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renderer_opengl: Initalise fragment shader LUT textures

pull/15/merge
MerryMage 10 years ago
parent
commit
0801363840
  1. 4
      src/video_core/renderer_opengl/gl_state.cpp

4
src/video_core/renderer_opengl/gl_state.cpp

@ -48,6 +48,10 @@ OpenGLState::OpenGLState() {
texture_unit.sampler = 0; texture_unit.sampler = 0;
} }
for (auto& lut : lighting_lut) {
lut.texture_1d = 0;
}
draw.framebuffer = 0; draw.framebuffer = 0;
draw.vertex_array = 0; draw.vertex_array = 0;
draw.vertex_buffer = 0; draw.vertex_buffer = 0;

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