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@ -237,6 +237,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo |
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.support_snorm_render_buffer = false, |
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.support_viewport_index_layer = device.HasVertexViewportLayer(), |
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.min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()), |
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.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(), |
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} { |
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if (use_asynchronous_shaders) { |
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workers = CreateWorkers(); |
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