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2); |
|
||||
} else { |
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
|
||||
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); |
|
||||
} |
|
||||
|
|
||||
if (Common::GetCPUCaps().sse4_1) { |
|
||||
// Set 4th component to 1.0
|
|
||||
blendps(SRC1, ONE, 0b1000); |
|
||||
} else { |
|
||||
// Set 4th component to 1.0
|
|
||||
movaps(SCRATCH, SRC1); |
|
||||
unpckhps(SCRATCH, ONE); // XYZW, 1111 -> Z1__
|
|
||||
unpcklpd(SRC1, SCRATCH); // XYZW, Z1__ -> XYZ1
|
|
||||
} |
|
||||
|
|
||||
Compile_SanitizedMul(SRC1, SRC2, SCRATCH); |
|
||||
|
|
||||
movaps(SRC2, SRC1); |
|
||||
shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
|
|
||||
addps(SRC1, SRC2); |
|
||||
|
|
||||
movaps(SRC2, SRC1); |
|
||||
shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
|
|
||||
addps(SRC1, SRC2); |
|
||||
|
|
||||
Compile_DestEnable(instr, SRC1); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_EX2(Instruction instr) { |
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
|
||||
movss(xmm0, SRC1); // ABI_PARAM1
|
|
||||
|
|
||||
ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); |
|
||||
CallFarFunction(*this, exp2f); |
|
||||
ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); |
|
||||
|
|
||||
shufps(xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0)); // ABI_RETURN
|
|
||||
movaps(SRC1, xmm0); |
|
||||
Compile_DestEnable(instr, SRC1); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_LG2(Instruction instr) { |
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
|
||||
movss(xmm0, SRC1); // ABI_PARAM1
|
|
||||
|
|
||||
ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); |
|
||||
CallFarFunction(*this, log2f); |
|
||||
ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); |
|
||||
|
|
||||
shufps(xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0)); // ABI_RETURN
|
|
||||
movaps(SRC1, xmm0); |
|
||||
Compile_DestEnable(instr, SRC1); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_MUL(Instruction instr) { |
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
|
||||
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); |
|
||||
Compile_SanitizedMul(SRC1, SRC2, SCRATCH); |
|
||||
Compile_DestEnable(instr, SRC1); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_SGE(Instruction instr) { |
|
||||
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SGEI) { |
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1); |
|
||||
Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2); |
|
||||
} else { |
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
|
||||
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); |
|
||||
} |
|
||||
|
|
||||
cmpleps(SRC2, SRC1); |
|
||||
andps(SRC2, ONE); |
|
||||
|
|
||||
Compile_DestEnable(instr, SRC2); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_SLT(Instruction instr) { |
|
||||
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SLTI) { |
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1); |
|
||||
Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2); |
|
||||
} else { |
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
|
||||
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); |
|
||||
} |
|
||||
|
|
||||
cmpltps(SRC1, SRC2); |
|
||||
andps(SRC1, ONE); |
|
||||
|
|
||||
Compile_DestEnable(instr, SRC1); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_FLR(Instruction instr) { |
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
|
||||
|
|
||||
if (Common::GetCPUCaps().sse4_1) { |
|
||||
roundps(SRC1, SRC1, _MM_FROUND_FLOOR); |
|
||||
} else { |
|
||||
cvttps2dq(SRC1, SRC1); |
|
||||
cvtdq2ps(SRC1, SRC1); |
|
||||
} |
|
||||
|
|
||||
Compile_DestEnable(instr, SRC1); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_MAX(Instruction instr) { |
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
|
||||
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); |
|
||||
// SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
|
|
||||
maxps(SRC1, SRC2); |
|
||||
Compile_DestEnable(instr, SRC1); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_MIN(Instruction instr) { |
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
|
||||
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); |
|
||||
// SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
|
|
||||
minps(SRC1, SRC2); |
|
||||
Compile_DestEnable(instr, SRC1); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_MOVA(Instruction instr) { |
|
||||
SwizzlePattern swiz = {g_state.vs.swizzle_data[instr.common.operand_desc_id]}; |
|
||||
|
|
||||
if (!swiz.DestComponentEnabled(0) && !swiz.DestComponentEnabled(1)) { |
|
||||
return; // NoOp
|
|
||||
} |
|
||||
|
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
|
||||
|
|
||||
// Convert floats to integers using truncation (only care about X and Y components)
|
|
||||
cvttps2dq(SRC1, SRC1); |
|
||||
|
|
||||
// Get result
|
|
||||
movq(rax, SRC1); |
|
||||
|
|
||||
// Handle destination enable
|
|
||||
if (swiz.DestComponentEnabled(0) && swiz.DestComponentEnabled(1)) { |
|
||||
// Move and sign-extend low 32 bits
|
|
||||
movsxd(ADDROFFS_REG_0, eax); |
|
||||
|
|
||||
// Move and sign-extend high 32 bits
|
|
||||
shr(rax, 32); |
|
||||
movsxd(ADDROFFS_REG_1, eax); |
|
||||
|
|
||||
// Multiply by 16 to be used as an offset later
|
|
||||
shl(ADDROFFS_REG_0, 4); |
|
||||
shl(ADDROFFS_REG_1, 4); |
|
||||
} else { |
|
||||
if (swiz.DestComponentEnabled(0)) { |
|
||||
// Move and sign-extend low 32 bits
|
|
||||
movsxd(ADDROFFS_REG_0, eax); |
|
||||
|
|
||||
// Multiply by 16 to be used as an offset later
|
|
||||
shl(ADDROFFS_REG_0, 4); |
|
||||
} else if (swiz.DestComponentEnabled(1)) { |
|
||||
// Move and sign-extend high 32 bits
|
|
||||
shr(rax, 32); |
|
||||
movsxd(ADDROFFS_REG_1, eax); |
|
||||
|
|
||||
// Multiply by 16 to be used as an offset later
|
|
||||
shl(ADDROFFS_REG_1, 4); |
|
||||
} |
|
||||
} |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_MOV(Instruction instr) { |
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
|
||||
Compile_DestEnable(instr, SRC1); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_RCP(Instruction instr) { |
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
|
||||
|
|
||||
// TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica
|
|
||||
// performs this operation more accurately. This should be checked on hardware.
|
|
||||
rcpss(SRC1, SRC1); |
|
||||
shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
|
|
||||
|
|
||||
Compile_DestEnable(instr, SRC1); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_RSQ(Instruction instr) { |
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
|
||||
|
|
||||
// TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica
|
|
||||
// performs this operation more accurately. This should be checked on hardware.
|
|
||||
rsqrtss(SRC1, SRC1); |
|
||||
shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
|
|
||||
|
|
||||
Compile_DestEnable(instr, SRC1); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_NOP(Instruction instr) {} |
|
||||
|
|
||||
void JitShader::Compile_END(Instruction instr) { |
|
||||
ABI_PopRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8); |
|
||||
ret(); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_CALL(Instruction instr) { |
|
||||
// Push offset of the return
|
|
||||
push(qword, (instr.flow_control.dest_offset + instr.flow_control.num_instructions)); |
|
||||
|
|
||||
// Call the subroutine
|
|
||||
call(instruction_labels[instr.flow_control.dest_offset]); |
|
||||
|
|
||||
// Skip over the return offset that's on the stack
|
|
||||
add(rsp, 8); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_CALLC(Instruction instr) { |
|
||||
Compile_EvaluateCondition(instr); |
|
||||
Label b; |
|
||||
jz(b); |
|
||||
Compile_CALL(instr); |
|
||||
L(b); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_CALLU(Instruction instr) { |
|
||||
Compile_UniformCondition(instr); |
|
||||
Label b; |
|
||||
jz(b); |
|
||||
Compile_CALL(instr); |
|
||||
L(b); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_CMP(Instruction instr) { |
|
||||
using Op = Instruction::Common::CompareOpType::Op; |
|
||||
Op op_x = instr.common.compare_op.x; |
|
||||
Op op_y = instr.common.compare_op.y; |
|
||||
|
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
|
||||
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); |
|
||||
|
|
||||
// SSE doesn't have greater-than (GT) or greater-equal (GE) comparison operators. You need to
|
|
||||
// emulate them by swapping the lhs and rhs and using LT and LE. NLT and NLE can't be used here
|
|
||||
// because they don't match when used with NaNs.
