diff --git a/src/common/settings.h b/src/common/settings.h index dd3cd14a02..7ea4136576 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -557,6 +557,9 @@ struct Values { SwitchableSetting fix_bloom_effects{linkage, false, "fix_bloom_effects", Category::RendererHacks}; + SwitchableSetting rescale_hack{linkage, false, "rescale_hack", + Category::RendererHacks}; + SwitchableSetting use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders", Category::RendererHacks}; diff --git a/src/qt_common/config/shared_translation.cpp b/src/qt_common/config/shared_translation.cpp index 9d33fa6979..5f3a6c18c0 100644 --- a/src/qt_common/config/shared_translation.cpp +++ b/src/qt_common/config/shared_translation.cpp @@ -356,6 +356,12 @@ std::unique_ptr InitializeTranslations(QObject* parent) tr("Fix bloom effects"), tr("Removes bloom in Burnout.")); + INSERT(Settings, + rescale_hack, + tr("Enable Legacy Rescale Pass"), + tr("May fix rescale issues in some games by relying on behavior from the previous implementation.\n" + "Legacy behavior workaround that fixes AMD GPU line artifacts and Nvidia GPU grey texture flicker in Luigis Mansion 3.")); + // Renderer (Extensions) INSERT(Settings, dyna_state, tr("Extended Dynamic State"), tr("Controls the number of features that can be used in Extended Dynamic State.\n" diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp index 81aee6453a..f156192c13 100644 --- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp @@ -304,7 +304,7 @@ IR::Program TranslateProgram(ObjectPool& inst_pool, ObjectPool