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shader_ir: std::move node within DeclareAmend()

Same behavior, but elides an unnecessary atomic reference count
increment and decrement.
nce_cpp
Lioncash 5 years ago
parent
commit
0e7ead8b49
  1. 4
      src/video_core/shader/shader_ir.cpp

4
src/video_core/shader/shader_ir.cpp

@ -452,8 +452,8 @@ void ShaderIR::MarkAttributeUsage(Attribute::Index index, u64 element) {
}
std::size_t ShaderIR::DeclareAmend(Node new_amend) {
const std::size_t id = amend_code.size();
amend_code.push_back(new_amend);
const auto id = amend_code.size();
amend_code.push_back(std::move(new_amend));
return id;
}

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