|
|
||||
static const u8 cmp[] = {CMP_EQ, CMP_NEQ, CMP_LT, CMP_LE, CMP_LT, CMP_LE}; |
|
||||
|
|
||||
bool invert_op_x = (op_x == Op::GreaterThan || op_x == Op::GreaterEqual); |
|
||||
Xmm lhs_x = invert_op_x ? SRC2 : SRC1; |
|
||||
Xmm rhs_x = invert_op_x ? SRC1 : SRC2; |
|
||||
|
|
||||
if (op_x == op_y) { |
|
||||
// Compare X-component and Y-component together
|
|
||||
cmpps(lhs_x, rhs_x, cmp[op_x]); |
|
||||
movq(COND0, lhs_x); |
|
||||
|
|
||||
mov(COND1, COND0); |
|
||||
} else { |
|
||||
bool invert_op_y = (op_y == Op::GreaterThan || op_y == Op::GreaterEqual); |
|
||||
Xmm lhs_y = invert_op_y ? SRC2 : SRC1; |
|
||||
Xmm rhs_y = invert_op_y ? SRC1 : SRC2; |
|
||||
|
|
||||
// Compare X-component
|
|
||||
movaps(SCRATCH, lhs_x); |
|
||||
cmpss(SCRATCH, rhs_x, cmp[op_x]); |
|
||||
|
|
||||
// Compare Y-component
|
|
||||
cmpps(lhs_y, rhs_y, cmp[op_y]); |
|
||||
|
|
||||
movq(COND0, SCRATCH); |
|
||||
movq(COND1, lhs_y); |
|
||||
} |
|
||||
|
|
||||
shr(COND0.cvt32(), 31); // ignores upper 32 bits in source
|
|
||||
shr(COND1, 63); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_MAD(Instruction instr) { |
|
||||
Compile_SwizzleSrc(instr, 1, instr.mad.src1, SRC1); |
|
||||
|
|
||||
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) { |
|
||||
Compile_SwizzleSrc(instr, 2, instr.mad.src2i, SRC2); |
|
||||
Compile_SwizzleSrc(instr, 3, instr.mad.src3i, SRC3); |
|
||||
} else { |
|
||||
Compile_SwizzleSrc(instr, 2, instr.mad.src2, SRC2); |
|
||||
Compile_SwizzleSrc(instr, 3, instr.mad.src3, SRC3); |
|
||||
} |
|
||||
|
|
||||
Compile_SanitizedMul(SRC1, SRC2, SCRATCH); |
|
||||
addps(SRC1, SRC3); |
|
||||
|
|
||||
Compile_DestEnable(instr, SRC1); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_IF(Instruction instr) { |
|
||||
Compile_Assert(instr.flow_control.dest_offset >= program_counter, |
|
||||
"Backwards if-statements not supported"); |
|
||||
Label l_else, l_endif; |
|
||||
|
|
||||
// Evaluate the "IF" condition
|
|
||||
if (instr.opcode.Value() == OpCode::Id::IFU) { |
|
||||
Compile_UniformCondition(instr); |
|
||||
} else if (instr.opcode.Value() == OpCode::Id::IFC) { |
|
||||
Compile_EvaluateCondition(instr); |
|
||||
} |
|
||||
jz(l_else, T_NEAR); |
|
||||
|
|
||||
// Compile the code that corresponds to the condition evaluating as true
|
|
||||
Compile_Block(instr.flow_control.dest_offset); |
|
||||
|
|
||||
// If there isn't an "ELSE" condition, we are done here
|
|
||||
if (instr.flow_control.num_instructions == 0) { |
|
||||
L(l_else); |
|
||||
return; |
|
||||
} |
|
||||
|
|
||||
jmp(l_endif, T_NEAR); |
|
||||
|
|
||||
L(l_else); |
|
||||
// This code corresponds to the "ELSE" condition
|
|
||||
// Comple the code that corresponds to the condition evaluating as false
|
|
||||
Compile_Block(instr.flow_control.dest_offset + instr.flow_control.num_instructions); |
|
||||
|
|
||||
L(l_endif); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_LOOP(Instruction instr) { |
|
||||
Compile_Assert(instr.flow_control.dest_offset >= program_counter, |
|
||||
"Backwards loops not supported"); |
|
||||
Compile_Assert(!looping, "Nested loops not supported"); |
|
||||
|
|
||||
looping = true; |
|
||||
|
|
||||
// This decodes the fields from the integer uniform at index instr.flow_control.int_uniform_id.
|
|
||||
// The Y (LOOPCOUNT_REG) and Z (LOOPINC) component are kept multiplied by 16 (Left shifted by
|
|
||||
// 4 bits) to be used as an offset into the 16-byte vector registers later
|
|
||||
size_t offset = ShaderSetup::GetIntUniformOffset(instr.flow_control.int_uniform_id); |
|
||||
mov(LOOPCOUNT, dword[SETUP + offset]); |
|
||||
mov(LOOPCOUNT_REG, LOOPCOUNT); |
|
||||
shr(LOOPCOUNT_REG, 4); |
|
||||
and(LOOPCOUNT_REG, 0xFF0); // Y-component is the start
|
|
||||
mov(LOOPINC, LOOPCOUNT); |
|
||||
shr(LOOPINC, 12); |
|
||||
and(LOOPINC, 0xFF0); // Z-component is the incrementer
|
|
||||
movzx(LOOPCOUNT, LOOPCOUNT.cvt8()); // X-component is iteration count
|
|
||||
add(LOOPCOUNT, 1); // Iteration count is X-component + 1
|
|
||||
|
|
||||
Label l_loop_start; |
|
||||
L(l_loop_start); |
|
||||
|
|
||||
Compile_Block(instr.flow_control.dest_offset + 1); |
|
||||
|
|
||||
add(LOOPCOUNT_REG, LOOPINC); // Increment LOOPCOUNT_REG by Z-component
|
|
||||
sub(LOOPCOUNT, 1); // Increment loop count by 1
|
|
||||
jnz(l_loop_start); // Loop if not equal
|
|
||||
|
|
||||
looping = false; |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_JMP(Instruction instr) { |
|
||||
if (instr.opcode.Value() == OpCode::Id::JMPC) |
|
||||
Compile_EvaluateCondition(instr); |
|
||||
else if (instr.opcode.Value() == OpCode::Id::JMPU) |
|
||||
Compile_UniformCondition(instr); |
|
||||
else |
|
||||
UNREACHABLE(); |
|
||||
|
|
||||
bool inverted_condition = |
|
||||
(instr.opcode.Value() == OpCode::Id::JMPU) && (instr.flow_control.num_instructions & 1); |
|
||||
|
|
||||
Label& b = instruction_labels[instr.flow_control.dest_offset]; |
|
||||
if (inverted_condition) { |
|
||||
jz(b, T_NEAR); |
|
||||
} else { |
|
||||
jnz(b, T_NEAR); |
|
||||
} |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_Block(unsigned end) { |
|
||||
while (program_counter < end) { |
|
||||
Compile_NextInstr(); |
|
||||
} |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_Return() { |
|
||||
// Peek return offset on the stack and check if we're at that offset
|
|
||||
mov(rax, qword[rsp + 8]); |
|
||||
cmp(eax, (program_counter)); |
|
||||
|
|
||||
// If so, jump back to before CALL
|
|
||||
Label b; |
|
||||
jnz(b); |
|
||||
ret(); |
|
||||
L(b); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile_NextInstr() { |
|
||||
if (std::binary_search(return_offsets.begin(), return_offsets.end(), program_counter)) { |
|
||||
Compile_Return(); |
|
||||
} |
|
||||
|
|
||||
L(instruction_labels[program_counter]); |
|
||||
|
|
||||
Instruction instr = GetVertexShaderInstruction(program_counter++); |
|
||||
|
|
||||
OpCode::Id opcode = instr.opcode.Value(); |
|
||||
auto instr_func = instr_table[static_cast<unsigned>(opcode)]; |
|
||||
|
|
||||
if (instr_func) { |
|
||||
// JIT the instruction!
