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@ -374,6 +374,8 @@ Result SharedBufferManager::PresentSharedFrameBuffer(android::Fence fence, |
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VI::ResultOperationFailed); |
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// Ensure the layer is visible when content is presented.
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// Re-assert overlay priority in case clients reset it.
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(void)m_container.SetLayerZIndex(layer_id, 100000); |
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(void)m_container.SetLayerVisibility(layer_id, true); |
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// We succeeded.
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