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@ -40,52 +40,51 @@ struct ScopedRegister { |
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Register reg; |
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}; |
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std::string Texture([[maybe_unused]] EmitContext& ctx, IR::TextureInstInfo info, |
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std::string Texture(EmitContext& ctx, IR::TextureInstInfo info, |
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[[maybe_unused]] const IR::Value& index) { |
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// FIXME
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return fmt::format("texture[{}]", info.descriptor_index); |
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// FIXME: indexed reads
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return fmt::format("texture[{}]", ctx.texture_bindings.at(info.descriptor_index)); |
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} |
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std::string_view TextureType(IR::TextureInstInfo info) { |
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switch (info.type) { |
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case TextureType::Color1D: |
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return "1D"; |
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case TextureType::ColorArray1D: |
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return "ARRAY1D"; |
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case TextureType::Color2D: |
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return "2D"; |
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case TextureType::ColorArray2D: |
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return "ARRAY2D"; |
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case TextureType::Color3D: |
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return "3D"; |
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case TextureType::ColorCube: |
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return "CUBE"; |
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case TextureType::ColorArrayCube: |
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return "ARRAYCUBE"; |
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case TextureType::Buffer: |
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return "BUFFER"; |
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} |
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throw InvalidArgument("Invalid texture type {}", info.type.Value()); |
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} |
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std::string_view ShadowTextureType(IR::TextureInstInfo info) { |
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switch (info.type) { |
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case TextureType::Color1D: |
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return "SHADOW1D"; |
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case TextureType::ColorArray1D: |
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return "SHADOWARRAY1D"; |
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case TextureType::Color2D: |
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return "SHADOW2D"; |
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case TextureType::ColorArray2D: |
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return "SHADOWARRAY2D"; |
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case TextureType::Color3D: |
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return "SHADOW3D"; |
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case TextureType::ColorCube: |
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return "SHADOWCUBE"; |
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case TextureType::ColorArrayCube: |
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return "SHADOWARRAYCUBE"; |
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case TextureType::Buffer: |
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return "SHADOWBUFFER"; |
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if (info.is_depth) { |
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switch (info.type) { |
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case TextureType::Color1D: |
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return "SHADOW1D"; |
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case TextureType::ColorArray1D: |
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return "SHADOWARRAY1D"; |
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case TextureType::Color2D: |
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return "SHADOW2D"; |
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case TextureType::ColorArray2D: |
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return "SHADOWARRAY2D"; |
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case TextureType::Color3D: |
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return "SHADOW3D"; |
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case TextureType::ColorCube: |
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return "SHADOWCUBE"; |
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case TextureType::ColorArrayCube: |
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return "SHADOWARRAYCUBE"; |
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case TextureType::Buffer: |
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return "SHADOWBUFFER"; |
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} |
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} else { |
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switch (info.type) { |
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case TextureType::Color1D: |
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return "1D"; |
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case TextureType::ColorArray1D: |
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return "ARRAY1D"; |
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case TextureType::Color2D: |
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return "2D"; |
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case TextureType::ColorArray2D: |
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return "ARRAY2D"; |
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case TextureType::Color3D: |
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return "3D"; |
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case TextureType::ColorCube: |
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return "CUBE"; |
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case TextureType::ColorArrayCube: |
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return "ARRAYCUBE"; |
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case TextureType::Buffer: |
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return "BUFFER"; |
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} |
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} |
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throw InvalidArgument("Invalid texture type {}", info.type.Value()); |
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} |
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@ -217,7 +216,7 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR:: |
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const auto info{inst.Flags<IR::TextureInstInfo>()}; |
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const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)}; |
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const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""}; |
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const std::string_view type{ShadowTextureType(info)}; |
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const std::string_view type{TextureType(info)}; |
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const std::string texture{Texture(ctx, info, index)}; |
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const std::string offset_vec{Offset(ctx, offset)}; |
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const auto [coord_vec, coord_alloc]{Coord(ctx, coord)}; |
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@ -319,7 +318,7 @@ void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR:: |
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const auto info{inst.Flags<IR::TextureInstInfo>()}; |
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const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)}; |
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const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""}; |
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const std::string_view type{ShadowTextureType(info)}; |
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const std::string_view type{TextureType(info)}; |
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const std::string texture{Texture(ctx, info, index)}; |
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const std::string offset_vec{Offset(ctx, offset)}; |
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const auto [coord_vec, coord_alloc]{Coord(ctx, coord)}; |
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@ -389,7 +388,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde |
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const auto info{inst.Flags<IR::TextureInstInfo>()}; |
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const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)}; |
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const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""}; |
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const std::string_view type{ShadowTextureType(info)}; |
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const std::string_view type{TextureType(info)}; |
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const std::string texture{Texture(ctx, info, index)}; |
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const Register coord_vec{ctx.reg_alloc.Consume(coord)}; |
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const ScalarF32 dref_value{ctx.reg_alloc.Consume(dref)}; |
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@ -429,10 +428,12 @@ void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst |
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throw NotImplementedException("GLASM instruction"); |
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} |
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void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, |
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[[maybe_unused]] const IR::Value& index, |
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[[maybe_unused]] Register lod) { |
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throw NotImplementedException("GLASM instruction"); |
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void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, |
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ScalarF32 lod) { |
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const auto info{inst.Flags<IR::TextureInstInfo>()}; |
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const std::string texture{Texture(ctx, info, index)}; |
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const std::string_view type{TextureType(info)}; |
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ctx.Add("TXQ {},{},{},{};", inst, lod, texture, type); |
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} |
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void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, |
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