|
|
||||
((*this).*instr_func)(instr); |
|
||||
} else { |
|
||||
// Unhandled instruction
|
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled instruction: 0x%02x (0x%08x)", |
|
||||
instr.opcode.Value().EffectiveOpCode(), instr.hex); |
|
||||
} |
|
||||
} |
|
||||
|
|
||||
void JitShader::FindReturnOffsets() { |
|
||||
return_offsets.clear(); |
|
||||
|
|
||||
for (size_t offset = 0; offset < g_state.vs.program_code.size(); ++offset) { |
|
||||
Instruction instr = GetVertexShaderInstruction(offset); |
|
||||
|
|
||||
switch (instr.opcode.Value()) { |
|
||||
case OpCode::Id::CALL: |
|
||||
case OpCode::Id::CALLC: |
|
||||
case OpCode::Id::CALLU: |
|
||||
return_offsets.push_back(instr.flow_control.dest_offset + |
|
||||
instr.flow_control.num_instructions); |
|
||||
break; |
|
||||
default: |
|
||||
break; |
|
||||
} |
|
||||
} |
|
||||
|
|
||||
// Sort for efficient binary search later
|
|
||||
std::sort(return_offsets.begin(), return_offsets.end()); |
|
||||
} |
|
||||
|
|
||||
void JitShader::Compile() { |
|
||||
// Reset flow control state
|
|
||||
program = (CompiledShader*)getCurr(); |
|
||||
program_counter = 0; |
|
||||
looping = false; |
|
||||
instruction_labels.fill(Xbyak::Label()); |
|
||||
|
|
||||
// Find all `CALL` instructions and identify return locations
|
|
||||
FindReturnOffsets(); |
|
||||
|
|
||||
// The stack pointer is 8 modulo 16 at the entry of a procedure
|
|
||||
ABI_PushRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8); |
|
||||
|
|
||||
mov(SETUP, ABI_PARAM1); |
|
||||
mov(STATE, ABI_PARAM2); |
|
||||
|
|
||||
// Zero address/loop registers
|
|
||||
xor(ADDROFFS_REG_0.cvt32(), ADDROFFS_REG_0.cvt32()); |
|
||||
xor(ADDROFFS_REG_1.cvt32(), ADDROFFS_REG_1.cvt32()); |
|
||||
xor(LOOPCOUNT_REG, LOOPCOUNT_REG); |
|
||||
|
|
||||
// Used to set a register to one
|
|
||||
static const __m128 one = {1.f, 1.f, 1.f, 1.f}; |
|
||||
mov(rax, reinterpret_cast<size_t>(&one)); |
|
||||
movaps(ONE, xword[rax]); |
|
||||
|
|
||||
// Used to negate registers
|
|
||||
static const __m128 neg = {-0.f, -0.f, -0.f, -0.f}; |
|
||||
mov(rax, reinterpret_cast<size_t>(&neg)); |
|
||||
movaps(NEGBIT, xword[rax]); |
|
||||
|
|
||||
// Jump to start of the shader program
|
|
||||
jmp(ABI_PARAM3); |
|
||||
|
|
||||
// Compile entire program
|
|
||||
Compile_Block(static_cast<unsigned>(g_state.vs.program_code.size())); |
|
||||
|
|
||||
// Free memory that's no longer needed
|
|
||||
return_offsets.clear(); |
|
||||
return_offsets.shrink_to_fit(); |
|
||||
|
|
||||
ready(); |
|
||||
|
|
||||
uintptr_t size = reinterpret_cast<uintptr_t>(getCurr()) - reinterpret_cast<uintptr_t>(program); |
|
||||
ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!"); |
|
||||
LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", size); |
|
||||
} |
|
||||
|
|
||||
JitShader::JitShader() : Xbyak::CodeGenerator(MAX_SHADER_SIZE) {} |
|
||||
|
|
||||
} // namespace Shader
|
} // namespace Shader
|
||||
|
|
||||
} // namespace Pica
|
} // namespace Pica
|
||||
@ -1,121 +1,30 @@ |
|||||
// Copyright 2015 Citra Emulator Project |
|
||||
|
// Copyright 2016 Citra Emulator Project |
||||
// Licensed under GPLv2 or any later version |
// Licensed under GPLv2 or any later version |
||||
// Refer to the license.txt file included. |
// Refer to the license.txt file included. |
||||
|
|
||||
#pragma once |
#pragma once |
||||
|
|
||||
#include <array> |
|
||||
#include <cstddef> |
|
||||
#include <utility> |
|
||||
#include <vector> |
|
||||
#include <nihstro/shader_bytecode.h> |
|
||||
#include <xbyak.h> |
|
||||
#include "common/bit_set.h" |
|
||||
|
#include <memory> |
||||
|
#include <unordered_map> |
||||
#include "common/common_types.h" |
#include "common/common_types.h" |
||||
#include "common/x64/emitter.h" |
|
||||
#include "video_core/shader/shader.h" |
#include "video_core/shader/shader.h" |
||||
|
|
||||
using nihstro::Instruction; |
|
||||
using nihstro::OpCode; |
|
||||
using nihstro::SwizzlePattern; |
|
||||
|
|
||||
namespace Pica { |
namespace Pica { |
||||
|
|
||||
namespace Shader { |
namespace Shader { |
||||
|
|
||||
/// Memory allocated for each compiled shader (64Kb) |
|
||||
constexpr size_t MAX_SHADER_SIZE = 1024 * 64; |
|
||||
|
class JitShader; |
||||
|
|
||||
/** |
|
||||
* This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64 |
|
||||
* code that can be executed on the host machine directly. |
|
||||
*/ |
|
||||
class JitShader : public Xbyak::CodeGenerator { |
|
||||
|
class JitX64Engine final : public ShaderEngine { |
||||
public: |
public: |
||||
JitShader(); |
|
||||
|
|
||||
void Run(const ShaderSetup& setup, UnitState& state, unsigned offset) const { |
|
||||
program(&setup, &state, instruction_labels[offset].getAddress()); |
|
||||
} |
|
||||
|
|
||||
void Compile(); |
|
||||
|
JitX64Engine(); |
||||
|
~JitX64Engine() override; |
||||
|
|
||||
void Compile_ADD(Instruction instr); |
|
||||
void Compile_DP3(Instruction instr); |
|
||||
void Compile_DP4(Instruction instr); |
|
||||
void Compile_DPH(Instruction instr); |
|
||||
void Compile_EX2(Instruction instr); |
|
||||
void Compile_LG2(Instruction instr); |
|
||||
void Compile_MUL(Instruction instr); |
|
||||
void Compile_SGE(Instruction instr); |
|
||||
void Compile_SLT(Instruction instr); |
|
||||
void Compile_FLR(Instruction instr); |
|
||||
void Compile_MAX(Instruction instr); |
|
||||
void Compile_MIN(Instruction instr); |
|
||||
void Compile_RCP(Instruction instr); |
|
||||
void Compile_RSQ(Instruction instr); |
|
||||
void Compile_MOVA(Instruction instr); |
|
||||
void Compile_MOV(Instruction instr); |
|
||||
void Compile_NOP(Instruction instr); |
|
||||
void Compile_END(Instruction instr); |
|
||||
void Compile_CALL(Instruction instr); |
|
||||
void Compile_CALLC(Instruction instr); |
|
||||
void Compile_CALLU(Instruction instr); |
|
||||
void Compile_IF(Instruction instr); |
|
||||
void Compile_LOOP(Instruction instr); |
|
||||
void Compile_JMP(Instruction instr); |
|
||||
void Compile_CMP(Instruction instr); |
|
||||
void Compile_MAD(Instruction instr); |
|
||||
|
void SetupBatch(ShaderSetup& setup, unsigned int entry_point) override; |
||||
|
void Run(const ShaderSetup& setup, UnitState& state) const override; |
||||
|
|
||||
private: |
private: |
||||
void Compile_Block(unsigned end); |
|
||||
void Compile_NextInstr(); |
|
||||
|
|
||||
void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, |
|
||||
Xbyak::Xmm dest); |
|
||||
void Compile_DestEnable(Instruction instr, Xbyak::Xmm dest); |
|
||||
|
|
||||
/** |
|
||||
* Compiles a `MUL src1, src2` operation, properly handling the PICA semantics when multiplying |
|
||||
* zero by inf. Clobbers `src2` and `scratch`. |
|
||||
*/ |
|
||||
void Compile_SanitizedMul(Xbyak::Xmm src1, Xbyak::Xmm src2, Xbyak::Xmm scratch); |
|
||||
|
|
||||
void Compile_EvaluateCondition(Instruction instr); |
|
||||
void Compile_UniformCondition(Instruction instr); |
|
||||
|
|
||||
/** |
|
||||
* Emits the code to conditionally return from a subroutine envoked by the `CALL` instruction. |
|
||||
*/ |
|
||||
void Compile_Return(); |
|
||||
|
|
||||
BitSet32 PersistentCallerSavedRegs(); |
|
||||
|
|
||||
/** |
|
||||
* Assertion evaluated at compile-time, but only triggered if executed at runtime. |
|
||||
* @param msg Message to be logged if the assertion fails. |
|
||||
*/ |
|
||||
void Compile_Assert(bool condition, const char* msg); |
|
||||
|
|
||||
/** |
|
||||
* Analyzes the entire shader program for `CALL` instructions before emitting any code, |
|
||||
* identifying the locations where a return needs to be inserted. |
|
||||
*/ |
|
||||
void FindReturnOffsets(); |
|
||||
|
|
||||
/// Mapping of Pica VS instructions to pointers in the emitted code |
|
||||
std::array<Xbyak::Label, 1024> instruction_labels; |
|
||||
|
|
||||
/// Offsets in code where a return needs to be inserted |
|
||||
std::vector<unsigned> return_offsets; |
|
||||
|
|
||||
unsigned program_counter = 0; ///< Offset of the next instruction to decode |
|
||||
bool looping = false; ///< True if compiling a loop, used to check for nested loops |
|
||||
|
|
||||
using CompiledShader = void(const void* setup, void* state, const u8* start_addr); |
|
||||
CompiledShader* program = nullptr; |
|
||||
|
std::unordered_map<u64, std::unique_ptr<JitShader>> cache; |
||||
}; |
}; |
||||
|
|
||||
} // Shader |
|
||||
|
|
||||
} // Pica |
|
||||
|
} // namespace Shader |
||||
|
} // namespace Pica |
||||
@ -0,0 +1,884 @@ |
|||||
|
// Copyright 2015 Citra Emulator Project
|
||||
|
// Licensed under GPLv2 or any later version
|
||||
|
// Refer to the license.txt file included.
