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@ -26,6 +26,7 @@ public: |
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explicit GlobalScheduler(Core::System& system); |
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~GlobalScheduler(); |
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/// Adds a new thread to the scheduler |
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void AddThread(SharedPtr<Thread> thread); |
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@ -37,47 +38,57 @@ public: |
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return thread_list; |
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} |
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// Add a thread to the suggested queue of a cpu core. Suggested threads may be |
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// picked if no thread is scheduled to run on the core. |
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/** |
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* Add a thread to the suggested queue of a cpu core. Suggested threads may be |
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* picked if no thread is scheduled to run on the core. |
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*/ |
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void Suggest(u32 priority, u32 core, Thread* thread); |
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// Remove a thread to the suggested queue of a cpu core. Suggested threads may be |
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// picked if no thread is scheduled to run on the core. |
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/** |
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* Remove a thread to the suggested queue of a cpu core. Suggested threads may be |
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* picked if no thread is scheduled to run on the core. |
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*/ |
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void Unsuggest(u32 priority, u32 core, Thread* thread); |
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// Add a thread to the scheduling queue of a cpu core. The thread is added at the |
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// back the queue in its priority level |
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/** |
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* Add a thread to the scheduling queue of a cpu core. The thread is added at the |
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* back the queue in its priority level. |
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*/ |
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void Schedule(u32 priority, u32 core, Thread* thread); |
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// Add a thread to the scheduling queue of a cpu core. The thread is added at the |
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// front the queue in its priority level |
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/** |
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* Add a thread to the scheduling queue of a cpu core. The thread is added at the |
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* front the queue in its priority level. |
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*/ |
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void SchedulePrepend(u32 priority, u32 core, Thread* thread); |
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// Reschedule an already scheduled thread based on a new priority |
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/// Reschedule an already scheduled thread based on a new priority |
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void Reschedule(u32 priority, u32 core, Thread* thread); |
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// Unschedule a thread. |
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/// Unschedules a thread. |
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void Unschedule(u32 priority, u32 core, Thread* thread); |
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// Transfers a thread into an specific core. If the destination_core is -1 |
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// it will be unscheduled from its source code and added into its suggested |
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// queue. |
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/** |
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* Transfers a thread into an specific core. If the destination_core is -1 |
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* it will be unscheduled from its source code and added into its suggested |
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* queue. |
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*/ |
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void TransferToCore(u32 priority, s32 destination_core, Thread* thread); |
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/* |
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* UnloadThread selects a core and forces it to unload its current thread's context |
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*/ |
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/// Selects a core and forces it to unload its current thread's context |
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void UnloadThread(s32 core); |
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/* |
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* SelectThread takes care of selecting the new scheduled thread. |
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* It does it in 3 steps: |
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* - First a thread is selected from the top of the priority queue. If no thread |
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* is obtained then we move to step two, else we are done. |
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* - Second we try to get a suggested thread that's not assigned to any core or |
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* that is not the top thread in that core. |
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* - Third is no suggested thread is found, we do a second pass and pick a running |
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* thread in another core and swap it with its current thread. |
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/** |
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* Takes care of selecting the new scheduled thread in three steps: |
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* |
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* 1. First a thread is selected from the top of the priority queue. If no thread |
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* is obtained then we move to step two, else we are done. |
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* |
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* 2. Second we try to get a suggested thread that's not assigned to any core or |
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* that is not the top thread in that core. |
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* |
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* 3. Third is no suggested thread is found, we do a second pass and pick a running |
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* thread in another core and swap it with its current thread. |
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*/ |
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void SelectThread(u32 core); |
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@ -85,33 +96,37 @@ public: |
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return !scheduled_queue[core_id].empty(); |
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} |
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/* |
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* YieldThread takes a thread and moves it to the back of the it's priority list |
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* This operation can be redundant and no scheduling is changed if marked as so. |
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/** |
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* Takes a thread and moves it to the back of the it's priority list. |
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* |
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* @note This operation can be redundant and no scheduling is changed if marked as so. |
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*/ |
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bool YieldThread(Thread* thread); |
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/* |
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* YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list. |
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/** |
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* Takes a thread and moves it to the back of the it's priority list. |
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* Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or |
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* a better priority than the next thread in the core. |
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* This operation can be redundant and no scheduling is changed if marked as so. |
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* |
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* @note This operation can be redundant and no scheduling is changed if marked as so. |
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*/ |
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bool YieldThreadAndBalanceLoad(Thread* thread); |
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/* |
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* YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue |
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* and into the suggested queue. If no thread can be squeduled afterwards in that core, |
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/** |
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* Takes a thread and moves it out of the scheduling queue. |
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* and into the suggested queue. If no thread can be scheduled afterwards in that core, |
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* a suggested thread is obtained instead. |
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* This operation can be redundant and no scheduling is changed if marked as so. |
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* |
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* @note This operation can be redundant and no scheduling is changed if marked as so. |
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*/ |
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bool YieldThreadAndWaitForLoadBalancing(Thread* thread); |
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/* |
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* PreemptThreads this operation rotates the scheduling queues of threads at |
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* a preemption priority and then does some core rebalancing. Preemption priorities |
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* can be found in the array 'preemption_priorities'. This operation happens |
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* every 10ms. |
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/** |
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* Rotates the scheduling queues of threads at a preemption priority and then does |
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* some core rebalancing. Preemption priorities can be found in the array |
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* 'preemption_priorities'. |
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* |
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* @note This operation happens every 10ms. |
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*/ |
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void PreemptThreads(); |
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@ -130,15 +145,15 @@ public: |
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void Shutdown(); |
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private: |
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bool AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner); |
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bool AskForReselectionOrMarkRedundant(Thread* current_thread, const Thread* winner); |
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static constexpr u32 min_regular_priority = 2; |
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std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue; |
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std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue; |
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std::atomic<bool> is_reselection_pending; |
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std::atomic<bool> is_reselection_pending{false}; |
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// `preemption_priorities` are the priority levels at which the global scheduler |
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// preempts threads every 10 ms. They are ordered from Core 0 to Core 3 |
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// The priority levels at which the global scheduler preempts threads every 10 ms. They are |
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// ordered from Core 0 to Core 3. |
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std::array<u32, NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62}; |
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/// Lists all thread ids that aren't deleted/etc. |
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@ -181,10 +196,8 @@ public: |
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private: |
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friend class GlobalScheduler; |
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/** |
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* Switches the CPU's active thread context to that of the specified thread |
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* @param new_thread The thread to switch to |
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*/ |
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/// Switches the CPU's active thread context to that of the specified thread |
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void SwitchContext(); |
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/** |
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