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Merge pull request #10398 from liamwhite/bcn
Merge pull request #10398 from liamwhite/bcn
video_core: add ASTC recompressionnce_cpp
committed by
GitHub
23 changed files with 1149 additions and 26 deletions
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4externals/CMakeLists.txt
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765externals/stb/stb_dxt.cpp
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36externals/stb/stb_dxt.h
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2src/common/settings.cpp
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9src/common/settings.h
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6src/video_core/CMakeLists.txt
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2src/video_core/buffer_cache/buffer_cache.h
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31src/video_core/renderer_opengl/gl_texture_cache.cpp
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24src/video_core/renderer_vulkan/maxwell_to_vk.cpp
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8src/video_core/renderer_vulkan/vk_texture_cache.cpp
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77src/video_core/texture_cache/util.cpp
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5src/video_core/textures/astc.cpp
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87src/video_core/textures/bcn.cpp
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17src/video_core/textures/bcn.h
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15src/video_core/textures/workers.cpp
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12src/video_core/textures/workers.h
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6src/video_core/vulkan_common/vulkan_device.cpp
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5src/yuzu/configuration/config.cpp
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1src/yuzu/configuration/config.h
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14src/yuzu/configuration/configure_graphics_advanced.cpp
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44src/yuzu/configuration/configure_graphics_advanced.ui
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1src/yuzu_cmd/config.cpp
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4src/yuzu_cmd/default_ini.h
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// SPDX-FileCopyrightText: fabian "ryg" giesen
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// SPDX-License-Identifier: MIT
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// stb_dxt.h - v1.12 - DXT1/DXT5 compressor
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#include <stb_dxt.h>
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#include <stdlib.h>
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#include <string.h>
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#if !defined(STBD_FABS)
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#include <math.h>
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#endif
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#ifndef STBD_FABS
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#define STBD_FABS(x) fabs(x)
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#endif
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static const unsigned char stb__OMatch5[256][2] = { |
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{0, 0}, {0, 0}, {0, 1}, {0, 1}, {1, 0}, {1, 0}, {1, 0}, {1, 1}, {1, 1}, |
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{1, 1}, {1, 2}, {0, 4}, {2, 1}, {2, 1}, {2, 1}, {2, 2}, {2, 2}, {2, 2}, |
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{2, 3}, {1, 5}, {3, 2}, {3, 2}, {4, 0}, {3, 3}, {3, 3}, {3, 3}, {3, 4}, |
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{3, 4}, {3, 4}, {3, 5}, {4, 3}, {4, 3}, {5, 2}, {4, 4}, {4, 4}, {4, 5}, |
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{4, 5}, {5, 4}, {5, 4}, {5, 4}, {6, 3}, {5, 5}, {5, 5}, {5, 6}, {4, 8}, |
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{6, 5}, {6, 5}, {6, 5}, {6, 6}, {6, 6}, {6, 6}, {6, 7}, {5, 9}, {7, 6}, |
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{7, 6}, {8, 4}, {7, 7}, {7, 7}, {7, 7}, {7, 8}, {7, 8}, {7, 8}, {7, 9}, |
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{8, 7}, {8, 7}, {9, 6}, {8, 8}, {8, 8}, {8, 9}, {8, 9}, {9, 8}, {9, 8}, |
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{9, 8}, {10, 7}, {9, 9}, {9, 9}, {9, 10}, {8, 12}, {10, 9}, {10, 9}, {10, 9}, |
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{10, 10}, {10, 10}, {10, 10}, {10, 11}, {9, 13}, {11, 10}, {11, 10}, {12, 8}, {11, 11}, |
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{11, 11}, {11, 11}, {11, 12}, {11, 12}, {11, 12}, {11, 13}, {12, 11}, {12, 11}, {13, 10}, |
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{12, 12}, {12, 12}, {12, 13}, {12, 13}, {13, 12}, {13, 12}, {13, 12}, {14, 11}, {13, 13}, |
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{13, 13}, {13, 14}, {12, 16}, {14, 13}, {14, 13}, {14, 13}, {14, 14}, {14, 14}, {14, 14}, |
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{14, 15}, {13, 17}, {15, 14}, {15, 14}, {16, 12}, {15, 15}, {15, 15}, {15, 15}, {15, 16}, |
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{15, 16}, {15, 16}, {15, 17}, {16, 15}, {16, 15}, {17, 14}, {16, 16}, {16, 16}, {16, 17}, |
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{16, 17}, {17, 16}, {17, 16}, {17, 16}, {18, 15}, {17, 17}, {17, 17}, {17, 18}, {16, 20}, |
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{18, 17}, {18, 17}, {18, 17}, {18, 18}, {18, 18}, {18, 18}, {18, 19}, {17, 21}, {19, 18}, |
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{19, 18}, {20, 16}, {19, 19}, {19, 19}, {19, 19}, {19, 20}, {19, 20}, {19, 20}, {19, 21}, |
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{20, 19}, {20, 19}, {21, 18}, {20, 20}, {20, 20}, {20, 21}, {20, 21}, {21, 20}, {21, 20}, |
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{21, 20}, {22, 19}, {21, 21}, {21, 21}, {21, 22}, {20, 24}, {22, 21}, {22, 21}, {22, 21}, |
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{22, 22}, {22, 22}, {22, 22}, {22, 23}, {21, 25}, {23, 22}, {23, 22}, {24, 20}, {23, 23}, |
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{23, 23}, {23, 23}, {23, 24}, {23, 24}, {23, 24}, {23, 25}, {24, 23}, {24, 23}, {25, 22}, |
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{24, 24}, {24, 24}, {24, 25}, {24, 25}, {25, 24}, {25, 24}, {25, 24}, {26, 23}, {25, 25}, |
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{25, 25}, {25, 26}, {24, 28}, {26, 25}, {26, 25}, {26, 25}, {26, 26}, {26, 26}, {26, 26}, |
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{26, 27}, {25, 29}, {27, 26}, {27, 26}, {28, 24}, {27, 27}, {27, 27}, {27, 27}, {27, 28}, |
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{27, 28}, {27, 28}, {27, 29}, {28, 27}, {28, 27}, {29, 26}, {28, 28}, {28, 28}, {28, 29}, |
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{28, 29}, {29, 28}, {29, 28}, {29, 28}, {30, 27}, {29, 29}, {29, 29}, {29, 30}, {29, 30}, |
