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core: hle: kernel: Add KDebug.

nce_cpp
bunnei 3 years ago
parent
commit
0146d20e51
  1. 1
      src/core/CMakeLists.txt
  2. 20
      src/core/hle/kernel/k_debug.h

1
src/core/CMakeLists.txt

@ -190,6 +190,7 @@ add_library(core STATIC
hle/kernel/k_code_memory.h
hle/kernel/k_condition_variable.cpp
hle/kernel/k_condition_variable.h
hle/kernel/k_debug.h
hle/kernel/k_dynamic_page_manager.h
hle/kernel/k_dynamic_resource_manager.h
hle/kernel/k_dynamic_slab_heap.h

20
src/core/hle/kernel/k_debug.h

@ -0,0 +1,20 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/hle/kernel/k_auto_object.h"
#include "core/hle/kernel/slab_helpers.h"
namespace Kernel {
class KDebug final : public KAutoObjectWithSlabHeapAndContainer<KDebug, KAutoObjectWithList> {
KERNEL_AUTOOBJECT_TRAITS(KDebug, KAutoObject);
public:
explicit KDebug(KernelCore& kernel_) : KAutoObjectWithSlabHeapAndContainer{kernel_} {}
static void PostDestroy([[maybe_unused]] uintptr_t arg) {}
};
} // namespace Kernel
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