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@ -181,6 +181,21 @@ Device::Device() { |
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LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported"); |
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shader_backend = Settings::ShaderBackend::GLSL; |
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} |
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if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia && |
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!Settings::values.renderer_debug) { |
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const std::string_view driver_version = version.substr(13); |
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const int version_major = |
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std::atoi(driver_version.substr(0, driver_version.find(".")).data()); |
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if (version_major >= 495) { |
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LOG_WARNING(Render_OpenGL, "NVIDIA drivers 495 and later causes significant problems " |
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"with yuzu. Forcing GLASM as a mitigation."); |
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shader_backend = Settings::ShaderBackend::GLASM; |
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use_assembly_shaders = true; |
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} |
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} |
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// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
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use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() && |
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!(is_amd || (is_intel && !is_linux)); |
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