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common: Add a screenshots directory

Adds a screenshots directory as a path managed by FileUtil.
nce_cpp
lat9nq 6 years ago
parent
commit
11fb3d5d12
  1. 1
      src/common/common_paths.h
  2. 1
      src/common/file_util.cpp
  3. 1
      src/common/file_util.h

1
src/common/common_paths.h

@ -35,6 +35,7 @@
#define KEYS_DIR "keys"
#define LOAD_DIR "load"
#define DUMP_DIR "dump"
#define SCREENSHOTS_DIR "screenshots"
#define SHADER_DIR "shader"
#define LOG_DIR "log"

1
src/common/file_util.cpp

@ -695,6 +695,7 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP);
paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP);
paths.emplace(UserPath::ScreenshotsDir, user_path + SCREENSHOTS_DIR DIR_SEP);
paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP);
paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP);
paths.emplace(UserPath::KeysDir, user_path + KEYS_DIR DIR_SEP);

1
src/common/file_util.h

@ -32,6 +32,7 @@ enum class UserPath {
SDMCDir,
LoadDir,
DumpDir,
ScreenshotsDir,
ShaderDir,
SysDataDir,
UserDir,

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