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[cmake, build] fix android and aarch64 (#103)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/103
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
pull/106/head
lizzie 5 months ago
committed by crueter
parent
commit
016ebf3cd8
No known key found for this signature in database GPG Key ID: 425ACD2D4830EBC6
  1. 2
      CMakeLists.txt
  2. 2
      externals/CMakeLists.txt
  3. 2
      src/core/CMakeLists.txt

2
CMakeLists.txt

@ -415,7 +415,7 @@ if(ENABLE_OPENSSL)
find_package(OpenSSL 1.1.1 REQUIRED)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
if (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND NOT ANDROID)
find_package(gamemode 1.7 MODULE)
endif()

2
externals/CMakeLists.txt

@ -211,7 +211,7 @@ if (ANDROID)
endif()
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND NOT TARGET gamemode::headers)
if (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND NOT ANDROID AND NOT TARGET gamemode::headers)
add_library(gamemode INTERFACE)
target_include_directories(gamemode INTERFACE gamemode)
add_library(gamemode::headers ALIAS gamemode)

2
src/core/CMakeLists.txt

@ -1212,7 +1212,7 @@ if (HAS_NCE)
arm/nce/patcher.h
arm/nce/visitor_base.h
)
target_link_libraries(core PRIVATE merry::oaknut)
target_link_libraries(core PRIVATE merry::mcl merry::oaknut)
endif()
if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)

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