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Garbage Collection: Make it more agressive on high priority mode.

nce_cpp
Fernando Sahmkow 4 years ago
parent
commit
133f72c3f4
  1. 4
      src/video_core/buffer_cache/buffer_base.h
  2. 2
      src/video_core/buffer_cache/buffer_cache.h
  3. 4
      src/video_core/texture_cache/texture_cache.h

4
src/video_core/buffer_cache/buffer_base.h

@ -298,11 +298,11 @@ public:
}
size_t getLRUID() const noexcept {
return lru_id;
return lru_id;
}
void setLRUID(size_t lru_id_) {
lru_id = lru_id_;
lru_id = lru_id_;
}
private:

2
src/video_core/buffer_cache/buffer_cache.h

@ -78,7 +78,7 @@ class BufferCache {
static constexpr BufferId NULL_BUFFER_ID{0};
static constexpr u64 EXPECTED_MEMORY = 256_MiB;
static constexpr u64 EXPECTED_MEMORY = 512_MiB;
static constexpr u64 CRITICAL_MEMORY = 1_GiB;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;

4
src/video_core/texture_cache/texture_cache.h

@ -61,8 +61,8 @@ template <class P>
void TextureCache<P>::RunGarbageCollector() {
const bool high_priority_mode = total_used_memory >= expected_memory;
const bool aggressive_mode = total_used_memory >= critical_memory;
const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 50ULL : 100ULL;
size_t num_iterations = aggressive_mode ? 10000 : (high_priority_mode ? 50 : 5);
const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 100ULL;
size_t num_iterations = aggressive_mode ? 10000 : (high_priority_mode ? 100 : 5);
const auto clean_up = [this, &num_iterations, high_priority_mode](ImageId image_id) {
if (num_iterations == 0) {
return true;

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