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{30, 29}, {30, 29}, {30, 29}, {30, 30}, {30, 30}, {30, 30}, {30, 31}, {30, 31}, {31, 30}, |
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{31, 30}, {31, 30}, {31, 31}, {31, 31}, |
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}; |
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static const unsigned char stb__OMatch6[256][2] = { |
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{0, 0}, {0, 1}, {1, 0}, {1, 1}, {1, 1}, {1, 2}, {2, 1}, {2, 2}, {2, 2}, |
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{2, 3}, {3, 2}, {3, 3}, {3, 3}, {3, 4}, {4, 3}, {4, 4}, {4, 4}, {4, 5}, |
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{5, 4}, {5, 5}, {5, 5}, {5, 6}, {6, 5}, {6, 6}, {6, 6}, {6, 7}, {7, 6}, |
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{7, 7}, {7, 7}, {7, 8}, {8, 7}, {8, 8}, {8, 8}, {8, 9}, {9, 8}, {9, 9}, |
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{9, 9}, {9, 10}, {10, 9}, {10, 10}, {10, 10}, {10, 11}, {11, 10}, {8, 16}, {11, 11}, |
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{11, 12}, {12, 11}, {9, 17}, {12, 12}, {12, 13}, {13, 12}, {11, 16}, {13, 13}, {13, 14}, |
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{14, 13}, {12, 17}, {14, 14}, {14, 15}, {15, 14}, {14, 16}, {15, 15}, {15, 16}, {16, 14}, |
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{16, 15}, {17, 14}, {16, 16}, {16, 17}, {17, 16}, {18, 15}, {17, 17}, {17, 18}, {18, 17}, |
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{20, 14}, {18, 18}, {18, 19}, {19, 18}, {21, 15}, {19, 19}, {19, 20}, {20, 19}, {20, 20}, |
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{20, 20}, {20, 21}, {21, 20}, {21, 21}, {21, 21}, {21, 22}, {22, 21}, {22, 22}, {22, 22}, |
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{22, 23}, {23, 22}, {23, 23}, {23, 23}, {23, 24}, {24, 23}, {24, 24}, {24, 24}, {24, 25}, |
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{25, 24}, {25, 25}, {25, 25}, {25, 26}, {26, 25}, {26, 26}, {26, 26}, {26, 27}, {27, 26}, |
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{24, 32}, {27, 27}, {27, 28}, {28, 27}, {25, 33}, {28, 28}, {28, 29}, {29, 28}, {27, 32}, |
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{29, 29}, {29, 30}, {30, 29}, {28, 33}, {30, 30}, {30, 31}, {31, 30}, {30, 32}, {31, 31}, |
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{31, 32}, {32, 30}, {32, 31}, {33, 30}, {32, 32}, {32, 33}, {33, 32}, {34, 31}, {33, 33}, |
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{33, 34}, {34, 33}, {36, 30}, {34, 34}, {34, 35}, {35, 34}, {37, 31}, {35, 35}, {35, 36}, |
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{36, 35}, {36, 36}, {36, 36}, {36, 37}, {37, 36}, {37, 37}, {37, 37}, {37, 38}, {38, 37}, |
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{38, 38}, {38, 38}, {38, 39}, {39, 38}, {39, 39}, {39, 39}, {39, 40}, {40, 39}, {40, 40}, |
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{40, 40}, {40, 41}, {41, 40}, {41, 41}, {41, 41}, {41, 42}, {42, 41}, {42, 42}, {42, 42}, |
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{42, 43}, {43, 42}, {40, 48}, {43, 43}, {43, 44}, {44, 43}, {41, 49}, {44, 44}, {44, 45}, |
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{45, 44}, {43, 48}, {45, 45}, {45, 46}, {46, 45}, {44, 49}, {46, 46}, {46, 47}, {47, 46}, |
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{46, 48}, {47, 47}, {47, 48}, {48, 46}, {48, 47}, {49, 46}, {48, 48}, {48, 49}, {49, 48}, |
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{50, 47}, {49, 49}, {49, 50}, {50, 49}, {52, 46}, {50, 50}, {50, 51}, {51, 50}, {53, 47}, |
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{51, 51}, {51, 52}, {52, 51}, {52, 52}, {52, 52}, {52, 53}, {53, 52}, {53, 53}, {53, 53}, |
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{53, 54}, {54, 53}, {54, 54}, {54, 54}, {54, 55}, {55, 54}, {55, 55}, {55, 55}, {55, 56}, |
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{56, 55}, {56, 56}, {56, 56}, {56, 57}, {57, 56}, {57, 57}, {57, 57}, {57, 58}, {58, 57}, |
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{58, 58}, {58, 58}, {58, 59}, {59, 58}, {59, 59}, {59, 59}, {59, 60}, {60, 59}, {60, 60}, |
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{60, 60}, {60, 61}, {61, 60}, {61, 61}, {61, 61}, {61, 62}, {62, 61}, {62, 62}, {62, 62}, |
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{62, 63}, {63, 62}, {63, 63}, {63, 63}, |
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}; |
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static int stb__Mul8Bit(int a, int b) { |
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int t = a * b + 128; |
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return (t + (t >> 8)) >> 8; |
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} |
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static void stb__From16Bit(unsigned char* out, unsigned short v) { |
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int rv = (v & 0xf800) >> 11; |
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int gv = (v & 0x07e0) >> 5; |
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int bv = (v & 0x001f) >> 0; |
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// expand to 8 bits via bit replication
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out[0] = static_cast<unsigned char>((rv * 33) >> 2); |
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out[1] = static_cast<unsigned char>((gv * 65) >> 4); |
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out[2] = static_cast<unsigned char>((bv * 33) >> 2); |
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out[3] = 0; |
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} |
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static unsigned short stb__As16Bit(int r, int g, int b) { |
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return (unsigned short)((stb__Mul8Bit(r, 31) << 11) + (stb__Mul8Bit(g, 63) << 5) + |
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stb__Mul8Bit(b, 31)); |
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} |
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// linear interpolation at 1/3 point between a and b, using desired rounding
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// type
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static int stb__Lerp13(int a, int b) { |
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#ifdef STB_DXT_USE_ROUNDING_BIAS
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// with rounding bias
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return a + stb__Mul8Bit(b - a, 0x55); |
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#else
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// without rounding bias
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// replace "/ 3" by "* 0xaaab) >> 17" if your compiler sucks or you really
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// need every ounce of speed.