|
||||
|
|
||||
|
#include <algorithm>
|
||||
|
#include <cmath>
|
||||
|
#include <cstdint>
|
||||
|
#include <nihstro/shader_bytecode.h>
|
||||
|
#include <smmintrin.h>
|
||||
|
#include <xmmintrin.h>
|
||||
|
#include "common/assert.h"
|
||||
|
#include "common/logging/log.h"
|
||||
|
#include "common/vector_math.h"
|
||||
|
#include "common/x64/cpu_detect.h"
|
||||
|
#include "common/x64/xbyak_abi.h"
|
||||
|
#include "common/x64/xbyak_util.h"
|
||||
|
#include "video_core/pica_state.h"
|
||||
|
#include "video_core/pica_types.h"
|
||||
|
#include "video_core/shader/shader.h"
|
||||
|
#include "video_core/shader/shader_jit_x64_compiler.h"
|
||||
|
|
||||
|
using namespace Common::X64; |
||||
|
using namespace Xbyak::util; |
||||
|
using Xbyak::Label; |
||||
|
using Xbyak::Reg32; |
||||
|
using Xbyak::Reg64; |
||||
|
using Xbyak::Xmm; |
||||
|
|
||||
|
namespace Pica { |
||||
|
|
||||
|
namespace Shader { |
||||
|
|
||||
|
typedef void (JitShader::*JitFunction)(Instruction instr); |
||||
|
|
||||
|
const JitFunction instr_table[64] = { |
||||
|
&JitShader::Compile_ADD, // add
|
||||
|
&JitShader::Compile_DP3, // dp3
|
||||
|
&JitShader::Compile_DP4, // dp4
|
||||
|
&JitShader::Compile_DPH, // dph
|
||||
|
nullptr, // unknown
|
||||
|
&JitShader::Compile_EX2, // ex2
|
||||
|
&JitShader::Compile_LG2, // lg2
|
||||
|
nullptr, // unknown
|
||||
|
&JitShader::Compile_MUL, // mul
|
||||
|
&JitShader::Compile_SGE, // sge
|
||||
|
&JitShader::Compile_SLT, // slt
|
||||
|
&JitShader::Compile_FLR, // flr
|
||||
|
&JitShader::Compile_MAX, // max
|
||||
|
&JitShader::Compile_MIN, // min
|
||||
|
&JitShader::Compile_RCP, // rcp
|
||||
|
&JitShader::Compile_RSQ, // rsq
|
||||
|
nullptr, // unknown
|
||||
|
nullptr, // unknown
|
||||
|
&JitShader::Compile_MOVA, // mova
|
||||
|
&JitShader::Compile_MOV, // mov
|
||||
|
nullptr, // unknown
|
||||
|
nullptr, // unknown
|
||||
|
nullptr, // unknown
|
||||
|
nullptr, // unknown
|
||||
|
&JitShader::Compile_DPH, // dphi
|
||||
|
nullptr, // unknown
|
||||
|
&JitShader::Compile_SGE, // sgei
|
||||
|
&JitShader::Compile_SLT, // slti
|
||||
|
nullptr, // unknown
|
||||
|
nullptr, // unknown
|
||||
|
nullptr, // unknown
|
||||
|
nullptr, // unknown
|
||||
|
nullptr, // unknown
|
||||
|
&JitShader::Compile_NOP, // nop
|
||||
|
&JitShader::Compile_END, // end
|
||||
|
nullptr, // break
|
||||
|
&JitShader::Compile_CALL, // call
|
||||
|
&JitShader::Compile_CALLC, // callc
|
||||
|
&JitShader::Compile_CALLU, // callu
|
||||
|
&JitShader::Compile_IF, // ifu
|
||||
|
&JitShader::Compile_IF, // ifc
|
||||
|
&JitShader::Compile_LOOP, // loop
|
||||
|
nullptr, // emit
|
||||
|
nullptr, // sete
|
||||
|
&JitShader::Compile_JMP, // jmpc
|
||||
|
&JitShader::Compile_JMP, // jmpu
|
||||
|
&JitShader::Compile_CMP, // cmp
|
||||
|
&JitShader::Compile_CMP, // cmp
|
||||
|
&JitShader::Compile_MAD, // madi
|
||||
|
&JitShader::Compile_MAD, // madi
|
||||
|
&JitShader::Compile_MAD, // madi
|
||||
|
&JitShader::Compile_MAD, // madi
|
||||
|
&JitShader::Compile_MAD, // madi
|
||||
|
&JitShader::Compile_MAD, // madi
|
||||
|
&JitShader::Compile_MAD, // madi
|
||||
|
&JitShader::Compile_MAD, // madi
|
||||
|
&JitShader::Compile_MAD, // mad
|
||||
|
&JitShader::Compile_MAD, // mad
|
||||
|
&JitShader::Compile_MAD, // mad
|
||||
|
&JitShader::Compile_MAD, // mad
|
||||
|
&JitShader::Compile_MAD, // mad
|
||||
|
&JitShader::Compile_MAD, // mad
|
||||
|
&JitShader::Compile_MAD, // mad
|
||||
|
&JitShader::Compile_MAD, // mad
|
||||
|
}; |
||||
|
|
||||
|
// The following is used to alias some commonly used registers. Generally, RAX-RDX and XMM0-XMM3 can
|
||||
|
// be used as scratch registers within a compiler function. The other registers have designated
|
||||
|
// purposes, as documented below:
|
||||
|
|
||||
|
/// Pointer to the uniform memory
|
||||
|
static const Reg64 SETUP = r9; |
||||
|
/// The two 32-bit VS address offset registers set by the MOVA instruction
|
||||
|
static const Reg64 ADDROFFS_REG_0 = r10; |
||||
|
static const Reg64 ADDROFFS_REG_1 = r11; |
||||
|
/// VS loop count register (Multiplied by 16)
|
||||
|
static const Reg32 LOOPCOUNT_REG = r12d; |
||||
|
/// Current VS loop iteration number (we could probably use LOOPCOUNT_REG, but this quicker)
|
||||
|
static const Reg32 LOOPCOUNT = esi; |
||||
|
/// Number to increment LOOPCOUNT_REG by on each loop iteration (Multiplied by 16)
|
||||
|
static const Reg32 LOOPINC = edi; |
||||
|
/// Result of the previous CMP instruction for the X-component comparison
|
||||
|
static const Reg64 COND0 = r13; |
||||
|
/// Result of the previous CMP instruction for the Y-component comparison
|
||||
|
static const Reg64 COND1 = r14; |
||||
|
/// Pointer to the UnitState instance for the current VS unit
|
||||
|
static const Reg64 STATE = r15; |
||||
|
/// SIMD scratch register
|
||||
|
static const Xmm SCRATCH = xmm0; |
||||
|
/// Loaded with the first swizzled source register, otherwise can be used as a scratch register
|
||||
|
static const Xmm SRC1 = xmm1; |
||||
|
/// Loaded with the second swizzled source register, otherwise can be used as a scratch register
|
||||
|
static const Xmm SRC2 = xmm2; |
||||
|
/// Loaded with the third swizzled source register, otherwise can be used as a scratch register
|
||||
|
static const Xmm SRC3 = xmm3; |
||||
|
/// Additional scratch register
|
||||
|
static const Xmm SCRATCH2 = xmm4; |
||||
|
/// Constant vector of [1.0f, 1.0f, 1.0f, 1.0f], used to efficiently set a vector to one
|
||||
|
static const Xmm ONE = xmm14; |
||||
|
/// Constant vector of [-0.f, -0.f, -0.f, -0.f], used to efficiently negate a vector with XOR
|
||||
|
static const Xmm NEGBIT = xmm15; |
||||
|
|
||||
|
// State registers that must not be modified by external functions calls
|
||||
|
// Scratch registers, e.g., SRC1 and SCRATCH, have to be saved on the side if needed
|
||||
|
static const BitSet32 persistent_regs = BuildRegSet({ |
||||
|
// Pointers to register blocks
|
||||
|
SETUP, STATE, |
||||
|
// Cached registers
|
||||
|
ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1, |
||||
|
// Constants
|
||||
|
ONE, NEGBIT, |
||||
|
}); |
||||
|
|
||||
|
/// Raw constant for the source register selector that indicates no swizzling is performed
|
||||
|
static const u8 NO_SRC_REG_SWIZZLE = 0x1b; |
||||
|
/// Raw constant for the destination register enable mask that indicates all components are enabled
|
||||
|
static const u8 NO_DEST_REG_MASK = 0xf; |
||||
|
|
||||
|
static void LogCritical(const char* msg) { |
||||
|
LOG_CRITICAL(HW_GPU, "%s", msg); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_Assert(bool condition, const char* msg) { |
||||
|
if (!condition) { |
||||
|
mov(ABI_PARAM1, reinterpret_cast<size_t>(msg)); |
||||
|
CallFarFunction(*this, LogCritical); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
/**
|
||||
|
* Loads and swizzles a source register into the specified XMM register. |
||||
|
* @param instr VS instruction, used for determining how to load the source register |
||||
|
* @param src_num Number indicating which source register to load (1 = src1, 2 = src2, 3 = src3) |
||||
|
* @param src_reg SourceRegister object corresponding to the source register to load |
||||
|
* @param dest Destination XMM register to store the loaded, swizzled source register |
||||
|
*/ |
||||
|
void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, |
||||
|
Xmm dest) { |
||||
|
Reg64 src_ptr; |
||||
|
size_t src_offset; |
||||
|
|
||||
|
if (src_reg.GetRegisterType() == RegisterType::FloatUniform) { |
||||
|
src_ptr = SETUP; |
||||
|
src_offset = ShaderSetup::GetFloatUniformOffset(src_reg.GetIndex()); |
||||
|
} else { |
||||
|
src_ptr = STATE; |
||||
|
src_offset = UnitState::InputOffset(src_reg); |
||||
|
} |
||||
|
|
||||
|
int src_offset_disp = (int)src_offset; |
||||
|
ASSERT_MSG(src_offset == src_offset_disp, "Source register offset too large for int type"); |
||||
|
|
||||
|
unsigned operand_desc_id; |
||||
|
|
||||
|
const bool is_inverted = |
||||
|
(0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed)); |
||||
|
|
||||
|
unsigned address_register_index; |
||||
|
