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@ -2,6 +2,7 @@ |
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <vector>
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#include "common/assert.h"
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@ -102,6 +103,44 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) { |
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break; |
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} |
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case OpCode::Id::TEX: { |
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Tegra::Shader::TextureType texture_type{instr.tex.texture_type}; |
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const bool is_array = instr.tex.array != 0; |
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const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC); |
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const auto process_mode = instr.tex.GetTextureProcessMode(); |
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UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI), |
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"AOFFI is not implemented"); |
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if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) { |
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LOG_WARNING(HW_GPU, "TEX.NODEP is not implemented"); |
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} |
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const Node texture = GetTexCode(instr, texture_type, process_mode, depth_compare, is_array); |
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if (depth_compare) { |
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SetRegister(bb, instr.gpr0, texture); |
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} else { |
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MetaComponents meta; |
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std::array<Node, 4> dest; |
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std::size_t dest_elem = 0; |
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for (std::size_t elem = 0; elem < 4; ++elem) { |
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if (!instr.tex.IsComponentEnabled(elem)) { |
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// Skip disabled components
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continue; |
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} |
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meta.components_map[dest_elem] = static_cast<u32>(elem); |
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dest[dest_elem] = GetRegister(instr.gpr0.Value() + dest_elem); |
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++dest_elem; |
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} |
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std::generate(dest.begin() + dest_elem, dest.end(), [&]() { return GetRegister(RZ); }); |
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bb.push_back(Operation(OperationCode::AssignComposite, std::move(meta), texture, |
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dest[0], dest[1], dest[2], dest[3])); |
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} |
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break; |
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} |
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case OpCode::Id::TEXS: { |
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Tegra::Shader::TextureType texture_type{instr.texs.GetTextureType()}; |
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const bool is_array{instr.texs.IsArrayTexture()}; |
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@ -123,6 +162,148 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) { |
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} |
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break; |
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} |
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case OpCode::Id::TLD4: { |
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ASSERT(instr.tld4.texture_type == Tegra::Shader::TextureType::Texture2D); |
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ASSERT(instr.tld4.array == 0); |
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UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI), |
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"AOFFI is not implemented"); |
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UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV), |
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"NDV is not implemented"); |
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UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP), |
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"PTP is not implemented"); |
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if (instr.tld4.UsesMiscMode(TextureMiscMode::NODEP)) { |
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LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete"); |
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} |
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const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC); |
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auto texture_type = instr.tld4.texture_type.Value(); |
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u32 num_coordinates = static_cast<u32>(GetCoordCount(texture_type)); |
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if (depth_compare) |
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num_coordinates += 1; |
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std::vector<Node> params; |
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switch (num_coordinates) { |
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case 2: { |
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params.push_back(GetRegister(instr.gpr8)); |
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params.push_back(GetRegister(instr.gpr8.Value() + 1)); |
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break; |
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} |
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case 3: { |
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params.push_back(GetRegister(instr.gpr8)); |
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params.push_back(GetRegister(instr.gpr8.Value() + 1)); |
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params.push_back(GetRegister(instr.gpr8.Value() + 2)); |
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break; |
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} |
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default: |
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UNIMPLEMENTED_MSG("Unhandled coordinates number {}", static_cast<u32>(num_coordinates)); |
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params.push_back(GetRegister(instr.gpr8)); |
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params.push_back(GetRegister(instr.gpr8.Value() + 1)); |
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num_coordinates = 2; |
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texture_type = Tegra::Shader::TextureType::Texture2D; |
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} |
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params.push_back(Immediate(static_cast<u32>(instr.tld4.component))); |
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const auto& sampler = GetSampler(instr.sampler, texture_type, false, depth_compare); |
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const MetaTexture meta{sampler, num_coordinates}; |
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const Node texture = |
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Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params)); |
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if (depth_compare) { |
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SetRegister(bb, instr.gpr0, texture); |
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} else { |
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MetaComponents meta; |
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std::array<Node, 4> dest; |
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std::size_t dest_elem = 0; |
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for (std::size_t elem = 0; elem < 4; ++elem) { |
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if (!instr.tex.IsComponentEnabled(elem)) { |
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// Skip disabled components
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continue; |
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} |
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meta.components_map[dest_elem] = static_cast<u32>(elem); |
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dest[dest_elem] = GetRegister(instr.gpr0.Value() + dest_elem); |
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++dest_elem; |
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} |
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std::generate(dest.begin() + dest_elem, dest.end(), [&]() { return GetRegister(RZ); }); |
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bb.push_back(Operation(OperationCode::AssignComposite, std::move(meta), texture, |
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dest[0], dest[1], dest[2], dest[3])); |
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} |