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return (2 * a + b) / 3; |
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#endif
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} |
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// linear interpolation at 1/2 point between a and b
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static int stb__Lerp12(int a, int b) { |
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return (a + b) / 2; |
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} |
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// lerp RGB color
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static void stb__Lerp13RGB(unsigned char* out, unsigned char* p1, unsigned char* p2) { |
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out[0] = (unsigned char)stb__Lerp13(p1[0], p2[0]); |
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out[1] = (unsigned char)stb__Lerp13(p1[1], p2[1]); |
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out[2] = (unsigned char)stb__Lerp13(p1[2], p2[2]); |
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} |
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static void stb__Lerp12RGB(unsigned char* out, unsigned char* p1, unsigned char* p2) { |
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out[0] = (unsigned char)stb__Lerp12(p1[0], p2[0]); |
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out[1] = (unsigned char)stb__Lerp12(p1[1], p2[1]); |
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out[2] = (unsigned char)stb__Lerp12(p1[2], p2[2]); |
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} |
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/****************************************************************************/ |
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static void stb__Eval4Colors(unsigned char* color, unsigned short c0, unsigned short c1) { |
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stb__From16Bit(color + 0, c0); |
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stb__From16Bit(color + 4, c1); |
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stb__Lerp13RGB(color + 8, color + 0, color + 4); |
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stb__Lerp13RGB(color + 12, color + 4, color + 0); |
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} |
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static void stb__Eval3Colors(unsigned char* color, unsigned short c0, unsigned short c1) { |
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stb__From16Bit(color + 0, c0); |
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stb__From16Bit(color + 4, c1); |
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stb__Lerp12RGB(color + 8, color + 0, color + 4); |
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} |
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// The color matching function
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static unsigned int stb__MatchColorsBlock(unsigned char* block, unsigned char* color) { |
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unsigned int mask = 0; |
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int dirr = color[0 * 4 + 0] - color[1 * 4 + 0]; |
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int dirg = color[0 * 4 + 1] - color[1 * 4 + 1]; |
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int dirb = color[0 * 4 + 2] - color[1 * 4 + 2]; |
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int dots[16]; |
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int stops[4]; |
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int i; |
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int c0Point, halfPoint, c3Point; |
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for (i = 0; i < 16; i++) |
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dots[i] = block[i * 4 + 0] * dirr + block[i * 4 + 1] * dirg + block[i * 4 + 2] * dirb; |
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for (i = 0; i < 4; i++) |
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stops[i] = color[i * 4 + 0] * dirr + color[i * 4 + 1] * dirg + color[i * 4 + 2] * dirb; |
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// think of the colors as arranged on a line; project point onto that line,
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// then choose next color out of available ones. we compute the crossover
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// points for "best color in top half"/"best in bottom half" and then the same
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// inside that subinterval.
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//
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// relying on this 1d approximation isn't always optimal in terms of euclidean
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// distance, but it's very close and a lot faster.
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// http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html
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c0Point = (stops[1] + stops[3]); |
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halfPoint = (stops[3] + stops[2]); |
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c3Point = (stops[2] + stops[0]); |
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for (i = 15; i >= 0; i--) { |
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int dot = dots[i] * 2; |
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mask <<= 2; |
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if (dot < halfPoint) |
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mask |= (dot < c0Point) ? 1 : 3; |
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else |
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mask |= (dot < c3Point) ? 2 : 0; |
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} |
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return mask; |
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} |
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static unsigned int stb__MatchColorsAlphaBlock(unsigned char* block, unsigned char* color) { |
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unsigned int mask = 0; |
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int dirr = color[0 * 4 + 0] - color[1 * 4 + 0]; |
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int dirg = color[0 * 4 + 1] - color[1 * 4 + 1]; |
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int dirb = color[0 * 4 + 2] - color[1 * 4 + 2]; |
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int dots[16]; |
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int stops[3]; |
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int i; |
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int c0Point, c2Point; |
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for (i = 0; i < 16; i++) |
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dots[i] = block[i * 4 + 0] * dirr + block[i * 4 + 1] * dirg + block[i * 4 + 2] * dirb; |
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for (i = 0; i < 3; i++) |
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stops[i] = color[i * 4 + 0] * dirr + color[i * 4 + 1] * dirg + color[i * 4 + 2] * dirb; |
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c0Point = (stops[1] + stops[2]); |
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c2Point = (stops[2] + stops[0]); |
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for (i = 15; i >= 0; i--) { |
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int dot = dots[i] * 2; |
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mask <<= 2; |
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if (block[i * 4 + 3] == 0) |
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mask |= 3; |
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else if (dot < c2Point) |
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mask |= (dot < c0Point) ? 0 : 2; |
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else |
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mask |= (dot < c0Point) ? 1 : 0; |
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} |
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return mask; |
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} |
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static void stb__ReorderColors(unsigned short* pmax16, unsigned short* pmin16) { |
