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ui_settings: Add option to cache game list

pull/15/merge
Zach Hilman 7 years ago
parent
commit
180f22f17e
  1. 2
      src/yuzu/configuration/config.cpp
  2. 1
      src/yuzu/ui_settings.h

2
src/yuzu/configuration/config.cpp

@ -645,6 +645,7 @@ void Config::ReadUIGamelistValues() {
UISettings::values.icon_size = ReadSetting(QStringLiteral("icon_size"), 64).toUInt();
UISettings::values.row_1_text_id = ReadSetting(QStringLiteral("row_1_text_id"), 3).toUInt();
UISettings::values.row_2_text_id = ReadSetting(QStringLiteral("row_2_text_id"), 2).toUInt();
UISettings::values.cache_game_list = ReadSetting(QStringLiteral("cache_game_list"), true).toBool();
qt_config->endGroup();
}
@ -1009,6 +1010,7 @@ void Config::SaveUIGamelistValues() {
WriteSetting(QStringLiteral("icon_size"), UISettings::values.icon_size, 64);
WriteSetting(QStringLiteral("row_1_text_id"), UISettings::values.row_1_text_id, 3);
WriteSetting(QStringLiteral("row_2_text_id"), UISettings::values.row_2_text_id, 2);
WriteSetting(QStringLiteral("cache_game_list"), UISettings::values.cache_game_list, true);
qt_config->endGroup();
}

1
src/yuzu/ui_settings.h

@ -79,6 +79,7 @@ struct Values {
uint8_t row_1_text_id;
uint8_t row_2_text_id;
std::atomic_bool is_game_list_reload_pending{false};
bool cache_game_list;
};
extern Values values;

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