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break; |
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} |
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case OpCode::Id::TLD4S: { |
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UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI), |
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"AOFFI is not implemented"); |
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if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) { |
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LOG_WARNING(HW_GPU, "TLD4S.NODEP is not implemented"); |
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} |
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const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC); |
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const Node op_a = GetRegister(instr.gpr8); |
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const Node op_b = GetRegister(instr.gpr20); |
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std::vector<Node> params; |
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// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
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if (depth_compare) { |
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// Note: TLD4S coordinate encoding works just like TEXS's
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const Node op_y = GetRegister(instr.gpr8.Value() + 1); |
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params.push_back(op_a); |
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params.push_back(op_y); |
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params.push_back(op_b); |
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} else { |
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params.push_back(op_a); |
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params.push_back(op_b); |
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} |
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const auto num_coords = static_cast<u32>(params.size()); |
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params.push_back(Immediate(static_cast<u32>(instr.tld4s.component))); |
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const auto& sampler = |
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GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare); |
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const MetaTexture meta{sampler, num_coords}; |
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WriteTexsInstructionFloat( |
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bb, instr, Operation(OperationCode::F4TextureGather, meta, std::move(params))); |
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break; |
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} |
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case OpCode::Id::TXQ: { |
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if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) { |
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LOG_WARNING(HW_GPU, "TXQ.NODEP is not implemented"); |
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} |
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// TODO: The new commits on the texture refactor, change the way samplers work.
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// Sadly, not all texture instructions specify the type of texture their sampler
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// uses. This must be fixed at a later instance.
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const auto& sampler = |
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GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false); |
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switch (instr.txq.query_type) { |
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case Tegra::Shader::TextureQueryType::Dimension: { |
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const MetaTexture meta_texture{sampler}; |
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const MetaComponents meta_components{{0, 1, 2, 3}}; |
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const Node texture = Operation(OperationCode::F4TextureQueryDimensions, meta_texture, |
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GetRegister(instr.gpr8)); |
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std::array<Node, 4> dest; |
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for (std::size_t i = 0; i < dest.size(); ++i) { |
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dest[i] = GetRegister(instr.gpr0.Value() + i); |
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} |
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bb.push_back(Operation(OperationCode::AssignComposite, meta_components, texture, |
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dest[0], dest[1], dest[2], dest[3])); |
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break; |
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} |
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default: |
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UNIMPLEMENTED_MSG("Unhandled texture query type: {}", |
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static_cast<u32>(instr.txq.query_type.Value())); |
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} |
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break; |
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} |
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default: |
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UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName()); |
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} |
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@ -227,6 +408,44 @@ Node ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, |
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return Operation(read_method, meta, std::move(params)); |
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} |
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Node ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, |
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TextureProcessMode process_mode, bool depth_compare, bool is_array) { |
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const bool lod_bias_enabled = (process_mode != Tegra::Shader::TextureProcessMode::None && |
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process_mode != Tegra::Shader::TextureProcessMode::LZ); |
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const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement( |
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texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5); |
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// If enabled arrays index is always stored in the gpr8 field
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const u64 array_register = instr.gpr8.Value(); |
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// First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
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const u64 coord_register = array_register + (is_array ? 1 : 0); |
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std::vector<Node> coords; |
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for (std::size_t i = 0; i < coord_count; ++i) { |
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coords.push_back(GetRegister(coord_register + i)); |
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} |
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// 1D.DC in opengl the 2nd component is ignored.
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if (depth_compare && !is_array && texture_type == TextureType::Texture1D) { |
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coords.push_back(Immediate(0.0f)); |
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} |
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if (depth_compare) { |
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// Depth is always stored in the register signaled by gpr20
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// or in the next register if lod or bias are used
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const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); |
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coords.push_back(GetRegister(depth_register)); |
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} |
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if (is_array) { |
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coords.push_back(GetRegister(array_register)); |
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} |
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// Fill ignored coordinates
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while (coords.size() < total_coord_count) { |
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coords.push_back(Immediate(0)); |
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} |
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return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, 0, |
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std::move(coords)); |
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} |
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Node ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, |
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TextureProcessMode process_mode, bool depth_compare, bool is_array) { |
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