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if (*pmin16 < *pmax16) { |
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unsigned short t = *pmin16; |
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*pmin16 = *pmax16; |
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*pmax16 = t; |
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} |
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} |
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static void stb__FinalizeColors(unsigned short* pmax16, unsigned short* pmin16, |
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unsigned int* pmask) { |
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if (*pmax16 < *pmin16) { |
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unsigned short t = *pmin16; |
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*pmin16 = *pmax16; |
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*pmax16 = t; |
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*pmask ^= 0x55555555; |
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} |
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} |
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// The color optimization function. (Clever code, part 1)
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static void stb__OptimizeColorsBlock(unsigned char* block, unsigned short* pmax16, |
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unsigned short* pmin16) { |
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int mind, maxd; |
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unsigned char *minp, *maxp; |
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double magn; |
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int v_r, v_g, v_b; |
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static const int nIterPower = 4; |
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float covf[6], vfr, vfg, vfb; |
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// determine color distribution
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int cov[6]; |
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int mu[3], min[3], max[3]; |
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int ch, i, iter; |
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for (ch = 0; ch < 3; ch++) { |
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const unsigned char* bp = ((const unsigned char*)block) + ch; |
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int muv, minv, maxv; |
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muv = minv = maxv = bp[0]; |
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for (i = 4; i < 64; i += 4) { |
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muv += bp[i]; |
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if (bp[i] < minv) |
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minv = bp[i]; |
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else if (bp[i] > maxv) |
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maxv = bp[i]; |
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} |
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mu[ch] = (muv + 8) >> 4; |
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min[ch] = minv; |
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max[ch] = maxv; |
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} |
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// determine covariance matrix
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for (i = 0; i < 6; i++) |
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cov[i] = 0; |
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||||
|
for (i = 0; i < 16; i++) { |
||||
|
int r = block[i * 4 + 0] - mu[0]; |
||||
|
int g = block[i * 4 + 1] - mu[1]; |
||||
|
int b = block[i * 4 + 2] - mu[2]; |
||||
|
|
||||
|
cov[0] += r * r; |
||||
|
cov[1] += r * g; |
||||
|
cov[2] += r * b; |
||||
|
cov[3] += g * g; |
||||
|
cov[4] += g * b; |
||||
|
cov[5] += b * b; |
||||
|
} |
||||
|
|
||||
|
// convert covariance matrix to float, find principal axis via power iter
|
||||
|
for (i = 0; i < 6; i++) |
||||
|
covf[i] = static_cast<float>(cov[i]) / 255.0f; |
||||
|
|
||||
|
vfr = (float)(max[0] - min[0]); |
||||
|
vfg = (float)(max[1] - min[1]); |
||||
|
vfb = (float)(max[2] - min[2]); |
||||
|
|
||||
|
for (iter = 0; iter < nIterPower; iter++) { |
||||
|
float r = vfr * covf[0] + vfg * covf[1] + vfb * covf[2]; |
||||
|
float g = vfr * covf[1] + vfg * covf[3] + vfb * covf[4]; |
||||
|
float b = vfr * covf[2] + vfg * covf[4] + vfb * covf[5]; |
||||
|
|
||||
|
vfr = r; |
||||
|
vfg = g; |
||||
|
vfb = b; |
||||
|
} |
||||
|
|
||||
|
magn = STBD_FABS(vfr); |
||||
|
if (STBD_FABS(vfg) > magn) |
||||
|
magn = STBD_FABS(vfg); |
||||
|
if (STBD_FABS(vfb) > magn) |
||||
|
magn = STBD_FABS(vfb); |
||||
|
|
||||
|
if (magn < 4.0f) { // too small, default to luminance
|
||||
|
v_r = 299; // JPEG YCbCr luma coefs, scaled by 1000.
|
||||
|
v_g = 587; |
||||
|
v_b = 114; |
||||
|
} else { |
||||
|
magn = 512.0 / magn; |
||||
|
v_r = (int)(vfr * magn); |
||||
|
v_g = (int)(vfg * magn); |
||||
|
v_b = (int)(vfb * magn); |
||||
|
} |
||||
|
|
||||
|
minp = maxp = block; |
||||
|
mind = maxd = block[0] * v_r + block[1] * v_g + block[2] * v_b; |
||||
|
// Pick colors at extreme points
|
||||
|
for (i = 1; i < 16; i++) { |
||||
|
int dot = block[i * 4 + 0] * v_r + block[i * 4 + 1] * v_g + block[i * 4 + 2] * v_b; |
||||
|
|
||||
|
if (dot < mind) { |
||||
|
mind = dot; |
||||
|
minp = block + i * 4; |
||||
|
} |
||||
|
|
||||
|
if (dot > maxd) { |
||||
|
maxd = dot; |
||||
|
maxp = block + i * 4; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
*pmax16 = stb__As16Bit(maxp[0], maxp[1], maxp[2]); |
||||
|
*pmin16 = stb__As16Bit(minp[0], minp[1], minp[2]); |
||||
|
stb__ReorderColors(pmax16, pmin16); |
||||
|
} |
||||
|
|
||||
|
static void stb__OptimizeColorsAlphaBlock(unsigned char* block, unsigned short* pmax16, |
||||
|
unsigned short* pmin16) { |
||||
|
int mind, maxd; |
||||
|
unsigned char *minp, *maxp; |
||||
|
double magn; |
||||
|
int v_r, v_g, v_b; |
||||
|
static const int nIterPower = 4; |
||||
|
float covf[6], vfr, vfg, vfb; |
||||
|
|
||||
|
// determine color distribution
|
||||
|
int cov[6]; |
||||
|
int mu[3], min[3], max[3]; |
||||
|
int ch, i, iter; |
||||
|
|
||||
|
for (ch = 0; ch < 3; ch++) { |
||||
|
const unsigned char* bp = ((const unsigned char*)block) + ch; |
||||
|
int muv = 0, minv = 256, maxv = -1; |
||||
|
int num = 0; |
||||
|
|
||||
|
for (i = 0; i < 64; i += 4) { |
||||
|
if (bp[3 - ch] == 0) { |
||||
|
continue; |
||||
|
} |
||||
|
|
||||
|
muv += bp[i]; |
||||
|
if (bp[i] < minv) |
||||
|
minv = bp[i]; |
||||
|
else if (bp[i] > maxv) |
||||
|
maxv = bp[i]; |
||||
|
|
||||
|
num++; |
||||
|
} |
||||
|
|
||||
|
mu[ch] = num > 0 ? (muv + 8) / num : 0; |
||||
|
min[ch] = minv; |
||||
|
max[ch] = maxv; |
||||
|
} |
||||
|
|
||||
|
// determine covariance matrix
|
||||
|
for (i = 0; i < 6; i++) |
||||
|
cov[i] = 0; |
||||
|
|
||||
|
for (i = 0; i < 16; i++) { |
||||
|
if (block[i * 4 + 3] == 0) { |
||||
|
continue; |
||||
|
} |
||||
|
|
||||
|
int r = block[i * 4 + 0] - mu[0]; |
||||
|
int g = block[i * 4 + 1] - mu[1]; |
||||
|
int b = block[i * 4 + 2] - mu[2]; |
||||
|
|
||||
|
cov[0] += r * r; |
||||
|
cov[1] += r * g; |
||||
|
cov[2] += r * b; |
||||
|
cov[3] += g * g; |
||||
|
cov[4] += g * b; |
||||
|
cov[5] += b * b; |
||||
|
} |
||||
|
|
||||
|
// convert covariance matrix to float, find principal axis via power iter
|
||||
|
for (i = 0; i < 6; i++) |
||||
|
covf[i] = static_cast<float>(cov[i]) / 255.0f; |
||||
|
|
||||
|
vfr = (float)(max[0] - min[0]); |
||||
|
vfg = (float)(max[1] - min[1]); |
||||
|
vfb = (float)(max[2] - min[2]); |
||||
|
|
||||
|
for (iter = 0; iter < nIterPower; iter++) { |
||||
|
float r = vfr * covf[0] + vfg * covf[1] + vfb * covf[2]; |
||||
|
float g = vfr * covf[1] + vfg * covf[3] + vfb * covf[4]; |
||||
|
float b = vfr * covf[2] + vfg * covf[4] + vfb * covf[5]; |
||||
|
|
||||
|
vfr = r; |
||||
|
vfg = g; |
||||
|
vfb = b; |
||||
|
} |
||||
|
|
||||
|
magn = STBD_FABS(vfr); |
||||
|
if (STBD_FABS(vfg) > magn) |
||||
|
magn = STBD_FABS(vfg); |
||||
|
if (STBD_FABS(vfb) > magn) |
||||
|
magn = STBD_FABS(vfb); |
||||
|
|
||||
|
if (magn < 4.0f) { // too small, default to luminance
|
||||
|
v_r = 299; // JPEG YCbCr luma coefs, scaled by 1000.
