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@ -964,35 +964,70 @@ void ComputeEndpoints(out uvec4 ep1, out uvec4 ep2, uint color_endpoint_mode, ui |
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} |
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} |
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uint UnquantizeTexelWeight(EncodingData val) { |
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uint UnquantizeTexelWeight(EncodingData val) { |
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uint encoding = Encoding(val), bitlen = NumBits(val), bitval = BitValue(val); |
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if (encoding == JUST_BITS) { |
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return (bitlen >= 1 && bitlen <= 5) |
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? uint(floor(0.5f + float(bitval) * 64.0f / float((1 << bitlen) - 1))) |
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: FastReplicateTo6(bitval, bitlen); |
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} else if (encoding == TRIT || encoding == QUINT) { |
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uint B = 0, C = 0, D = 0; |
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uint b_mask = (0x3100 >> (bitlen * 4)) & 0xf; |
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uint b = (bitval >> 1) & b_mask; |
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const uint encoding = Encoding(val); |
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const uint bitlen = NumBits(val); |
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const uint bitval = BitValue(val); |
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const uint A = ReplicateBitTo7((bitval & 1)); |
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uint B = 0, C = 0, D = 0; |
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uint result = 0; |
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const uint bitlen_0_results[5] = {0, 16, 32, 48, 64}; |
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switch (encoding) { |
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case JUST_BITS: |
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return FastReplicateTo6(bitval, bitlen); |
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case TRIT: { |
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D = QuintTritValue(val); |
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D = QuintTritValue(val); |
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if (encoding == TRIT) { |
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switch (bitlen) { |
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case 0: return D * 32; //0,32,64 |
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case 1: C = 50; break; |
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case 2: C = 23; B = (b << 6) | (b << 2) | b; break; |
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case 3: C = 11; B = (b << 5) | b; break; |
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} |
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} else if (encoding == QUINT) { |
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switch (bitlen) { |
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case 0: return D * 16; //0, 16, 32, 48, 64 |
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case 1: C = 28; break; |
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case 2: C = 13; B = (b << 6) | (b << 1); break; |
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} |
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switch (bitlen) { |
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case 0: |
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return bitlen_0_results[D * 2]; |
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case 1: { |
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C = 50; |
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break; |
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} |
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case 2: { |
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C = 23; |
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const uint b = (bitval >> 1) & 1; |
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B = (b << 6) | (b << 2) | b; |
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break; |
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} |
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case 3: { |
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C = 11; |
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const uint cb = (bitval >> 1) & 3; |
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B = (cb << 5) | cb; |
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break; |
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} |
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default: |
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break; |
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} |
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} |
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uint A = ReplicateBitTo7(bitval & 1); |
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uint res = (A & 0x20) | (((D * C + B) ^ A) >> 2); |
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return res + (res > 32 ? 1 : 0); |
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break; |
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} |
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case QUINT: { |
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D = QuintTritValue(val); |
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switch (bitlen) { |
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case 0: |
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return bitlen_0_results[D]; |
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case 1: { |
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C = 28; |
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break; |
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} |
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case 2: { |
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C = 13; |
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const uint b = (bitval >> 1) & 1; |
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B = (b << 6) | (b << 1); |
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break; |
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} |
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} |
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break; |
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} |
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} |
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if (encoding != JUST_BITS && bitlen > 0) { |
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result = D * C + B; |
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result ^= A; |
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result = (A & 0x20) | (result >> 2); |
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} |
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if (result > 32) { |
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result += 1; |
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} |
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} |
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return 0; |
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return result; |
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} |
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} |
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void UnquantizeTexelWeights(uvec2 size, bool is_dual_plane) { |
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void UnquantizeTexelWeights(uvec2 size, bool is_dual_plane) { |
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@ -1394,11 +1429,10 @@ void DecompressBlock(ivec3 coord) { |
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} |
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} |
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uint SwizzleOffset(uvec2 pos) { |
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uint SwizzleOffset(uvec2 pos) { |
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return ((pos.x & 32u) << 3u) | |
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((pos.y & 6u) << 5u) | |
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((pos.x & 16u) << 1u) | |
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((pos.y & 1u) << 4u) | |
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(pos.x & 15u); |
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const uint x = pos.x; |
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const uint y = pos.y; |
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return ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 + |
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((x % 32) / 16) * 32 + (y % 2) * 16 + (x % 16); |
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} |
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} |
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void main() { |
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void main() { |
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