|
|
|
@ -4,6 +4,9 @@ |
|
|
|
|
|
|
|
#include "common/assert.h"
|
|
|
|
#include "common/microprofile.h"
|
|
|
|
#include "core/core.h"
|
|
|
|
#include "core/core_timing.h"
|
|
|
|
#include "core/core_timing_util.h"
|
|
|
|
#include "core/frontend/scope_acquire_window_context.h"
|
|
|
|
#include "video_core/dma_pusher.h"
|
|
|
|
#include "video_core/gpu.h"
|
|
|
|
@ -36,7 +39,6 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p |
|
|
|
dma_pusher.Push(std::move(submit_list->entries)); |
|
|
|
dma_pusher.DispatchCalls(); |
|
|
|
} else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) { |
|
|
|
state.DecrementFramesCounter(); |
|
|
|
renderer.SwapBuffers(std::move(data->framebuffer)); |
|
|
|
} else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) { |
|
|
|
renderer.Rasterizer().FlushRegion(data->addr, data->size); |
|
|
|
@ -47,13 +49,18 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p |
|
|
|
} else { |
|
|
|
UNREACHABLE(); |
|
|
|
} |
|
|
|
state.signaled_fence = next.fence; |
|
|
|
state.TrySynchronize(); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
ThreadManager::ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) |
|
|
|
: renderer{renderer}, thread{RunThread, std::ref(renderer), std::ref(dma_pusher), |
|
|
|
std::ref(state)} {} |
|
|
|
ThreadManager::ThreadManager(Core::System& system, VideoCore::RendererBase& renderer, |
|
|
|
Tegra::DmaPusher& dma_pusher) |
|
|
|
: system{system}, thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)} { |
|
|
|
synchronization_event = system.CoreTiming().RegisterEvent( |
|
|
|
"GPUThreadSynch", [this](u64 fence, int) { state.WaitForSynchronization(fence); }); |
|
|
|
} |
|
|
|
|
|
|
|
ThreadManager::~ThreadManager() { |
|
|
|
// Notify GPU thread that a shutdown is pending
|
|
|
|
@ -62,14 +69,14 @@ ThreadManager::~ThreadManager() { |
|
|
|
} |
|
|
|
|
|
|
|
void ThreadManager::SubmitList(Tegra::CommandList&& entries) { |
|
|
|
PushCommand(SubmitListCommand(std::move(entries))); |
|
|
|
const u64 fence{PushCommand(SubmitListCommand(std::move(entries)))}; |
|
|
|
const s64 synchronization_ticks{Core::Timing::usToCycles(9000)}; |
|
|
|
system.CoreTiming().ScheduleEvent(synchronization_ticks, synchronization_event, fence); |
|
|
|
} |
|
|
|
|
|
|
|
void ThreadManager::SwapBuffers( |
|
|
|
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) { |
|
|
|
state.IncrementFramesCounter(); |
|
|
|
PushCommand(SwapBuffersCommand(std::move(framebuffer))); |
|
|
|
state.WaitForFrames(); |
|
|
|
} |
|
|
|
|
|
|
|
void ThreadManager::FlushRegion(CacheAddr addr, u64 size) { |
|
|
|
@ -79,7 +86,7 @@ void ThreadManager::FlushRegion(CacheAddr addr, u64 size) { |
|
|
|
void ThreadManager::InvalidateRegion(CacheAddr addr, u64 size) { |
|
|
|
if (state.queue.Empty()) { |
|
|
|
// It's quicker to invalidate a single region on the CPU if the queue is already empty
|
|
|
|
renderer.Rasterizer().InvalidateRegion(addr, size); |
|
|
|
system.Renderer().Rasterizer().InvalidateRegion(addr, size); |
|
|
|
} else { |
|
|
|
PushCommand(InvalidateRegionCommand(addr, size)); |
|
|
|
} |
|
|
|
@ -90,9 +97,25 @@ void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) { |
|
|
|
InvalidateRegion(addr, size); |
|
|
|
} |
|
|
|
|
|
|
|
void ThreadManager::PushCommand(CommandData&& command_data) { |
|
|
|
state.queue.Push(CommandDataContainer(std::move(command_data))); |
|
|
|
u64 ThreadManager::PushCommand(CommandData&& command_data) { |
|
|
|
const u64 fence{++state.last_fence}; |
|
|
|
state.queue.Push(CommandDataContainer(std::move(command_data), fence)); |
|
|
|
state.SignalCommands(); |
|
|
|
return fence; |
|
|
|
} |
|
|
|
|
|
|
|
MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192)); |
|
|
|
void SynchState::WaitForSynchronization(u64 fence) { |
|
|
|
if (signaled_fence >= fence) { |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
// Wait for the GPU to be idle (all commands to be executed)
|
|
|
|
{ |
|
|
|
MICROPROFILE_SCOPE(GPU_wait); |
|
|
|
std::unique_lock<std::mutex> lock{synchronization_mutex}; |
|
|
|
synchronization_condition.wait(lock, [this, fence] { return signaled_fence >= fence; }); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
} // namespace VideoCommon::GPUThread
|