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@ -44,15 +44,24 @@ public: |
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private: |
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private: |
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std::mutex object_mutex; |
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std::mutex object_mutex; |
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/// Point when the cumulative counters were reset |
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Clock::time_point reset_point = Clock::now(); |
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Clock::time_point reset_point = Clock::now(); |
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/// System time when the cumulative counters were reset |
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u64 reset_point_system_us = 0; |
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Clock::time_point frame_begin = reset_point; |
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Clock::time_point previous_frame_end = reset_point; |
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/// Cumulative duration (excluding v-sync/frame-limiting) of frames since last reset |
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Clock::duration accumulated_frametime = Clock::duration::zero(); |
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Clock::duration accumulated_frametime = Clock::duration::zero(); |
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Clock::duration previous_frame_length = Clock::duration::zero(); |
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u64 reset_point_system_us = 0; |
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/// Cumulative number of system frames (LCD VBlanks) presented since last reset |
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u32 system_frames = 0; |
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u32 system_frames = 0; |
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/// Cumulative number of game frames (GSP frame submissions) since last reset |
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u32 game_frames = 0; |
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u32 game_frames = 0; |
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/// Point when the previous system frame ended |
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Clock::time_point previous_frame_end = reset_point; |
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/// Point when the current system frame began |
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Clock::time_point frame_begin = reset_point; |
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/// Total visible duration (including frame-limiting, etc.) of the previous system frame |
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Clock::duration previous_frame_length = Clock::duration::zero(); |
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}; |
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}; |
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class FrameLimiter { |
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class FrameLimiter { |
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