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[TEST] Changes on the ASTC enconding path

vk-experiments8
CamilleLaVey 2 weeks ago
parent
commit
1330abd2b6
  1. 96
      src/video_core/host_shaders/astc_decoder.comp

96
src/video_core/host_shaders/astc_decoder.comp

@ -964,35 +964,70 @@ void ComputeEndpoints(out uvec4 ep1, out uvec4 ep2, uint color_endpoint_mode, ui
}
uint UnquantizeTexelWeight(EncodingData val) {
uint encoding = Encoding(val), bitlen = NumBits(val), bitval = BitValue(val);
if (encoding == JUST_BITS) {
return (bitlen >= 1 && bitlen <= 5)
? uint(floor(0.5f + float(bitval) * 64.0f / float((1 << bitlen) - 1)))
: FastReplicateTo6(bitval, bitlen);
} else if (encoding == TRIT || encoding == QUINT) {
uint B = 0, C = 0, D = 0;
uint b_mask = (0x3100 >> (bitlen * 4)) & 0xf;
uint b = (bitval >> 1) & b_mask;
const uint encoding = Encoding(val);
const uint bitlen = NumBits(val);
const uint bitval = BitValue(val);
const uint A = ReplicateBitTo7((bitval & 1));
uint B = 0, C = 0, D = 0;
uint result = 0;
const uint bitlen_0_results[5] = {0, 16, 32, 48, 64};
switch (encoding) {
case JUST_BITS:
return FastReplicateTo6(bitval, bitlen);
case TRIT: {
D = QuintTritValue(val);
if (encoding == TRIT) {
switch (bitlen) {
case 0: return D * 32; //0,32,64
case 1: C = 50; break;
case 2: C = 23; B = (b << 6) | (b << 2) | b; break;
case 3: C = 11; B = (b << 5) | b; break;
}
} else if (encoding == QUINT) {
switch (bitlen) {
case 0: return D * 16; //0, 16, 32, 48, 64
case 1: C = 28; break;
case 2: C = 13; B = (b << 6) | (b << 1); break;
}
switch (bitlen) {
case 0:
return bitlen_0_results[D * 2];
case 1: {
C = 50;
break;
}
case 2: {
C = 23;
const uint b = (bitval >> 1) & 1;
B = (b << 6) | (b << 2) | b;
break;
}
case 3: {
C = 11;
const uint cb = (bitval >> 1) & 3;
B = (cb << 5) | cb;
break;
}
default:
break;
}
uint A = ReplicateBitTo7(bitval & 1);
uint res = (A & 0x20) | (((D * C + B) ^ A) >> 2);
return res + (res > 32 ? 1 : 0);
break;
}
case QUINT: {
D = QuintTritValue(val);
switch (bitlen) {
case 0:
return bitlen_0_results[D];
case 1: {
C = 28;
break;
}
case 2: {
C = 13;
const uint b = (bitval >> 1) & 1;
B = (b << 6) | (b << 1);
break;
}
}
break;
}
}
if (encoding != JUST_BITS && bitlen > 0) {
result = D * C + B;
result ^= A;
result = (A & 0x20) | (result >> 2);
}
if (result > 32) {
result += 1;
}
return 0;
return result;
}
void UnquantizeTexelWeights(uvec2 size, bool is_dual_plane) {
@ -1394,11 +1429,10 @@ void DecompressBlock(ivec3 coord) {
}
uint SwizzleOffset(uvec2 pos) {
return ((pos.x & 32u) << 3u) |
((pos.y & 6u) << 5u) |
((pos.x & 16u) << 1u) |
((pos.y & 1u) << 4u) |
(pos.x & 15u);
const uint x = pos.x;
const uint y = pos.y;
return ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 +
((x % 32) / 16) * 32 + (y % 2) * 16 + (x % 16);
}
void main() {

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