|
||||
|
v_g = 587; |
||||
|
v_b = 114; |
||||
|
} else { |
||||
|
magn = 512.0 / magn; |
||||
|
v_r = (int)(vfr * magn); |
||||
|
v_g = (int)(vfg * magn); |
||||
|
v_b = (int)(vfb * magn); |
||||
|
} |
||||
|
|
||||
|
minp = maxp = NULL; |
||||
|
mind = 0x7fffffff; |
||||
|
maxd = -0x80000000; |
||||
|
|
||||
|
// Pick colors at extreme points
|
||||
|
for (i = 0; i < 16; i++) { |
||||
|
if (block[i * 4 + 3] == 0) { |
||||
|
continue; |
||||
|
} |
||||
|
|
||||
|
int dot = block[i * 4 + 0] * v_r + block[i * 4 + 1] * v_g + block[i * 4 + 2] * v_b; |
||||
|
|
||||
|
if (dot < mind) { |
||||
|
mind = dot; |
||||
|
minp = block + i * 4; |
||||
|
} |
||||
|
|
||||
|
if (dot > maxd) { |
||||
|
maxd = dot; |
||||
|
maxp = block + i * 4; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
if (!maxp) { |
||||
|
// all alpha, no color
|
||||
|
*pmin16 = 0xffff; |
||||
|
*pmax16 = 0; |
||||
|
} else { |
||||
|
// endpoint colors found
|
||||
|
*pmax16 = stb__As16Bit(maxp[0], maxp[1], maxp[2]); |
||||
|
*pmin16 = stb__As16Bit(minp[0], minp[1], minp[2]); |
||||
|
|
||||
|
if (*pmax16 == *pmin16) { |
||||
|
// modify the endpoints to indicate presence of an alpha block
|
||||
|
if (*pmax16 > 0) { |
||||
|
(*pmax16)--; |
||||
|
} else { |
||||
|
(*pmin16)++; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
stb__ReorderColors(pmax16, pmin16); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
static const float stb__midpoints5[32] = { |
||||
|
0.015686f, 0.047059f, 0.078431f, 0.111765f, 0.145098f, 0.176471f, 0.207843f, 0.241176f, |
||||
|
0.274510f, 0.305882f, 0.337255f, 0.370588f, 0.403922f, 0.435294f, 0.466667f, 0.5f, |
||||
|
0.533333f, 0.564706f, 0.596078f, 0.629412f, 0.662745f, 0.694118f, 0.725490f, 0.758824f, |
||||
|
0.792157f, 0.823529f, 0.854902f, 0.888235f, 0.921569f, 0.952941f, 0.984314f, 1.0f}; |
||||
|
|
||||
|
static const float stb__midpoints6[64] = { |
||||
|
0.007843f, 0.023529f, 0.039216f, 0.054902f, 0.070588f, 0.086275f, 0.101961f, 0.117647f, |
||||
|
0.133333f, 0.149020f, 0.164706f, 0.180392f, 0.196078f, 0.211765f, 0.227451f, 0.245098f, |
||||
|
0.262745f, 0.278431f, 0.294118f, 0.309804f, 0.325490f, 0.341176f, 0.356863f, 0.372549f, |
||||
|
0.388235f, 0.403922f, 0.419608f, 0.435294f, 0.450980f, 0.466667f, 0.482353f, 0.500000f, |
||||
|
0.517647f, 0.533333f, 0.549020f, 0.564706f, 0.580392f, 0.596078f, 0.611765f, 0.627451f, |
||||
|
0.643137f, 0.658824f, 0.674510f, 0.690196f, 0.705882f, 0.721569f, 0.737255f, 0.754902f, |
||||
|
0.772549f, 0.788235f, 0.803922f, 0.819608f, 0.835294f, 0.850980f, 0.866667f, 0.882353f, |
||||
|
0.898039f, 0.913725f, 0.929412f, 0.945098f, 0.960784f, 0.976471f, 0.992157f, 1.0f}; |
||||
|
|
||||
|
static unsigned short stb__Quantize5(float x) { |
||||
|
unsigned short q; |
||||
|
x = x < 0 ? 0 : x > 1 ? 1 : x; // saturate
|
||||
|
q = (unsigned short)(x * 31); |
||||
|
q += (x > stb__midpoints5[q]); |
||||
|
return q; |
||||
|
} |
||||
|
|
||||
|
static unsigned short stb__Quantize6(float x) { |
||||
|
unsigned short q; |
||||
|
x = x < 0 ? 0 : x > 1 ? 1 : x; // saturate
|
||||
|
q = (unsigned short)(x * 63); |
||||
|
q += (x > stb__midpoints6[q]); |
||||
|
return q; |
||||
|
} |
||||
|
|
||||
|
// The refinement function. (Clever code, part 2)
|
||||
|
// Tries to optimize colors to suit block contents better.
|
||||
|
// (By solving a least squares system via normal equations+Cramer's rule)
|
||||
|
static int stb__RefineBlock(unsigned char* block, unsigned short* pmax16, unsigned short* pmin16, |
||||
|
unsigned int mask) { |
||||
|
static const int w1Tab[4] = {3, 0, 2, 1}; |
||||
|
static const int prods[4] = {0x090000, 0x000900, 0x040102, 0x010402}; |
||||
|
// ^some magic to save a lot of multiplies in the accumulating loop...
