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use scalar

lizzie/powerunswizzle
lizzie 3 months ago
parent
commit
0f8effc22a
  1. 6
      src/common/settings.h

6
src/common/settings.h

@ -590,7 +590,7 @@ struct Values {
9, 9,
"gpu_unswizzle_texture_size", "gpu_unswizzle_texture_size",
Category::RendererHacks, Category::RendererHacks,
Specialization::Default};
Specialization::Scalar};
SwitchableSetting<u32, true> gpu_unswizzle_stream_size{linkage, SwitchableSetting<u32, true> gpu_unswizzle_stream_size{linkage,
4, 4,
@ -598,7 +598,7 @@ struct Values {
9, 9,
"gpu_unswizzle_stream_size", "gpu_unswizzle_stream_size",
Category::RendererHacks, Category::RendererHacks,
Specialization::Default};
Specialization::Scalar};
SwitchableSetting<u32, true> gpu_unswizzle_chunk_size{linkage, SwitchableSetting<u32, true> gpu_unswizzle_chunk_size{linkage,
7, 7,
@ -606,7 +606,7 @@ struct Values {
9, 9,
"gpu_unswizzle_chunk_size", "gpu_unswizzle_chunk_size",
Category::RendererHacks, Category::RendererHacks,
Specialization::Default};
Specialization::Scalar};
SwitchableSetting<bool> gpu_unswizzle_enabled{linkage, false, "gpu_unswizzle_enabled", SwitchableSetting<bool> gpu_unswizzle_enabled{linkage, false, "gpu_unswizzle_enabled",
Category::RendererHacks}; Category::RendererHacks};

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