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[control, scheduler] Reduced scheduler lock scope.

pull/3296/head
CamilleLaVey 4 weeks ago
committed by lizzie
parent
commit
0a775a4a67
  1. 15
      src/video_core/control/scheduler.cpp

15
src/video_core/control/scheduler.cpp

@ -17,11 +17,16 @@ Scheduler::Scheduler(GPU& gpu_) : gpu{gpu_} {}
Scheduler::~Scheduler() = default;
void Scheduler::Push(s32 channel, CommandList&& entries) {
std::unique_lock lk(scheduling_guard);
auto it = channels.find(channel);
ASSERT(it != channels.end());
auto& channel_state = it->second;
gpu.BindChannel(channel_state->bind_id);
std::shared_ptr<ChannelState> channel_state;
{
std::unique_lock lk(scheduling_guard);
auto it = channels.find(channel);
ASSERT(it != channels.end());
channel_state = it->second;
gpu.BindChannel(channel_state->bind_id);
}
// Process commands outside the lock to reduce contention.
// Multiple channels can prepare their commands in parallel.
channel_state->dma_pusher->Push(std::move(entries));
channel_state->dma_pusher->DispatchCalls();
}

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