unsigned offset_src; |
||||
|
|
||||
|
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD || |
||||
|
instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) { |
||||
|
operand_desc_id = instr.mad.operand_desc_id; |
||||
|
offset_src = is_inverted ? 3 : 2; |
||||
|
address_register_index = instr.mad.address_register_index; |
||||
|
} else { |
||||
|
operand_desc_id = instr.common.operand_desc_id; |
||||
|
offset_src = is_inverted ? 2 : 1; |
||||
|
address_register_index = instr.common.address_register_index; |
||||
|
} |
||||
|
|
||||
|
if (src_num == offset_src && address_register_index != 0) { |
||||
|
switch (address_register_index) { |
||||
|
case 1: // address offset 1
|
||||
|
movaps(dest, xword[src_ptr + ADDROFFS_REG_0 + src_offset_disp]); |
||||
|
break; |
||||
|
case 2: // address offset 2
|
||||
|
movaps(dest, xword[src_ptr + ADDROFFS_REG_1 + src_offset_disp]); |
||||
|
break; |
||||
|
case 3: // address offset 3
|
||||
|
movaps(dest, xword[src_ptr + LOOPCOUNT_REG.cvt64() + src_offset_disp]); |
||||
|
break; |
||||
|
default: |
||||
|
UNREACHABLE(); |
||||
|
break; |
||||
|
} |
||||
|
} else { |
||||
|
// Load the source
|
||||
|
movaps(dest, xword[src_ptr + src_offset_disp]); |
||||
|
} |
||||
|
|
||||
|
SwizzlePattern swiz = {(*swizzle_data)[operand_desc_id]}; |
||||
|
|
||||
|
// Generate instructions for source register swizzling as needed
|
||||
|
u8 sel = swiz.GetRawSelector(src_num); |
||||
|
if (sel != NO_SRC_REG_SWIZZLE) { |
||||
|
// Selector component order needs to be reversed for the SHUFPS instruction
|
||||
|
sel = ((sel & 0xc0) >> 6) | ((sel & 3) << 6) | ((sel & 0xc) << 2) | ((sel & 0x30) >> 2); |
||||
|
|
||||
|
// Shuffle inputs for swizzle
|
||||
|
shufps(dest, dest, sel); |
||||
|
} |
||||
|
|
||||
|
// If the source register should be negated, flip the negative bit using XOR
|
||||
|
const bool negate[] = {swiz.negate_src1, swiz.negate_src2, swiz.negate_src3}; |
||||
|
if (negate[src_num - 1]) { |
||||
|
xorps(dest, NEGBIT); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_DestEnable(Instruction instr, Xmm src) { |
||||
|
DestRegister dest; |
||||
|
unsigned operand_desc_id; |
||||
|
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD || |
||||
|
instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) { |
||||
|
operand_desc_id = instr.mad.operand_desc_id; |
||||
|
dest = instr.mad.dest.Value(); |
||||
|
} else { |
||||
|
operand_desc_id = instr.common.operand_desc_id; |
||||
|
dest = instr.common.dest.Value(); |
||||
|
} |
||||
|
|
||||
|
SwizzlePattern swiz = {(*swizzle_data)[operand_desc_id]}; |
||||
|
|
||||
|
size_t dest_offset_disp = UnitState::OutputOffset(dest); |
||||
|
|
||||
|
// If all components are enabled, write the result to the destination register
|
||||
|
if (swiz.dest_mask == NO_DEST_REG_MASK) { |
||||
|
// Store dest back to memory
|
||||
|
movaps(xword[STATE + dest_offset_disp], src); |
||||
|
|
||||
|
} else { |
||||
|
// Not all components are enabled, so mask the result when storing to the destination
|
||||
|
// register...
|
||||
|
movaps(SCRATCH, xword[STATE + dest_offset_disp]); |
||||
|
|
||||
|
if (Common::GetCPUCaps().sse4_1) { |
||||
|
u8 mask = ((swiz.dest_mask & 1) << 3) | ((swiz.dest_mask & 8) >> 3) | |
||||
|
((swiz.dest_mask & 2) << 1) | ((swiz.dest_mask & 4) >> 1); |
||||
|
blendps(SCRATCH, src, mask); |
||||
|
} else { |
||||
|
movaps(SCRATCH2, src); |
||||
|
unpckhps(SCRATCH2, SCRATCH); // Unpack X/Y components of source and destination
|
||||
|
unpcklps(SCRATCH, src); // Unpack Z/W components of source and destination
|
||||
|
|
||||
|
// Compute selector to selectively copy source components to destination for SHUFPS
|
||||
|
// instruction
|
||||
|
u8 sel = ((swiz.DestComponentEnabled(0) ? 1 : 0) << 0) | |
||||
|
((swiz.DestComponentEnabled(1) ? 3 : 2) << 2) | |
||||
|
((swiz.DestComponentEnabled(2) ? 0 : 1) << 4) | |
||||
|
((swiz.DestComponentEnabled(3) ? 2 : 3) << 6); |
||||
|
shufps(SCRATCH, SCRATCH2, sel); |
||||
|
} |
||||
|
|
||||
|
// Store dest back to memory
|
||||
|
movaps(xword[STATE + dest_offset_disp], SCRATCH); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_SanitizedMul(Xmm src1, Xmm src2, Xmm scratch) { |
||||
|
movaps(scratch, src1); |
||||
|
cmpordps(scratch, src2); |
||||
|
|
||||
|
mulps(src1, src2); |
||||
|
|
||||
|
movaps(src2, src1); |
||||
|
cmpunordps(src2, src2); |
||||
|
|
||||
|
xorps(scratch, src2); |
||||
|
andps(src1, scratch); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_EvaluateCondition(Instruction instr) { |
||||
|
// Note: NXOR is used below to check for equality
|
||||
|
switch (instr.flow_control.op) { |
||||
|
case Instruction::FlowControlType::Or: |
||||
|
mov(eax, COND0); |
||||
|
mov(ebx, COND1); |
||||
|
xor(eax, (instr.flow_control.refx.Value() ^ 1)); |
||||
|
xor(ebx, (instr.flow_control.refy.Value() ^ 1)); |
||||
|
or (eax, ebx); |
||||
|
break; |
||||
|
|
||||
|
case Instruction::FlowControlType::And: |
||||
|
mov(eax, COND0); |
||||
|
mov(ebx, COND1); |
||||
|
xor(eax, (instr.flow_control.refx.Value() ^ 1)); |
||||
|
xor(ebx, (instr.flow_control.refy.Value() ^ 1)); |
||||
|
and(eax, ebx); |
||||
|
break; |
||||
|
|
||||
|
case Instruction::FlowControlType::JustX: |
||||
|
mov(eax, COND0); |
||||
|
xor(eax, (instr.flow_control.refx.Value() ^ 1)); |
||||
|
break; |
||||
|
|
||||
|
case Instruction::FlowControlType::JustY: |
||||
|
mov(eax, COND1); |
||||
|
xor(eax, (instr.flow_control.refy.Value() ^ 1)); |
||||
|
break; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_UniformCondition(Instruction instr) { |
||||
|
size_t offset = ShaderSetup::GetBoolUniformOffset(instr.flow_control.bool_uniform_id); |
||||
|
cmp(byte[SETUP + offset], 0); |
||||
|
} |
||||
|
|
||||
|
BitSet32 JitShader::PersistentCallerSavedRegs() { |
||||
|
return persistent_regs & ABI_ALL_CALLER_SAVED; |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_ADD(Instruction instr) { |
||||
|
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
||||
|
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); |
||||
|
addps(SRC1, SRC2); |
||||
|
Compile_DestEnable(instr, SRC1); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_DP3(Instruction instr) { |
||||
|
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
||||
|
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); |
||||
|
|
||||
|
Compile_SanitizedMul(SRC1, SRC2, SCRATCH); |
||||
|
|
||||
|
movaps(SRC2, SRC1); |
||||
|
shufps(SRC2, SRC2, _MM_SHUFFLE(1, 1, 1, 1)); |
||||
|
|
||||
|
movaps(SRC3, SRC1); |
||||
|
shufps(SRC3, SRC3, _MM_SHUFFLE(2, 2, 2, 2)); |
||||
|
|
||||
|
shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); |
||||
|
addps(SRC1, SRC2); |
||||
|
addps(SRC1, SRC3); |
||||
|
|
||||
|
Compile_DestEnable(instr, SRC1); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_DP4(Instruction instr) { |
||||
|
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
||||
|
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); |
||||
|
|
||||
|
Compile_SanitizedMul(SRC1, SRC2, SCRATCH); |
||||
|
|
||||
|
movaps(SRC2, SRC1); |
||||
|
shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
|
||||
|
addps(SRC1, SRC2); |
||||
|
|
||||
|
movaps(SRC2, SRC1); |
||||
|
shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
|
||||
|
addps(SRC1, SRC2); |
||||
|
|
||||
|
Compile_DestEnable(instr, SRC1); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_DPH(Instruction instr) { |
||||
|
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::DPHI) { |
||||
|
Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1); |
||||
|
Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2); |
||||
|
} else { |
||||
|
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
||||
|
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); |
||||
|
} |
||||
|
|
||||
|
if (Common::GetCPUCaps().sse4_1) { |
||||
|
// Set 4th component to 1.0
|
||||
|
blendps(SRC1, ONE, 0b1000); |
||||
|
} else { |
||||
|
// Set 4th component to 1.0
|
||||
|
movaps(SCRATCH, SRC1); |
||||
|
unpckhps(SCRATCH, ONE); // XYZW, 1111 -> Z1__
|
||||
|
unpcklpd(SRC1, SCRATCH); // XYZW, Z1__ -> XYZ1
|
||||
|
} |
||||
|
|
||||
|
Compile_SanitizedMul(SRC1, SRC2, SCRATCH); |