|
||||
|
// (precomputed products of weights for least squares system, accumulated
|
||||
|
// inside one 32-bit register)
|
||||
|
|
||||
|
float f; |
||||
|
unsigned short oldMin, oldMax, min16, max16; |
||||
|
int i, akku = 0, xx, xy, yy; |
||||
|
int At1_r, At1_g, At1_b; |
||||
|
int At2_r, At2_g, At2_b; |
||||
|
unsigned int cm = mask; |
||||
|
|
||||
|
oldMin = *pmin16; |
||||
|
oldMax = *pmax16; |
||||
|
|
||||
|
if ((mask ^ (mask << 2)) < 4) // all pixels have the same index?
|
||||
|
{ |
||||
|
// yes, linear system would be singular; solve using optimal
|
||||
|
// single-color match on average color
|
||||
|
int r = 8, g = 8, b = 8; |
||||
|
for (i = 0; i < 16; ++i) { |
||||
|
r += block[i * 4 + 0]; |
||||
|
g += block[i * 4 + 1]; |
||||
|
b += block[i * 4 + 2]; |
||||
|
} |
||||
|
|
||||
|
r >>= 4; |
||||
|
g >>= 4; |
||||
|
b >>= 4; |
||||
|
|
||||
|
max16 = static_cast<unsigned short>((stb__OMatch5[r][0] << 11) | (stb__OMatch6[g][0] << 5) | |
||||
|
stb__OMatch5[b][0]); |
||||
|
min16 = static_cast<unsigned short>((stb__OMatch5[r][1] << 11) | (stb__OMatch6[g][1] << 5) | |
||||
|
stb__OMatch5[b][1]); |
||||
|
} else { |
||||
|
At1_r = At1_g = At1_b = 0; |
||||
|
At2_r = At2_g = At2_b = 0; |
||||
|
for (i = 0; i < 16; ++i, cm >>= 2) { |
||||
|
int step = cm & 3; |
||||
|
int w1 = w1Tab[step]; |
||||
|
int r = block[i * 4 + 0]; |
||||
|
int g = block[i * 4 + 1]; |
||||
|
int b = block[i * 4 + 2]; |
||||
|
|
||||
|
akku += prods[step]; |
||||
|
At1_r += w1 * r; |
||||
|
At1_g += w1 * g; |
||||
|
At1_b += w1 * b; |
||||
|
At2_r += r; |
||||
|
At2_g += g; |
||||
|
At2_b += b; |
||||
|
} |
||||
|
|
||||
|
At2_r = 3 * At2_r - At1_r; |
||||
|
At2_g = 3 * At2_g - At1_g; |
||||
|
At2_b = 3 * At2_b - At1_b; |
||||
|
|
||||
|
// extract solutions and decide solvability
|
||||
|
xx = akku >> 16; |
||||
|
yy = (akku >> 8) & 0xff; |
||||
|
xy = (akku >> 0) & 0xff; |
||||
|
|
||||
|
f = 3.0f / 255.0f / static_cast<float>(xx * yy - xy * xy); |
||||
|
|
||||
|
max16 = static_cast<unsigned short>( |
||||
|
stb__Quantize5(static_cast<float>(At1_r * yy - At2_r * xy) * f) << 11); |
||||
|
max16 |= static_cast<unsigned short>( |
||||
|
stb__Quantize6(static_cast<float>(At1_g * yy - At2_g * xy) * f) << 5); |
||||
|
max16 |= static_cast<unsigned short>( |
||||
|
stb__Quantize5(static_cast<float>(At1_b * yy - At2_b * xy) * f) << 0); |
||||
|
|
||||
|
min16 = static_cast<unsigned short>( |
||||
|
stb__Quantize5(static_cast<float>(At2_r * xx - At1_r * xy) * f) << 11); |
||||
|
min16 |= static_cast<unsigned short>( |
||||
|
stb__Quantize6(static_cast<float>(At2_g * xx - At1_g * xy) * f) << 5); |
||||
|
min16 |= static_cast<unsigned short>( |
||||
|
stb__Quantize5(static_cast<float>(At2_b * xx - At1_b * xy) * f) << 0); |
||||
|
} |
||||
|
|
||||
|
*pmin16 = min16; |
||||
|
*pmax16 = max16; |
||||
|
stb__ReorderColors(pmax16, pmin16); |
||||
|
|
||||
|
return oldMin != min16 || oldMax != max16; |
||||
|
} |
||||
|
|
||||
|
// Color block compression
|
||||
|
static void stb__CompressColorBlock(unsigned char* dest, unsigned char* block, int alpha, |
||||
|
int mode) { |
||||
|
unsigned int mask; |
||||
|
int i; |
||||
|
int refinecount; |
||||
|
unsigned short max16, min16; |
||||
|
unsigned char color[4 * 4]; |
||||
|
|
||||
|
refinecount = (mode & STB_DXT_HIGHQUAL) ? 2 : 1; |
||||
|
|
||||
|
// check if block is constant
|
||||
|
for (i = 1; i < 16; i++) |
||||
|
if (((unsigned int*)block)[i] != ((unsigned int*)block)[0]) |
||||
|
break; |
||||
|
|
||||
|
if (i == 16 && block[3] == 0 && alpha) { // constant alpha
|
||||
|
mask = 0xffffffff; |
||||
|
max16 = 0; |
||||
|
min16 = 0xffff; |
||||
|
} else if (i == 16) { // constant color
|
||||
|
int r = block[0], g = block[1], b = block[2]; |
||||
|
mask = 0xaaaaaaaa; |
||||
|
max16 = static_cast<unsigned short>((stb__OMatch5[r][0] << 11) | (stb__OMatch6[g][0] << 5) | |
||||
|
stb__OMatch5[b][0]); |
||||
|
min16 = static_cast<unsigned short>((stb__OMatch5[r][1] << 11) | (stb__OMatch6[g][1] << 5) | |
||||
|
stb__OMatch5[b][1]); |
||||
|
} else if (alpha) { |
||||
|
stb__OptimizeColorsAlphaBlock(block, &max16, &min16); |
||||
|
stb__Eval3Colors(color, max16, min16); |
||||
|
mask = stb__MatchColorsAlphaBlock(block, color); |
||||
|
} else { |
||||
|
// first step: PCA+map along principal axis
|
||||
|
stb__OptimizeColorsBlock(block, &max16, &min16); |
||||
|
if (max16 != min16) { |
||||
|
stb__Eval4Colors(color, max16, min16); |
||||
|
mask = stb__MatchColorsBlock(block, color); |
||||
|
} else |
||||
|
mask = 0; |
||||
|
|
||||
|
// third step: refine (multiple times if requested)
|
||||
|
for (i = 0; i < refinecount; i++) { |
||||
|
unsigned int lastmask = mask; |
||||
|
|
||||
|
if (stb__RefineBlock(block, &max16, &min16, mask)) { |
