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@ -206,7 +206,7 @@ struct GPU::Impl { |
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} |
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/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
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void WaitFence(u32 syncpoint_id, u32 value) { |
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void WaitFence(u32 syncpoint_id, u32 value, std::stop_token stop_token = {}) { |
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// Synced GPU, is always in sync
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if (!is_async) { |
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return; |
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@ -218,13 +218,8 @@ struct GPU::Impl { |
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} |
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MICROPROFILE_SCOPE(GPU_wait); |
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std::unique_lock lock{sync_mutex}; |
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sync_cv.wait(lock, [=, this] { |
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if (shutting_down.load(std::memory_order_relaxed)) { |
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// We're shutting down, ensure no threads continue to wait for the next syncpoint
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return true; |
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} |
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return syncpoints.at(syncpoint_id).load() >= value; |
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}); |
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sync_cv.wait(lock, stop_token, |
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[=, this] { return syncpoints.at(syncpoint_id).load() >= value; }); |
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} |
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void IncrementSyncPoint(u32 syncpoint_id) { |
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@ -670,8 +665,6 @@ struct GPU::Impl { |
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std::unique_ptr<Engines::KeplerMemory> kepler_memory; |
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/// Shader build notifier
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std::unique_ptr<VideoCore::ShaderNotify> shader_notify; |
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/// When true, we are about to shut down emulation session, so terminate outstanding tasks
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std::atomic_bool shutting_down{}; |
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std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{}; |
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@ -680,7 +673,7 @@ struct GPU::Impl { |
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std::mutex sync_mutex; |
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std::mutex device_mutex; |
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std::condition_variable sync_cv; |
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std::condition_variable_any sync_cv; |
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struct FlushRequest { |
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explicit FlushRequest(u64 fence_, VAddr addr_, std::size_t size_) |
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@ -819,8 +812,8 @@ const VideoCore::ShaderNotify& GPU::ShaderNotify() const { |
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return impl->ShaderNotify(); |
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} |
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void GPU::WaitFence(u32 syncpoint_id, u32 value) { |
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impl->WaitFence(syncpoint_id, value); |
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void GPU::WaitFence(u32 syncpoint_id, u32 value, std::stop_token stop_token) { |
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impl->WaitFence(syncpoint_id, value, stop_token); |
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} |
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void GPU::IncrementSyncPoint(u32 syncpoint_id) { |
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