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[VK] change bind point from Graphics to Compute since its a compute pipeline

Title is sufficient
pull/293/head
wildcard 7 months ago
committed by crueter
parent
commit
098e27ca24
  1. 2
      src/video_core/renderer_vulkan/vk_compute_pass.cpp

2
src/video_core/renderer_vulkan/vk_compute_pass.cpp

@ -258,7 +258,7 @@ ComputePass::ComputePass(const Device& device_, DescriptorPool& descriptor_pool,
.pDescriptorUpdateEntries = templates.data(),
.templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET,
.descriptorSetLayout = *descriptor_set_layout,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_COMPUTE,
.pipelineLayout = *layout,
.set = 0,
});

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