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@ -87,7 +87,7 @@ u32 Extract(u32& base, u32& num, u32 amount, std::optional<GLenum> limit = {}) { |
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std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> BuildBaseBindings() noexcept { |
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std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> BuildBaseBindings() noexcept { |
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std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> bindings; |
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std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> bindings; |
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static std::array<std::size_t, 5> stage_swizzle = {0, 1, 2, 3, 4}; |
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static constexpr std::array<std::size_t, 5> stage_swizzle{0, 1, 2, 3, 4}; |
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const u32 total_ubos = GetInteger<u32>(GL_MAX_UNIFORM_BUFFER_BINDINGS); |
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const u32 total_ubos = GetInteger<u32>(GL_MAX_UNIFORM_BUFFER_BINDINGS); |
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const u32 total_ssbos = GetInteger<u32>(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS); |
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const u32 total_ssbos = GetInteger<u32>(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS); |
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const u32 total_samplers = GetInteger<u32>(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); |
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const u32 total_samplers = GetInteger<u32>(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); |
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