||||
|
if (max16 != min16) { |
||||
|
stb__Eval4Colors(color, max16, min16); |
||||
|
mask = stb__MatchColorsBlock(block, color); |
||||
|
} else { |
||||
|
mask = 0; |
||||
|
break; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
if (mask == lastmask) |
||||
|
break; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
// write the color block
|
||||
|
if (!alpha) |
||||
|
stb__FinalizeColors(&max16, &min16, &mask); |
||||
|
|
||||
|
dest[0] = (unsigned char)(max16); |
||||
|
dest[1] = (unsigned char)(max16 >> 8); |
||||
|
dest[2] = (unsigned char)(min16); |
||||
|
dest[3] = (unsigned char)(min16 >> 8); |
||||
|
dest[4] = (unsigned char)(mask); |
||||
|
dest[5] = (unsigned char)(mask >> 8); |
||||
|
dest[6] = (unsigned char)(mask >> 16); |
||||
|
dest[7] = (unsigned char)(mask >> 24); |
||||
|
} |
||||
|
|
||||
|
// Alpha block compression (this is easy for a change)
|
||||
|
static void stb__CompressAlphaBlock(unsigned char* dest, unsigned char* src, int stride) { |
||||
|
int i, dist, bias, dist4, dist2, bits, mask; |
||||
|
|
||||
|
// find min/max color
|
||||
|
int mn, mx; |
||||
|
mn = mx = src[0]; |
||||
|
|
||||
|
for (i = 1; i < 16; i++) { |
||||
|
if (src[i * stride] < mn) |
||||
|
mn = src[i * stride]; |
||||
|
else if (src[i * stride] > mx) |
||||
|
mx = src[i * stride]; |
||||
|
} |
||||
|
|
||||
|
// encode them
|
||||
|
dest[0] = (unsigned char)mx; |
||||
|
dest[1] = (unsigned char)mn; |
||||
|
dest += 2; |
||||
|
|
||||
|
// determine bias and emit color indices
|
||||
|
// given the choice of mx/mn, these indices are optimal:
|
||||
|
// http://fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination/
|
||||
|
dist = mx - mn; |
||||
|
dist4 = dist * 4; |
||||
|
dist2 = dist * 2; |
||||
|
bias = (dist < 8) ? (dist - 1) : (dist / 2 + 2); |
||||
|
bias -= mn * 7; |
||||
|
bits = 0, mask = 0; |
||||
|
|
||||
|
for (i = 0; i < 16; i++) { |
||||
|
int a = src[i * stride] * 7 + bias; |
||||
|
int ind, t; |
||||
|
|
||||
|
// select index. this is a "linear scale" lerp factor between 0 (val=min)
|
||||
|
// and 7 (val=max).
|
||||
|
t = (a >= dist4) ? -1 : 0; |
||||
|
ind = t & 4; |
||||
|
a -= dist4 & t; |
||||
|
t = (a >= dist2) ? -1 : 0; |
||||
|
ind += t & 2; |
||||
|
a -= dist2 & t; |
||||
|
ind += (a >= dist); |
||||
|
|
||||
|
// turn linear scale into DXT index (0/1 are extremal pts)
|
||||
|
ind = -ind & 7; |
||||
|
ind ^= (2 > ind); |
||||
|
|
||||
|
// write index
|
||||
|
mask |= ind << bits; |
||||
|
if ((bits += 3) >= 8) { |
||||
|
*dest++ = (unsigned char)mask; |
||||
|
mask >>= 8; |
||||
|
bits -= 8; |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
void stb_compress_bc1_block(unsigned char* dest, const unsigned char* src, int alpha, int mode) { |
||||
|
stb__CompressColorBlock(dest, (unsigned char*)src, alpha, mode); |
||||
|
} |
||||
|
|
||||
|
void stb_compress_bc3_block(unsigned char* dest, const unsigned char* src, int mode) { |
||||
|
unsigned char data[16][4]; |
||||
|
int i; |
||||
|
|
||||
|
stb__CompressAlphaBlock(dest, (unsigned char*)src + 3, 4); |
||||
|
dest += 8; |
||||
|
// make a new copy of the data in which alpha is opaque,
|
||||
|
// because code uses a fast test for color constancy
|
||||
|
memcpy(data, src, 4 * 16); |
||||
|
for (i = 0; i < 16; ++i) |
||||
|
data[i][3] = 255; |
||||
|
src = &data[0][0]; |
||||
|
|
||||
|
stb__CompressColorBlock(dest, (unsigned char*)src, 0, mode); |
||||
|
} |
||||
@ -0,0 +1,36 @@ |
|||||
|
// SPDX-FileCopyrightText: fabian "ryg" giesen |
||||
|
// SPDX-License-Identifier: MIT |
||||
|
|
||||
|
// stb_dxt.h - v1.12 - DXT1/DXT5 compressor |
||||
|
|
||||
|
#ifndef STB_INCLUDE_STB_DXT_H |
||||
|
#define STB_INCLUDE_STB_DXT_H |
||||
|
|
||||
|
#ifdef __cplusplus |
||||
|
extern "C" { |
||||
|
#endif |
||||
|
|
||||
|
#ifdef STB_DXT_STATIC |
||||
|
#define STBDDEF static |
||||
|
#else |
||||
|
#define STBDDEF extern |
||||
|
#endif |
||||
|
|
||||
|
// compression mode (bitflags) |
||||
|
#define STB_DXT_NORMAL 0 |
||||
|
#define STB_DXT_DITHER 1 // use dithering. was always dubious, now deprecated. does nothing! |
||||
|
#define STB_DXT_HIGHQUAL \ |
||||
|
2 // high quality mode, does two refinement steps instead of 1. ~30-40% slower. |
||||
|
|
||||
|
STBDDEF void stb_compress_bc1_block(unsigned char* dest, |
||||
|
const unsigned char* src_rgba_four_bytes_per_pixel, int alpha, |
||||
|
int mode); |
||||
|
|
||||
|
STBDDEF void stb_compress_bc3_block(unsigned char* dest, const unsigned char* src, int mode); |
||||
|
|
||||
|
#define STB_COMPRESS_DXT_BLOCK |
||||
|
|
||||
|
#ifdef __cplusplus |
||||
|
} |
||||
|
#endif |
||||
|
#endif // STB_INCLUDE_STB_DXT_H |
||||
@ -0,0 +1,87 @@ |
|||||
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