||||
|
|
||||
|
movaps(SRC2, SRC1); |
||||
|
shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
|
||||
|
addps(SRC1, SRC2); |
||||
|
|
||||
|
movaps(SRC2, SRC1); |
||||
|
shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
|
||||
|
addps(SRC1, SRC2); |
||||
|
|
||||
|
Compile_DestEnable(instr, SRC1); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_EX2(Instruction instr) { |
||||
|
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
||||
|
movss(xmm0, SRC1); // ABI_PARAM1
|
||||
|
|
||||
|
ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); |
||||
|
CallFarFunction(*this, exp2f); |
||||
|
ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); |
||||
|
|
||||
|
shufps(xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0)); // ABI_RETURN
|
||||
|
movaps(SRC1, xmm0); |
||||
|
Compile_DestEnable(instr, SRC1); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_LG2(Instruction instr) { |
||||
|
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
||||
|
movss(xmm0, SRC1); // ABI_PARAM1
|
||||
|
|
||||
|
ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); |
||||
|
CallFarFunction(*this, log2f); |
||||
|
ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); |
||||
|
|
||||
|
shufps(xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0)); // ABI_RETURN
|
||||
|
movaps(SRC1, xmm0); |
||||
|
Compile_DestEnable(instr, SRC1); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_MUL(Instruction instr) { |
||||
|
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
||||
|
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); |
||||
|
Compile_SanitizedMul(SRC1, SRC2, SCRATCH); |
||||
|
Compile_DestEnable(instr, SRC1); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_SGE(Instruction instr) { |
||||
|
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SGEI) { |
||||
|
Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1); |
||||
|
Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2); |
||||
|
} else { |
||||
|
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
||||
|
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); |
||||
|
} |
||||
|
|
||||
|
cmpleps(SRC2, SRC1); |
||||
|
andps(SRC2, ONE); |
||||
|
|
||||
|
Compile_DestEnable(instr, SRC2); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_SLT(Instruction instr) { |
||||
|
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SLTI) { |
||||
|
Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1); |
||||
|
Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2); |
||||
|
} else { |
||||
|
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
||||
|
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); |
||||
|
} |
||||
|
|
||||
|
cmpltps(SRC1, SRC2); |
||||
|
andps(SRC1, ONE); |
||||
|
|
||||
|
Compile_DestEnable(instr, SRC1); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_FLR(Instruction instr) { |
||||
|
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
||||
|
|
||||
|
if (Common::GetCPUCaps().sse4_1) { |
||||
|
roundps(SRC1, SRC1, _MM_FROUND_FLOOR); |
||||
|
} else { |
||||
|
cvttps2dq(SRC1, SRC1); |
||||
|
cvtdq2ps(SRC1, SRC1); |
||||
|
} |
||||
|
|
||||
|
Compile_DestEnable(instr, SRC1); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_MAX(Instruction instr) { |
||||
|
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
||||
|
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); |
||||
|
// SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
|
||||
|
maxps(SRC1, SRC2); |
||||
|
Compile_DestEnable(instr, SRC1); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_MIN(Instruction instr) { |
||||
|
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
||||
|
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); |
||||
|
// SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
|
||||
|
minps(SRC1, SRC2); |
||||
|
Compile_DestEnable(instr, SRC1); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_MOVA(Instruction instr) { |
||||
|
SwizzlePattern swiz = {(*swizzle_data)[instr.common.operand_desc_id]}; |
||||
|
|
||||
|
if (!swiz.DestComponentEnabled(0) && !swiz.DestComponentEnabled(1)) { |
||||
|
return; // NoOp
|
||||
|
} |
||||
|
|
||||
|
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
||||
|
|
||||
|
// Convert floats to integers using truncation (only care about X and Y components)
|
||||
|
cvttps2dq(SRC1, SRC1); |
||||
|
|
||||
|
// Get result
|
||||
|
movq(rax, SRC1); |
||||
|
|
||||
|
// Handle destination enable
|
||||
|
if (swiz.DestComponentEnabled(0) && swiz.DestComponentEnabled(1)) { |
||||
|
// Move and sign-extend low 32 bits
|
||||
|
movsxd(ADDROFFS_REG_0, eax); |
||||
|
|
||||
|
// Move and sign-extend high 32 bits
|
||||
|
shr(rax, 32); |
||||
|
movsxd(ADDROFFS_REG_1, eax); |
||||
|
|
||||
|
// Multiply by 16 to be used as an offset later
|
||||
|
shl(ADDROFFS_REG_0, 4); |
||||
|
shl(ADDROFFS_REG_1, 4); |
||||
|
} else { |
||||
|
if (swiz.DestComponentEnabled(0)) { |
||||
|
// Move and sign-extend low 32 bits
|
||||
|
movsxd(ADDROFFS_REG_0, eax); |
||||
|
|
||||
|
// Multiply by 16 to be used as an offset later
|
||||
|
shl(ADDROFFS_REG_0, 4); |
||||
|
} else if (swiz.DestComponentEnabled(1)) { |
||||
|
// Move and sign-extend high 32 bits
|
||||
|
shr(rax, 32); |
||||
|
movsxd(ADDROFFS_REG_1, eax); |
||||
|
|
||||
|
// Multiply by 16 to be used as an offset later
|
||||
|
shl(ADDROFFS_REG_1, 4); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_MOV(Instruction instr) { |
||||
|
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
||||
|
Compile_DestEnable(instr, SRC1); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_RCP(Instruction instr) { |
||||
|
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
||||
|
|
||||
|
// TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica
|
||||
|
// performs this operation more accurately. This should be checked on hardware.
|
||||
|
rcpss(SRC1, SRC1); |
||||
|
shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
|
||||
|
|
||||
|
Compile_DestEnable(instr, SRC1); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_RSQ(Instruction instr) { |
||||
|
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
||||
|
|
||||
|
// TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica
|
||||
|
// performs this operation more accurately. This should be checked on hardware.
|
||||
|
rsqrtss(SRC1, SRC1); |
||||
|
shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
|
||||
|
|
||||
|
Compile_DestEnable(instr, SRC1); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_NOP(Instruction instr) {} |
||||
|
|
||||
|
void JitShader::Compile_END(Instruction instr) { |
||||
|
ABI_PopRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8); |
||||
|
ret(); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_CALL(Instruction instr) { |
||||
|
// Push offset of the return
|
||||
|
push(qword, (instr.flow_control.dest_offset + instr.flow_control.num_instructions)); |
||||
|
|
||||
|
// Call the subroutine
|
||||
|
call(instruction_labels[instr.flow_control.dest_offset]); |
||||
|
|
||||
|
// Skip over the return offset that's on the stack
|
||||
|
add(rsp, 8); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_CALLC(Instruction instr) { |
||||
|
Compile_EvaluateCondition(instr); |
||||
|
Label b; |
||||
|
jz(b); |
||||
|
Compile_CALL(instr); |
||||
|
L(b); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_CALLU(Instruction instr) { |
||||
|
Compile_UniformCondition(instr); |
||||
|
Label b; |
||||
|
jz(b); |
||||
|
Compile_CALL(instr); |
||||
|
L(b); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_CMP(Instruction instr) { |
||||
|
using Op = Instruction::Common::CompareOpType::Op; |
||||
|
Op op_x = instr.common.compare_op.x; |
||||
|
Op op_y = instr.common.compare_op.y; |
||||
|
|
||||
|
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); |
||||
|
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); |
||||
|
|
||||
|
// SSE doesn't have greater-than (GT) or greater-equal (GE) comparison operators. You need to
|
||||
|
// emulate them by swapping the lhs and rhs and using LT and LE. NLT and NLE can't be used here
|
||||
|
// because they don't match when used with NaNs.
