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@ -163,13 +163,12 @@ void GameListWorker::AddInstalledTitlesToGameList() { |
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void GameListWorker::FillControlMap(const std::string& dir_path) { |
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const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory, |
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const std::string& virtual_name) -> bool { |
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const std::string physical_name = directory + DIR_SEP + virtual_name; |
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if (stop_processing) { |
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// Breaks the callback loop
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return false; |
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} |
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const std::string physical_name = directory + DIR_SEP + virtual_name; |
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const QFileInfo file_info(QString::fromStdString(physical_name)); |
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if (!file_info.isDir() && file_info.suffix() == QStringLiteral("nca")) { |
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auto nca = |
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@ -188,12 +187,13 @@ void GameListWorker::FillControlMap(const std::string& dir_path) { |
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void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) { |
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const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory, |
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const std::string& virtual_name) -> bool { |
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std::string physical_name = directory + DIR_SEP + virtual_name; |
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if (stop_processing) |
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return false; // Breaks the callback loop.
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if (stop_processing) { |
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// Breaks the callback loop.
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return false; |
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} |
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bool is_dir = FileUtil::IsDirectory(physical_name); |
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const std::string physical_name = directory + DIR_SEP + virtual_name; |
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const bool is_dir = FileUtil::IsDirectory(physical_name); |
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if (!is_dir && |
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(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) { |
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std::unique_ptr<Loader::AppLoader> loader = |
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