Browse Source

Improve asynchronous shader building

pull/2560/head
MaranBr 6 months ago
parent
commit
0aa14888ef
  1. 5
      src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

5
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

@ -603,11 +603,6 @@ GraphicsPipeline* PipelineCache::BuiltPipeline(GraphicsPipeline* pipeline) const
if (!use_asynchronous_shaders) {
return pipeline;
}
// If something is using depth, we can assume that games are not rendering anything which
// will be used one time.
if (maxwell3d->regs.zeta_enable) {
return nullptr;
}
// If games are using a small index count, we can assume these are full screen quads.
// Usually these shaders are only used once for building textures so we can assume they
// can't be built async

Loading…
Cancel
Save