|
||||
|
static const u8 cmp[] = {CMP_EQ, CMP_NEQ, CMP_LT, CMP_LE, CMP_LT, CMP_LE}; |
||||
|
|
||||
|
bool invert_op_x = (op_x == Op::GreaterThan || op_x == Op::GreaterEqual); |
||||
|
Xmm lhs_x = invert_op_x ? SRC2 : SRC1; |
||||
|
Xmm rhs_x = invert_op_x ? SRC1 : SRC2; |
||||
|
|
||||
|
if (op_x == op_y) { |
||||
|
// Compare X-component and Y-component together
|
||||
|
cmpps(lhs_x, rhs_x, cmp[op_x]); |
||||
|
movq(COND0, lhs_x); |
||||
|
|
||||
|
mov(COND1, COND0); |
||||
|
} else { |
||||
|
bool invert_op_y = (op_y == Op::GreaterThan || op_y == Op::GreaterEqual); |
||||
|
Xmm lhs_y = invert_op_y ? SRC2 : SRC1; |
||||
|
Xmm rhs_y = invert_op_y ? SRC1 : SRC2; |
||||
|
|
||||
|
// Compare X-component
|
||||
|
movaps(SCRATCH, lhs_x); |
||||
|
cmpss(SCRATCH, rhs_x, cmp[op_x]); |
||||
|
|
||||
|
// Compare Y-component
|
||||
|
cmpps(lhs_y, rhs_y, cmp[op_y]); |
||||
|
|
||||
|
movq(COND0, SCRATCH); |
||||
|
movq(COND1, lhs_y); |
||||
|
} |
||||
|
|
||||
|
shr(COND0.cvt32(), 31); // ignores upper 32 bits in source
|
||||
|
shr(COND1, 63); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_MAD(Instruction instr) { |
||||
|
Compile_SwizzleSrc(instr, 1, instr.mad.src1, SRC1); |
||||
|
|
||||
|
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) { |
||||
|
Compile_SwizzleSrc(instr, 2, instr.mad.src2i, SRC2); |
||||
|
Compile_SwizzleSrc(instr, 3, instr.mad.src3i, SRC3); |
||||
|
} else { |
||||
|
Compile_SwizzleSrc(instr, 2, instr.mad.src2, SRC2); |
||||
|
Compile_SwizzleSrc(instr, 3, instr.mad.src3, SRC3); |
||||
|
} |
||||
|
|
||||
|
Compile_SanitizedMul(SRC1, SRC2, SCRATCH); |
||||
|
addps(SRC1, SRC3); |
||||
|
|
||||
|
Compile_DestEnable(instr, SRC1); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_IF(Instruction instr) { |
||||
|
Compile_Assert(instr.flow_control.dest_offset >= program_counter, |
||||
|
"Backwards if-statements not supported"); |
||||
|
Label l_else, l_endif; |
||||
|
|
||||
|
// Evaluate the "IF" condition
|
||||
|
if (instr.opcode.Value() == OpCode::Id::IFU) { |
||||
|
Compile_UniformCondition(instr); |
||||
|
} else if (instr.opcode.Value() == OpCode::Id::IFC) { |
||||
|
Compile_EvaluateCondition(instr); |
||||
|
} |
||||
|
jz(l_else, T_NEAR); |
||||
|
|
||||
|
// Compile the code that corresponds to the condition evaluating as true
|
||||
|
Compile_Block(instr.flow_control.dest_offset); |
||||
|
|
||||
|
// If there isn't an "ELSE" condition, we are done here
|
||||
|
if (instr.flow_control.num_instructions == 0) { |
||||
|
L(l_else); |
||||
|
return; |
||||
|
} |
||||
|
|
||||
|
jmp(l_endif, T_NEAR); |
||||
|
|
||||
|
L(l_else); |
||||
|
// This code corresponds to the "ELSE" condition
|
||||
|
// Comple the code that corresponds to the condition evaluating as false
|
||||
|
Compile_Block(instr.flow_control.dest_offset + instr.flow_control.num_instructions); |
||||
|
|
||||
|
L(l_endif); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_LOOP(Instruction instr) { |
||||
|
Compile_Assert(instr.flow_control.dest_offset >= program_counter, |
||||
|
"Backwards loops not supported"); |
||||
|
Compile_Assert(!looping, "Nested loops not supported"); |
||||
|
|
||||
|
looping = true; |
||||
|
|
||||
|
// This decodes the fields from the integer uniform at index instr.flow_control.int_uniform_id.
|
||||
|
// The Y (LOOPCOUNT_REG) and Z (LOOPINC) component are kept multiplied by 16 (Left shifted by
|
||||
|
// 4 bits) to be used as an offset into the 16-byte vector registers later
|
||||
|
size_t offset = ShaderSetup::GetIntUniformOffset(instr.flow_control.int_uniform_id); |
||||
|
mov(LOOPCOUNT, dword[SETUP + offset]); |
||||
|
mov(LOOPCOUNT_REG, LOOPCOUNT); |
||||
|
shr(LOOPCOUNT_REG, 4); |
||||
|
and(LOOPCOUNT_REG, 0xFF0); // Y-component is the start
|
||||
|
mov(LOOPINC, LOOPCOUNT); |
||||
|
shr(LOOPINC, 12); |
||||
|
and(LOOPINC, 0xFF0); // Z-component is the incrementer
|
||||
|
movzx(LOOPCOUNT, LOOPCOUNT.cvt8()); // X-component is iteration count
|
||||
|
add(LOOPCOUNT, 1); // Iteration count is X-component + 1
|
||||
|
|
||||
|
Label l_loop_start; |
||||
|
L(l_loop_start); |
||||
|
|
||||
|
Compile_Block(instr.flow_control.dest_offset + 1); |
||||
|
|
||||
|
add(LOOPCOUNT_REG, LOOPINC); // Increment LOOPCOUNT_REG by Z-component
|
||||
|
sub(LOOPCOUNT, 1); // Increment loop count by 1
|
||||
|
jnz(l_loop_start); // Loop if not equal
|
||||
|
|
||||
|
looping = false; |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_JMP(Instruction instr) { |
||||
|
if (instr.opcode.Value() == OpCode::Id::JMPC) |
||||
|
Compile_EvaluateCondition(instr); |
||||
|
else if (instr.opcode.Value() == OpCode::Id::JMPU) |
||||
|
Compile_UniformCondition(instr); |
||||
|
else |
||||
|
UNREACHABLE(); |
||||
|
|
||||
|
bool inverted_condition = |
||||
|
(instr.opcode.Value() == OpCode::Id::JMPU) && (instr.flow_control.num_instructions & 1); |
||||
|
|
||||
|
Label& b = instruction_labels[instr.flow_control.dest_offset]; |
||||
|
if (inverted_condition) { |
||||
|
jz(b, T_NEAR); |
||||
|
} else { |
||||
|
jnz(b, T_NEAR); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_Block(unsigned end) { |
||||
|
while (program_counter < end) { |
||||
|
Compile_NextInstr(); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_Return() { |
||||
|
// Peek return offset on the stack and check if we're at that offset
|
||||
|
mov(rax, qword[rsp + 8]); |
||||
|
cmp(eax, (program_counter)); |
||||
|
|
||||
|
// If so, jump back to before CALL
|
||||
|
Label b; |
||||
|
jnz(b); |
||||
|
ret(); |
||||
|
L(b); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile_NextInstr() { |
||||
|
if (std::binary_search(return_offsets.begin(), return_offsets.end(), program_counter)) { |
||||
|
Compile_Return(); |
||||
|
} |
||||
|
|
||||
|
L(instruction_labels[program_counter]); |
||||
|
|
||||
|
Instruction instr = {(*program_code)[program_counter++]}; |
||||
|
|
||||
|
OpCode::Id opcode = instr.opcode.Value(); |
||||
|
auto instr_func = instr_table[static_cast<unsigned>(opcode)]; |
||||
|
|
||||
|
if (instr_func) { |
||||
|
// JIT the instruction!
