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TextureCacheRuntime: allow converting D24S8 to ABGR8

I can't see how this would be useful, but Galaxy uses it.
nce_cpp
Liam 4 years ago
parent
commit
0a1d21d82e
  1. 3
      src/video_core/renderer_vulkan/vk_texture_cache.cpp

3
src/video_core/renderer_vulkan/vk_texture_cache.cpp

@ -1067,7 +1067,8 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
}
break;
case PixelFormat::A8B8G8R8_UNORM:
if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
if (src_view.format == PixelFormat::S8_UINT_D24_UNORM ||
src_view.format == PixelFormat::D24_UNORM_S8_UINT) {
return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view);
}
break;

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