|
||||
|
#include <stb_dxt.h>
|
||||
|
#include <string.h>
|
||||
|
|
||||
|
#include "common/alignment.h"
|
||||
|
#include "video_core/textures/bcn.h"
|
||||
|
#include "video_core/textures/workers.h"
|
||||
|
|
||||
|
namespace Tegra::Texture::BCN { |
||||
|
|
||||
|
using BCNCompressor = void(u8* block_output, const u8* block_input, bool any_alpha); |
||||
|
|
||||
|
template <u32 BytesPerBlock, bool ThresholdAlpha = false> |
||||
|
void CompressBCN(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth, |
||||
|
std::span<uint8_t> output, BCNCompressor f) { |
||||
|
constexpr u8 alpha_threshold = 128; |
||||
|
constexpr u32 bytes_per_px = 4; |
||||
|
const u32 plane_dim = width * height; |
||||
|
|
||||
|
Common::ThreadWorker& workers{GetThreadWorkers()}; |
||||
|
|
||||
|
for (u32 z = 0; z < depth; z++) { |
||||
|
for (u32 y = 0; y < height; y += 4) { |
||||
|
auto compress_row = [z, y, width, height, plane_dim, f, data, output]() { |
||||
|
for (u32 x = 0; x < width; x += 4) { |
||||
|
// Gather 4x4 block of RGBA texels
|
||||
|
u8 input_colors[4][4][4]; |
||||
|
bool any_alpha = false; |
||||
|
|
||||
|
for (u32 j = 0; j < 4; j++) { |
||||
|
for (u32 i = 0; i < 4; i++) { |
||||
|
const size_t coord = |
||||
|
(z * plane_dim + (y + j) * width + (x + i)) * bytes_per_px; |
||||
|
|
||||
|
if ((x + i < width) && (y + j < height)) { |
||||
|
if constexpr (ThresholdAlpha) { |
||||
|
if (data[coord + 3] >= alpha_threshold) { |
||||
|
input_colors[j][i][0] = data[coord + 0]; |
||||
|
input_colors[j][i][1] = data[coord + 1]; |
||||
|
input_colors[j][i][2] = data[coord + 2]; |
||||
|
input_colors[j][i][3] = 255; |
||||
|
} else { |
||||
|
any_alpha = true; |
||||
|
memset(input_colors[j][i], 0, bytes_per_px); |
||||
|
} |
||||
|
} else { |
||||
|
memcpy(input_colors[j][i], &data[coord], bytes_per_px); |
||||
|
} |
||||
|
} else { |
||||
|
memset(input_colors[j][i], 0, bytes_per_px); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
const u32 bytes_per_row = BytesPerBlock * Common::DivideUp(width, 4U); |
||||
|
const u32 bytes_per_plane = bytes_per_row * Common::DivideUp(height, 4U); |
||||
|
f(output.data() + z * bytes_per_plane + (y / 4) * bytes_per_row + |
||||
|
(x / 4) * BytesPerBlock, |
||||
|
reinterpret_cast<u8*>(input_colors), any_alpha); |
||||
|
} |
||||
|
}; |
||||
|
workers.QueueWork(std::move(compress_row)); |
||||
|
} |
||||
|
workers.WaitForRequests(); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
void CompressBC1(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth, |
||||
|
std::span<uint8_t> output) { |
||||
|
CompressBCN<8, true>(data, width, height, depth, output, |
||||
|
[](u8* block_output, const u8* block_input, bool any_alpha) { |
||||
|
stb_compress_bc1_block(block_output, block_input, any_alpha, |
||||
|
STB_DXT_NORMAL); |
||||
|
}); |
||||
|
} |
||||
|
|
||||
|
void CompressBC3(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth, |
||||
|
std::span<uint8_t> output) { |
||||
|
CompressBCN<16, false>(data, width, height, depth, output, |
||||
|
[](u8* block_output, const u8* block_input, bool any_alpha) { |
||||
|
stb_compress_bc3_block(block_output, block_input, STB_DXT_NORMAL); |
||||
|
}); |
||||
|
} |
||||
|
|
||||
|
} // namespace Tegra::Texture::BCN
|
||||
@ -0,0 +1,17 @@ |
|||||
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project |
||||
|
// SPDX-License-Identifier: GPL-2.0-or-later |
||||
|
|
||||
|
#pragma once |
||||
|
|
||||
|
#include <span> |
||||
|
#include <stdint.h> |
||||
|
|
||||
|
namespace Tegra::Texture::BCN { |
||||
|
|
||||
|
void CompressBC1(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth, |
||||
|
std::span<uint8_t> output); |
||||
|
|
||||
|
void CompressBC3(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth, |
||||
|
std::span<uint8_t> output); |
||||
|
|
||||
|
} // namespace Tegra::Texture::BCN |
||||
@ -0,0 +1,15 @@ |
|||||
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
|
||||
|
#include "video_core/textures/workers.h"
|
||||
|
|
||||
|
namespace Tegra::Texture { |
||||
|
|
||||
|
Common::ThreadWorker& GetThreadWorkers() { |
||||
|
static Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2, |
||||
|
"ImageTranscode"}; |
||||
|
|
||||
|
return workers; |
||||
|
} |
||||
|
|
||||
|
} // namespace Tegra::Texture
|
||||
@ -0,0 +1,12 @@ |
|||||
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project |
||||
|
// SPDX-License-Identifier: GPL-2.0-or-later |
||||
|
|
||||
|
#pragma once |
||||
|
|
||||
|
#include "common/thread_worker.h" |
||||
|
|
||||
|
namespace Tegra::Texture { |
||||
|
|
||||
|
Common::ThreadWorker& GetThreadWorkers(); |
||||
|
|
||||
|
} |
||||
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