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[TEST] Remove fp16 from qcom drivers

lsfg-android
CamilleLaVey 4 weeks ago
parent
commit
0b17ea1804
  1. 2
      src/video_core/vulkan_common/vulkan_device.cpp

2
src/video_core/vulkan_common/vulkan_device.cpp

@ -513,6 +513,8 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
VK_EXT_COLOR_WRITE_ENABLE_EXTENSION_NAME);
LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken shader float controls.");
RemoveExtension(extensions.shader_float_controls, VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken shader float16.");
RemoveExtension(extensions.shader_float16, VK_KHR_SHADER_FLOAT16_EXTENSION_NAME);
LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken shader atomic int64.");
RemoveExtensionFeature(extensions.shader_atomic_int64, features.shader_atomic_int64,
VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME);

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