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yuzu_cmd: Report more SDL errors

nce_cpp
Nikita Strygin 2 years ago
parent
commit
07fd2ade25
  1. 2
      src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
  2. 3
      src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp

2
src/yuzu_cmd/emu_window/emu_window_sdl2.cpp

@ -20,7 +20,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Co
: input_subsystem{input_subsystem_}, system{system_} {
input_subsystem->Initialize();
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
LOG_CRITICAL(Frontend, "Failed to initialize SDL2: {}, Exiting...", SDL_GetError());
exit(1);
}
SDL_SetMainReady();

3
src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp

@ -28,7 +28,8 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
SDL_SysWMinfo wm;
SDL_VERSION(&wm.version);
if (SDL_GetWindowWMInfo(render_window, &wm) == SDL_FALSE) {
LOG_CRITICAL(Frontend, "Failed to get information from the window manager");
LOG_CRITICAL(Frontend, "Failed to get information from the window manager: {}",
SDL_GetError());
std::exit(EXIT_FAILURE);
}

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