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@ -3,8 +3,21 @@ |
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# could affect the result, but much more unlikely than the following files. Keeping a list of files |
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# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update |
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set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core") |
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if (DEFINED ENV{CI}) |
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if (DEFINED ENV{TRAVIS}) |
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set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) |
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set(BUILD_TAG $ENV{TRAVIS_TAG}) |
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elseif(DEFINED ENV{APPVEYOR}) |
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set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) |
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set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) |
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endif() |
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endif() |
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add_custom_command(OUTPUT scm_rev.cpp |
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COMMAND ${CMAKE_COMMAND} -DSRC_DIR="${CMAKE_SOURCE_DIR}" -P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake" |
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COMMAND ${CMAKE_COMMAND} |
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-DSRC_DIR="${CMAKE_SOURCE_DIR}" |
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-DBUILD_REPOSITORY="${BUILD_REPOSITORY}" |
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-DBUILD_TAG="${BUILD_TAG}" |
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-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake" |
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DEPENDS |
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# WARNING! It was too much work to try and make a common location for this list, |
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# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well |
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