<stringname="gpu_unswizzle_chunk_size_description">Defines the number of depth slices processed per batch for 3D textures. Increasing this improves throughput efficiency on powerful GPUs but may cause stuttering or driver timeouts on weaker hardware.</string>
<stringname="hack_fix_shadowarray_description">Reuse the last valid texture handle within a descriptor array if a slot is null. Fixes black shadows or missing textures in games that rely on array broadcasting (e.g., Cascaded Shadow Maps).</string>
tr("Determines the number of depth slices processed in a single dispatch.\n"
"Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware."));
INSERT(Settings,
hack_fix_shadowarray,
tr("Fix Shadow Array Handles [EXPERIMENTAL]"),
tr("Reuse the last valid texture handle within a descriptor array if a slot is null. Fixes black shadows or missing textures in games that rely on array broadcasting (e.g., Cascaded Shadow Maps)."));