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@ -242,7 +242,7 @@ void AsyncCompileShader(const Device& device, const std::string& shader_path, |
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}).detach(); |
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} |
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ShaderManager::ShaderManager(const Device& device) : device(device) { |
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ShaderManager::ShaderManager(const Device& device_) : device(device_) { |
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// Initialize command queue system
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InitializeCommandQueue(); |
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} |
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