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@ -197,15 +197,6 @@ void OpenGLState::ApplyDepth() { |
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} |
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} |
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void OpenGLState::ApplyPrimitiveRestart() { |
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Enable(GL_PRIMITIVE_RESTART, cur_state.primitive_restart.enabled, primitive_restart.enabled); |
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if (cur_state.primitive_restart.index != primitive_restart.index) { |
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cur_state.primitive_restart.index = primitive_restart.index; |
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glPrimitiveRestartIndex(primitive_restart.index); |
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} |
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} |
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void OpenGLState::ApplyStencilTest() { |
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Enable(GL_STENCIL_TEST, cur_state.stencil.test_enabled, stencil.test_enabled); |
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@ -390,7 +381,6 @@ void OpenGLState::Apply() { |
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ApplyStencilTest(); |
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ApplySRgb(); |
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ApplyDepth(); |
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ApplyPrimitiveRestart(); |
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ApplyBlending(); |
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ApplyTextures(); |
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ApplySamplers(); |
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