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@ -3,18 +3,16 @@ |
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// Refer to the license.txt file included.
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#include <string>
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#include <string_view>
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#include <fmt/format.h>
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/reg_alloc.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLASM { |
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namespace { |
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constexpr std::string_view SWIZZLE = "xyzw"; |
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std::string Representation(Id id) { |
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if (id.is_condition_code != 0) { |
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throw NotImplementedException("Condition code"); |
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@ -22,27 +20,36 @@ std::string Representation(Id id) { |
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if (id.is_spill != 0) { |
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throw NotImplementedException("Spilling"); |
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} |
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const u32 num_elements{id.num_elements_minus_one + 1}; |
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const u32 index{static_cast<u32>(id.index)}; |
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if (num_elements == 4) { |
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return fmt::format("R{}", index); |
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} else { |
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return fmt::format("R{}.{}", index, SWIZZLE.substr(id.base_element, num_elements)); |
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return fmt::format("R{}.x", index); |
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} |
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std::string ImmValue(const IR::Value& value) { |
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switch (value.Type()) { |
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case IR::Type::U1: |
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return value.U1() ? "-1" : "0"; |
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case IR::Type::U32: |
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return fmt::format("{}", value.U32()); |
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case IR::Type::F32: |
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return fmt::format("{}", value.F32()); |
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default: |
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throw NotImplementedException("Immediate type", value.Type()); |
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} |
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} |
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} // Anonymous namespace
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std::string RegAlloc::Define(IR::Inst& inst, u32 num_elements, u32 alignment) { |
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const Id id{Alloc(num_elements, alignment)}; |
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std::string RegAlloc::Define(IR::Inst& inst) { |
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const Id id{Alloc()}; |
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inst.SetDefinition<Id>(id); |
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return Representation(id); |
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} |
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std::string RegAlloc::Consume(const IR::Value& value) { |
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if (!value.IsImmediate()) { |
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return Consume(*value.Inst()); |
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if (value.IsImmediate()) { |
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return ImmValue(value); |
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} else { |
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return Consume(*value.InstRecursive()); |
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} |
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throw NotImplementedException("Immediate loading"); |
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} |
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std::string RegAlloc::Consume(IR::Inst& inst) { |
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@ -54,7 +61,7 @@ std::string RegAlloc::Consume(IR::Inst& inst) { |
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return Representation(inst.Definition<Id>()); |
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} |
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Id RegAlloc::Alloc(u32 num_elements, [[maybe_unused]] u32 alignment) { |
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Id RegAlloc::Alloc() { |
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for (size_t reg = 0; reg < NUM_REGS; ++reg) { |
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if (register_use[reg]) { |
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continue; |
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@ -62,8 +69,6 @@ Id RegAlloc::Alloc(u32 num_elements, [[maybe_unused]] u32 alignment) { |
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num_used_registers = std::max(num_used_registers, reg + 1); |
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register_use[reg] = true; |
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return Id{ |
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.base_element = 0, |
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.num_elements_minus_one = num_elements - 1, |
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.index = static_cast<u32>(reg), |
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.is_spill = 0, |
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.is_condition_code = 0, |
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