|
||||
|
((*this).*instr_func)(instr); |
||||
|
} else { |
||||
|
// Unhandled instruction
|
||||
|
LOG_CRITICAL(HW_GPU, "Unhandled instruction: 0x%02x (0x%08x)", |
||||
|
instr.opcode.Value().EffectiveOpCode(), instr.hex); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
void JitShader::FindReturnOffsets() { |
||||
|
return_offsets.clear(); |
||||
|
|
||||
|
for (size_t offset = 0; offset < program_code->size(); ++offset) { |
||||
|
Instruction instr = {(*program_code)[offset]}; |
||||
|
|
||||
|
switch (instr.opcode.Value()) { |
||||
|
case OpCode::Id::CALL: |
||||
|
case OpCode::Id::CALLC: |
||||
|
case OpCode::Id::CALLU: |
||||
|
return_offsets.push_back(instr.flow_control.dest_offset + |
||||
|
instr.flow_control.num_instructions); |
||||
|
break; |
||||
|
default: |
||||
|
break; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
// Sort for efficient binary search later
|
||||
|
std::sort(return_offsets.begin(), return_offsets.end()); |
||||
|
} |
||||
|
|
||||
|
void JitShader::Compile(const std::array<u32, 1024>* program_code_, |
||||
|
const std::array<u32, 1024>* swizzle_data_) { |
||||
|
program_code = program_code_; |
||||
|
swizzle_data = swizzle_data_; |
||||
|
|
||||
|
// Reset flow control state
|
||||
|
program = (CompiledShader*)getCurr(); |
||||
|
program_counter = 0; |
||||
|
looping = false; |
||||
|
instruction_labels.fill(Xbyak::Label()); |
||||
|
|
||||
|
// Find all `CALL` instructions and identify return locations
|
||||
|
FindReturnOffsets(); |
||||
|
|
||||
|
// The stack pointer is 8 modulo 16 at the entry of a procedure
|
||||
|
ABI_PushRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8); |
||||
|
|
||||
|
mov(SETUP, ABI_PARAM1); |
||||
|
mov(STATE, ABI_PARAM2); |
||||
|
|
||||
|
// Zero address/loop registers
|
||||
|
xor(ADDROFFS_REG_0.cvt32(), ADDROFFS_REG_0.cvt32()); |
||||
|
xor(ADDROFFS_REG_1.cvt32(), ADDROFFS_REG_1.cvt32()); |
||||
|
xor(LOOPCOUNT_REG, LOOPCOUNT_REG); |
||||
|
|
||||
|
// Used to set a register to one
|
||||
|
static const __m128 one = {1.f, 1.f, 1.f, 1.f}; |
||||
|
mov(rax, reinterpret_cast<size_t>(&one)); |
||||
|
movaps(ONE, xword[rax]); |
||||
|
|
||||
|
// Used to negate registers
|
||||
|
static const __m128 neg = {-0.f, -0.f, -0.f, -0.f}; |
||||
|
mov(rax, reinterpret_cast<size_t>(&neg)); |
||||
|
movaps(NEGBIT, xword[rax]); |
||||
|
|
||||
|
// Jump to start of the shader program
|
||||
|
jmp(ABI_PARAM3); |
||||
|
|
||||
|
// Compile entire program
|
||||
|
Compile_Block(static_cast<unsigned>(program_code->size())); |
||||
|
|
||||
|
// Free memory that's no longer needed
|
||||
|
program_code = nullptr; |
||||
|
swizzle_data = nullptr; |
||||
|
return_offsets.clear(); |
||||
|
return_offsets.shrink_to_fit(); |
||||
|
|
||||
|
ready(); |
||||
|
|
||||
|
ASSERT_MSG(getSize() <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!"); |
||||
|
LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", getSize()); |
||||
|
} |
||||
|
|
||||
|
JitShader::JitShader() : Xbyak::CodeGenerator(MAX_SHADER_SIZE) {} |
||||
|
|
||||
|
} // namespace Shader
|
||||
|
|
||||
|
} // namespace Pica
|
||||
@ -0,0 +1,125 @@ |
|||||
|
// Copyright 2015 Citra Emulator Project |
||||
|
// Licensed under GPLv2 or any later version |
||||
|
// Refer to the license.txt file included. |
||||
|
|
||||
|
#pragma once |
||||
|
|
||||
|
#include <array> |
||||
|
#include <cstddef> |
||||
|
#include <utility> |
||||
|
#include <vector> |
||||
|
#include <nihstro/shader_bytecode.h> |
||||
|
#include <xbyak.h> |
||||
|
#include "common/bit_set.h" |
||||
|
#include "common/common_types.h" |
||||
|
#include "common/x64/emitter.h" |
||||
|
#include "video_core/shader/shader.h" |
||||
|
|
||||
|
using nihstro::Instruction; |
||||
|
using nihstro::OpCode; |
||||
|
using nihstro::SwizzlePattern; |
||||
|
|
||||
|
namespace Pica { |
||||
|
|
||||
|
namespace Shader { |
||||
|
|
||||
|
/// Memory allocated for each compiled shader (64Kb) |
||||
|
constexpr size_t MAX_SHADER_SIZE = 1024 * 64; |
||||
|
|
||||
|
/** |
||||
|
* This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64 |
||||
|
* code that can be executed on the host machine directly. |
||||
|
*/ |
||||
|
class JitShader : public Xbyak::CodeGenerator { |
||||
|
public: |
||||
|
JitShader(); |
||||
|
|
||||
|
void Run(const ShaderSetup& setup, UnitState& state, unsigned offset) const { |
||||
|
program(&setup, &state, instruction_labels[offset].getAddress()); |
||||
|
} |
||||
|
|
||||
|
void Compile(const std::array<u32, 1024>* program_code, |
||||
|
const std::array<u32, 1024>* swizzle_data); |
||||
|
|
||||
|
void Compile_ADD(Instruction instr); |
||||
|
void Compile_DP3(Instruction instr); |
||||
|
void Compile_DP4(Instruction instr); |
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|
void Compile_DPH(Instruction instr); |
||||
|
void Compile_EX2(Instruction instr); |
||||
|
void Compile_LG2(Instruction instr); |
||||
|
void Compile_MUL(Instruction instr); |
||||
|
void Compile_SGE(Instruction instr); |
||||
|
void Compile_SLT(Instruction instr); |
||||
|
void Compile_FLR(Instruction instr); |
||||
|
void Compile_MAX(Instruction instr); |
||||
|
void Compile_MIN(Instruction instr); |
||||
|
void Compile_RCP(Instruction instr); |
||||
|
void Compile_RSQ(Instruction instr); |
||||
|
void Compile_MOVA(Instruction instr); |
||||
|
void Compile_MOV(Instruction instr); |
||||
|
void Compile_NOP(Instruction instr); |
||||
|
void Compile_END(Instruction instr); |
||||
|
void Compile_CALL(Instruction instr); |
||||
|
void Compile_CALLC(Instruction instr); |
||||
|
void Compile_CALLU(Instruction instr); |
||||
|
void Compile_IF(Instruction instr); |
||||
|
void Compile_LOOP(Instruction instr); |
||||
|
void Compile_JMP(Instruction instr); |
||||
|
void Compile_CMP(Instruction instr); |
||||
|
void Compile_MAD(Instruction instr); |
||||
|
|
||||
|
private: |
||||
|
void Compile_Block(unsigned end); |
||||
|
void Compile_NextInstr(); |
||||
|
|
||||
|
void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, |
||||
|
Xbyak::Xmm dest); |
||||
|
void Compile_DestEnable(Instruction instr, Xbyak::Xmm dest); |
||||
|
|
||||
|
/** |
||||
|
* Compiles a `MUL src1, src2` operation, properly handling the PICA semantics when multiplying |
||||
|
* zero by inf. Clobbers `src2` and `scratch`. |
||||
|
*/ |
||||
|
void Compile_SanitizedMul(Xbyak::Xmm src1, Xbyak::Xmm src2, Xbyak::Xmm scratch); |
||||
|
|
||||
|
void Compile_EvaluateCondition(Instruction instr); |
||||
|
void Compile_UniformCondition(Instruction instr); |
||||
|
|
||||
|
/** |
||||
|
* Emits the code to conditionally return from a subroutine envoked by the `CALL` instruction. |
||||
|
*/ |
||||
|
void Compile_Return(); |
||||
|
|
||||
|
BitSet32 PersistentCallerSavedRegs(); |
||||
|
|
||||
|
/** |
||||
|
* Assertion evaluated at compile-time, but only triggered if executed at runtime. |
||||
|
* @param msg Message to be logged if the assertion fails. |
||||
|
*/ |
||||
|
void Compile_Assert(bool condition, const char* msg); |
||||
|
|
||||
|
/** |
||||
|
* Analyzes the entire shader program for `CALL` instructions before emitting any code, |
||||
|
* identifying the locations where a return needs to be inserted. |
||||
|
*/ |
||||
|
void FindReturnOffsets(); |
||||
|
|
||||
|
const std::array<u32, 1024>* program_code = nullptr; |
||||
|
const std::array<u32, 1024>* swizzle_data = nullptr; |
||||
|
|
||||
|
/// Mapping of Pica VS instructions to pointers in the emitted code |
||||
|
std::array<Xbyak::Label, 1024> instruction_labels; |
||||
|
|
||||
|
/// Offsets in code where a return needs to be inserted |
||||
|
std::vector<unsigned> return_offsets; |
||||
|
|
||||
|
unsigned program_counter = 0; ///< Offset of the next instruction to decode |
||||
|
bool looping = false; ///< True if compiling a loop, used to check for nested loops |
||||
|
|
||||
|
using CompiledShader = void(const void* setup, void* state, const u8* start_addr); |
||||
|
CompiledShader* program = nullptr; |
||||
|
}; |
||||
|
|
||||
|
} // Shader |
||||
|
|
||||
|
} // Pica |
||||
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