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@ -59,11 +59,11 @@ Stream::State Stream::GetState() const { |
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return state; |
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} |
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s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const { |
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s64 Stream::GetBufferReleaseNS(const Buffer& buffer) const { |
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const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()}; |
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const auto us = |
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std::chrono::microseconds((static_cast<u64>(num_samples) * 1000000) / sample_rate); |
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return Core::Timing::usToCycles(us); |
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const auto ns = |
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std::chrono::nanoseconds((static_cast<u64>(num_samples) * 1000000000ULL) / sample_rate); |
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return ns.count(); |
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} |
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static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) { |
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@ -105,7 +105,7 @@ void Stream::PlayNextBuffer() { |
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sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples()); |
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core_timing.ScheduleEvent(GetBufferReleaseCycles(*active_buffer), release_event, {}); |
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core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer), release_event, {}); |
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} |
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void Stream::ReleaseActiveBuffer() { |
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