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@ -31,6 +31,7 @@ |
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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#include "video_core/shader_cache.h"
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#include "video_core/shader_cache.h"
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#include "video_core/shader_environment.h"
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#include "video_core/shader_environment.h"
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@ -53,77 +54,6 @@ auto MakeSpan(Container& container) { |
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return std::span(container.data(), container.size()); |
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return std::span(container.data(), container.size()); |
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} |
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} |
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void AddShader(GLenum stage, GLuint program, std::span<const u32> code) { |
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OGLShader shader; |
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shader.handle = glCreateShader(stage); |
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glShaderBinary(1, &shader.handle, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, code.data(), |
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static_cast<GLsizei>(code.size_bytes())); |
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glSpecializeShader(shader.handle, "main", 0, nullptr, nullptr); |
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glAttachShader(program, shader.handle); |
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if (!Settings::values.renderer_debug) { |
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return; |
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} |
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GLint shader_status{}; |
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glGetShaderiv(shader.handle, GL_COMPILE_STATUS, &shader_status); |
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if (shader_status == GL_FALSE) { |
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LOG_ERROR(Render_OpenGL, "Failed to build shader"); |
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} |
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GLint log_length{}; |
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glGetShaderiv(shader.handle, GL_INFO_LOG_LENGTH, &log_length); |
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if (log_length == 0) { |
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return; |
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} |
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std::string log(log_length, 0); |
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glGetShaderInfoLog(shader.handle, log_length, nullptr, log.data()); |
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if (shader_status == GL_FALSE) { |
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LOG_ERROR(Render_OpenGL, "{}", log); |
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} else { |
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LOG_WARNING(Render_OpenGL, "{}", log); |
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} |
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} |
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void LinkProgram(GLuint program) { |
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glLinkProgram(program); |
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if (!Settings::values.renderer_debug) { |
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return; |
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} |
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GLint link_status{}; |
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glGetProgramiv(program, GL_LINK_STATUS, &link_status); |
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GLint log_length{}; |
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length); |
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if (log_length == 0) { |
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return; |
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} |
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std::string log(log_length, 0); |
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glGetProgramInfoLog(program, log_length, nullptr, log.data()); |
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if (link_status == GL_FALSE) { |
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LOG_ERROR(Render_OpenGL, "{}", log); |
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} else { |
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LOG_WARNING(Render_OpenGL, "{}", log); |
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} |
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} |
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OGLAssemblyProgram CompileProgram(std::string_view code, GLenum target) { |
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OGLAssemblyProgram program; |
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glGenProgramsARB(1, &program.handle); |
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glNamedProgramStringEXT(program.handle, target, GL_PROGRAM_FORMAT_ASCII_ARB, |
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static_cast<GLsizei>(code.size()), code.data()); |
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if (Settings::values.renderer_debug) { |
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const auto err = reinterpret_cast<const char*>(glGetString(GL_PROGRAM_ERROR_STRING_NV)); |
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if (err && *err) { |
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if (std::strstr(err, "error")) { |
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LOG_CRITICAL(Render_OpenGL, "\n{}", err); |
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LOG_INFO(Render_OpenGL, "\n{}", code); |
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} else { |
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LOG_WARNING(Render_OpenGL, "\n{}", err); |
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} |
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} |
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} |
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return program; |
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} |
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GLenum Stage(size_t stage_index) { |
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GLenum Stage(size_t stage_index) { |
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switch (stage_index) { |
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switch (stage_index) { |
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case 0: |
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case 0: |
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@ -492,9 +422,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( |
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if (!device.UseAssemblyShaders()) { |
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if (!device.UseAssemblyShaders()) { |
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source_program.handle = glCreateProgram(); |
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source_program.handle = glCreateProgram(); |
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} |
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} |
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for (size_t index = uses_vertex_a && uses_vertex_b ? 1 : 0; index < Maxwell::MaxShaderProgram; |
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++index) { |
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const size_t first_index = uses_vertex_a && uses_vertex_b ? 1 : 0; |
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for (size_t index = first_index; index < Maxwell::MaxShaderProgram; ++index) { |
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if (key.unique_hashes[index] == 0) { |
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if (key.unique_hashes[index] == 0) { |
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continue; |
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continue; |
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} |
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} |
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@ -510,7 +439,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( |
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assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index)); |
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assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index)); |
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} else { |
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} else { |
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const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)}; |
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const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)}; |
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AddShader(Stage(stage_index), source_program.handle, code); |
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AttachShader(Stage(stage_index), source_program.handle, code); |
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} |
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} |
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} |
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} |
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if (!device.UseAssemblyShaders()) { |
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if (!device.UseAssemblyShaders()) { |
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@ -565,7 +494,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools& |
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} else { |
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} else { |
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const std::vector<u32> code{EmitSPIRV(profile, program)}; |
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const std::vector<u32> code{EmitSPIRV(profile, program)}; |
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source_program.handle = glCreateProgram(); |
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source_program.handle = glCreateProgram(); |
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AddShader(GL_COMPUTE_SHADER, source_program.handle, code); |
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AttachShader(GL_COMPUTE_SHADER, source_program.handle, code); |
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LinkProgram(source_program.handle); |
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LinkProgram(source_program.handle); |
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} |
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} |
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return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, gpu_memory, |
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return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, gpu_memory, |
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