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gl_device: Intel: Disable texture view formats workaround on mesa

nce_cpp
A-w-x 5 years ago
parent
commit
116d1bd6bf
  1. 2
      src/video_core/renderer_opengl/gl_device.cpp

2
src/video_core/renderer_opengl/gl_device.cpp

@ -241,7 +241,7 @@ Device::Device() {
has_variable_aoffi = TestVariableAoffi(); has_variable_aoffi = TestVariableAoffi();
has_component_indexing_bug = is_amd; has_component_indexing_bug = is_amd;
has_precise_bug = TestPreciseBug(); has_precise_bug = TestPreciseBug();
has_broken_texture_view_formats = is_amd || is_intel;
has_broken_texture_view_formats = is_amd || (!is_linux && is_intel);
has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2; has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory; has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
has_debugging_tool_attached = IsDebugToolAttached(extensions); has_debugging_tool_attached = IsDebugToolAttached(extensions);

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