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shader/memory: Implement non-addition operations in RED

Trivially implement these instructions. They are used in Astral Chain.
pull/15/merge
ReinUsesLisp 6 years ago
parent
commit
103809a0ca
  1. 3
      src/video_core/shader/decode/memory.cpp

3
src/video_core/shader/decode/memory.cpp

@ -387,7 +387,6 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
} }
case OpCode::Id::RED: { case OpCode::Id::RED: {
UNIMPLEMENTED_IF_MSG(instr.red.type != GlobalAtomicType::U32); UNIMPLEMENTED_IF_MSG(instr.red.type != GlobalAtomicType::U32);
UNIMPLEMENTED_IF_MSG(instr.red.operation != AtomicOp::Add);
const auto [real_address, base_address, descriptor] = const auto [real_address, base_address, descriptor] =
TrackGlobalMemory(bb, instr, true, true); TrackGlobalMemory(bb, instr, true, true);
if (!real_address || !base_address) { if (!real_address || !base_address) {
@ -396,7 +395,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
} }
Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor); Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
Node value = GetRegister(instr.gpr0); Node value = GetRegister(instr.gpr0);
bb.push_back(Operation(OperationCode::ReduceIAdd, move(gmem), move(value)));
bb.push_back(Operation(GetAtomOperation(instr.red.operation), move(gmem), move(value)));
break; break;
} }
case OpCode::Id::ATOM: { case OpCode::Id::ATOM: {

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