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@ -9,7 +9,7 @@ layout(location = 0) out vec4 color; |
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void main() { |
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void main() { |
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ivec2 coord = ivec2(gl_FragCoord.xy); |
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ivec2 coord = ivec2(gl_FragCoord.xy); |
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float depth = textureLod(depth_tex, coord, 0).r; |
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float depth = texelFetch(depth_tex, coord, 0).r; |
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color = vec4(depth, depth, depth, 1.0); |
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color = vec4(depth, depth, depth, 1.0); |
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color = color.bgra; // Swap color channels for BGRA format |
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color = color.bgra; // Swap color channels for BGRA format |
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} |
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} |