OpenGL: Avoid error on unsupported lighting LUT
@ -400,6 +400,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
default:
LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %d\n", (int)input);
UNIMPLEMENTED();
index = "0.0";
break;
}